Merge branch '74-gray-overlay-auf-nodes' into 'development'
Resolve "Gray Overlay auf Nodes" Closes #74 See merge request marcel.schwarz/software-projekt-2!103
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commit
5bb1b6764a
@ -15,7 +15,7 @@ class SliderComponent: GKComponent {
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init(width: CGFloat, position: CGPoint) {
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sliderNode = SliderNode(width: width, position: position)
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sliderNode.zPosition = 4
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sliderNode.zPosition = 5
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super.init()
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}
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@ -39,6 +39,7 @@ class EntityManager {
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scene.addChild(modalEntitiy.header)
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scene.addChild(modalEntitiy.body)
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scene.addChild(modalEntitiy.footer)
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scene.addChild(modalEntitiy.overlay)
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isModal = true
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}
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@ -279,6 +280,7 @@ class EntityManager {
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modal.header.removeFromParent()
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modal.body.removeFromParent()
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modal.footer.removeFromParent()
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modal.overlay.removeFromParent()
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if let slider = modal.component(ofType: SliderComponent.self) {
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slider.sliderNode.removeFromParent()
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@ -77,7 +77,7 @@ class HUD: GKEntity {
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onButtonPress: { }
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)
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finishButton.size = CGSize(width: 80, height: 40)
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finishButton.zPosition = 4
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finishButton.zPosition = 2
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super.init()
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finishButton.onButtonPress = { [unowned self] in
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@ -23,6 +23,7 @@ class Modal: GKEntity{
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var header: SKLabelNode
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var body: SKLabelNode
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var footer: SKLabelNode
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var overlay: SKSpriteNode
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint, collisionBase: Base?) {
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unitCount = base.unitCount
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@ -31,14 +32,17 @@ class Modal: GKEntity{
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background = SKSpriteNode(texture: texture, size: texture.size())
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background.setScale(2.4)
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background.position = anchorPoint
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background.zPosition = 3
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background.zPosition = 4
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closeButton = ButtonNode(textureName: "red_cross", text: "", isEnabled: true, position: CGPoint(x: anchorPoint.x + 195, y: anchorPoint.y + 178), onButtonPress: {
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EntityManager.gameEMInstance.removeModal()
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})
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closeButton.size = CGSize(width: 26, height: 26)
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closeButton.zPosition = 4
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closeButton.zPosition = 5
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overlay = SKSpriteNode(color: UIColor.init(red: 0, green: 0, blue: 0, alpha: 0.7), size: gameScene.size)
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overlay.anchorPoint = gameScene.anchorPoint
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overlay.zPosition = 3
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switch modaltype {
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case .BaseDetails:
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@ -58,7 +62,7 @@ class Modal: GKEntity{
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self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 90)
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self.header.fontName = "HelveticaNeue-Bold"
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self.header.fontSize = 40
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self.header.zPosition = 4
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self.header.zPosition = 5
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self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
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self.body.numberOfLines = 2
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@ -66,12 +70,12 @@ class Modal: GKEntity{
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self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
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self.body.fontName = "HelveticaNeue-Bold"
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self.body.fontSize = 40
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self.body.zPosition = 4
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self.body.zPosition = 5
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self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
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self.footer.fontName = "HelveticaNeue-Bold"
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self.footer.fontSize = 40
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self.footer.zPosition = 4
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self.footer.zPosition = 5
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super.init()
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@ -99,11 +103,6 @@ class Modal: GKEntity{
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if entityManager.isModal && entity.isMember(of: Modal.self) {
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entityManager.remove(entity)
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}
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for child in gameScene.children {
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if(child.name != "fire"){
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child.alpha = 1
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}
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}
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}
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}
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@ -80,11 +80,6 @@ class GameScene: SKScene{
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spriteNode?.touchesBegan(touches, with: event)
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if let baseEntity = entity as? Base {
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if baseEntity.ownershipPlayer == GKLocalPlayer.local {
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 0.3
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}
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}
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entityManager.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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