create GoldWars lettering
+ add new Gold Button Texture
23
GoldWars/GoldWars/Assets.xcassets/goldWarsLettering.imageset/Contents.json
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@ -0,0 +1,23 @@
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{
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"images" : [
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{
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"filename" : "goldWarsName.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"filename" : "goldWarsName-1.png",
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"filename" : "goldWarsName-2.png",
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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BIN
GoldWars/GoldWars/Assets.xcassets/goldWarsLettering.imageset/goldWarsName-1.png
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After Width: | Height: | Size: 234 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/goldWarsLettering.imageset/goldWarsName-2.png
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After Width: | Height: | Size: 234 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/goldWarsLettering.imageset/goldWarsName.png
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After Width: | Height: | Size: 234 KiB |
23
GoldWars/GoldWars/Assets.xcassets/gold_button.imageset/Contents.json
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@ -0,0 +1,23 @@
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{
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"images" : [
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{
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"filename" : "gold_button00.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"filename" : "gold_button00-1.png",
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"filename" : "gold_button00-2.png",
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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BIN
GoldWars/GoldWars/Assets.xcassets/gold_button.imageset/gold_button00-1.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/gold_button.imageset/gold_button00-2.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/gold_button.imageset/gold_button00.png
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After Width: | Height: | Size: 1.3 KiB |
21
GoldWars/GoldWars/Assets.xcassets/gold_button_2.imageset/Contents.json
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@ -0,0 +1,21 @@
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{
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"images" : [
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{
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"filename" : "gold_button_2.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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BIN
GoldWars/GoldWars/Assets.xcassets/gold_button_2.imageset/gold_button_2.png
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After Width: | Height: | Size: 8.0 KiB |
21
GoldWars/GoldWars/Assets.xcassets/gold_button_3.imageset/Contents.json
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@ -0,0 +1,21 @@
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{
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"images" : [
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{
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"filename" : "gold_button_3.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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BIN
GoldWars/GoldWars/Assets.xcassets/gold_button_3.imageset/gold_button_3.png
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Normal file
After Width: | Height: | Size: 7.8 KiB |
@ -62,6 +62,7 @@ class EntityManager {
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if let spinningLogoEntity = entity as? SpinningLogoEntity {
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scene.addChild(spinningLogoEntity.spinningLogoNode)
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scene.addChild(spinningLogoEntity.letteringNode)
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}
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if let wayEntity = entity as? Way {
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@ -12,10 +12,19 @@ import GameplayKit
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class SpinningLogoEntity: GKEntity {
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let spinningLogoNode : SpinningLogo3DNode
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let letteringNode : SKSpriteNode
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init(position: CGPoint) {
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init(sceneSize size: CGSize) {
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spinningLogoNode = SpinningLogo3DNode()
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spinningLogoNode.position = position
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let midX = size.width / 2
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let midY = size.height / 2
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letteringNode = SKSpriteNode(texture: SKTexture(imageNamed: "goldWarsLettering"))
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letteringNode.position = CGPoint(x: midX, y: midY);
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letteringNode.size = CGSize(width: 723, height: 590)
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spinningLogoNode.viewportSize = CGSize(width: 200, height: 200)
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spinningLogoNode.zPosition = letteringNode.zPosition - 1
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spinningLogoNode.position = CGPoint(x: midX - 80, y: midY + 160);
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super.init()
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}
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@ -18,7 +18,7 @@ class MenuScene: SKScene {
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let midX = self.size.width / 2
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let midY = self.size.height / 2
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entityManager.add(Button(name: "startGameButton",
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textureName: "yellow_button04",
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textureName: "gold_button_3",
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text: "Start Game",
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position: CGPoint(x: midX, y: midY),
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onButtonPress: {
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@ -35,7 +35,7 @@ class MenuScene: SKScene {
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}
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}))
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entityManager.add(Button(name: "settingsButton",
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textureName: "yellow_button04",
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textureName: "gold_button_3",
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text: "Settings",
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position: CGPoint(x: midX, y: midY - 80 ),
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onButtonPress: {
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@ -43,7 +43,7 @@ class MenuScene: SKScene {
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self.loadScene(scene: scene)
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}))
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entityManager.add(Button(name: "gameCenterButton",
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textureName: "yellow_button04",
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textureName: "gold_button_3",
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text: "GameCenter",
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position: CGPoint(x: midX, y: midY - 160),
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onButtonPress: {
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@ -54,7 +54,7 @@ class MenuScene: SKScene {
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}
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}))
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entityManager.add(Background(size: self.size))
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entityManager.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
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entityManager.add(SpinningLogoEntity(sceneSize: self.size))
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if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true && !CommandLine.arguments.contains("--no-music") && !UserDefaults.standard.bool(forKey: "noMusic"){
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SoundManager.sharedInstance.startMenuMusic()
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