Swap playWithMaxUnits after applying boosts
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@ -88,6 +88,13 @@ class RoundCalculatorService {
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if boosts[playerMoveWithSecMaxUnits.key]!.0 {
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playerMoveWithSecMaxUnits.value.unitCount = Int(Double(playerMoveWithSecMaxUnits.value.unitCount) * ATK_BOOST_MULTIPLICATOR)
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}
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if playerMoveWithMaxUnits.value.unitCount < playerMoveWithSecMaxUnits.value.unitCount {
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let temp = playerMoveWithMaxUnits
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playerMoveWithMaxUnits = playerMoveWithSecMaxUnits
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playerMoveWithSecMaxUnits = temp
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}
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playerMoveWithMaxUnits.value.unitCount -= playerMoveWithSecMaxUnits.value.unitCount
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}
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