create new finish Button
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GoldWars/GoldWars/Assets.xcassets/finish_button.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/finish_button.imageset/Contents.json
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@ -0,0 +1,21 @@
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{
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"images" : [
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{
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"filename" : "finish_button 2.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/finish_button.imageset/finish_button 2.png
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GoldWars/GoldWars/Assets.xcassets/finish_button.imageset/finish_button 2.png
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@ -1,7 +1,7 @@
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{
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"images" : [
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{
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"filename" : "gold_button_3.png",
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"filename" : "gold_button_4.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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GoldWars/GoldWars/Assets.xcassets/gold_button_3.imageset/gold_button_4.png
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GoldWars/GoldWars/Assets.xcassets/gold_button_3.imageset/gold_button_4.png
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GoldWars/GoldWars/Assets.xcassets/gold_button_4.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/gold_button_4.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "gold_button_4.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/gold_button_4.imageset/gold_button_4.png
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GoldWars/GoldWars/Assets.xcassets/gold_button_4.imageset/gold_button_4.png
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@ -20,6 +20,8 @@ class SkillButtonNode: ButtonNode {
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self.cooldown = cooldown
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self.displayText = text
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super.init(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
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self.size = CGSize(width: 100, height: 100)
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self.label.fontSize = 25
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}
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@ -98,16 +98,16 @@ class HUD: GKEntity {
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)
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finishButton = SingeClickButtonNode(
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textureName: "yellow_button04",
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text: "Fertig",
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textureName: "finish_button",
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text: "",
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isEnabled: true,
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position: CGPoint(
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x: EntityManager.gameEMInstance.scene.size.width * 0.17,
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y: EntityManager.gameEMInstance.scene.size.height * 0.09),
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x: EntityManager.gameEMInstance.scene.size.width / 2 ,
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y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: { }
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)
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finishButton.size = CGSize(width: 125, height: 40)
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finishButton.setScale(0.9)
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finishButton.size = CGSize(width: 100, height: 100)
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//finishButton.setScale(0.9)
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finishButton.zPosition = 2
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backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfo_texture"))
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