Merge branch '43-ueberarbeitung-angriffsmodal' into 'development'
Resolve "Ueberarbeitung Angriffsmodal" closes #43 Closes #43 See merge request marcel.schwarz/software-projekt-2!72
This commit is contained in:
commit
5b722b95fc
@ -48,6 +48,8 @@
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AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB1D759F245DEC0500671525 /* MapFactory.swift */; };
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABA03D9F244BD54F00A66916 /* Base.swift */; };
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AE151589245F18EF001D363E /* MatchmakingHelper.swift in Sources */ = {isa = PBXBuildFile; fileRef = AE151588245F18EF001D363E /* MatchmakingHelper.swift */; };
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AEBF3AFF246EB146004F7CD5 /* CancelBtnNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = AEBF3AFE246EB146004F7CD5 /* CancelBtnNode.swift */; };
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AEBF3B01246EB187004F7CD5 /* CancelBtnComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = AEBF3B00246EB187004F7CD5 /* CancelBtnComponent.swift */; };
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C04783EE2468583F004961FB /* intro-music.mp3 in Resources */ = {isa = PBXBuildFile; fileRef = C04783ED2468583F004961FB /* intro-music.mp3 */; };
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C04783F024685995004961FB /* SettingsScene.swift in Sources */ = {isa = PBXBuildFile; fileRef = C04783EF24685995004961FB /* SettingsScene.swift */; };
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C05FAED62468559D0006AF2E /* SoundManager.swift in Sources */ = {isa = PBXBuildFile; fileRef = C05FAED52468559D0006AF2E /* SoundManager.swift */; };
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@ -113,6 +115,8 @@
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AB1D759F245DEC0500671525 /* MapFactory.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MapFactory.swift; sourceTree = "<group>"; };
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ABA03D9F244BD54F00A66916 /* Base.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Base.swift; sourceTree = "<group>"; };
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AE151588245F18EF001D363E /* MatchmakingHelper.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MatchmakingHelper.swift; sourceTree = "<group>"; };
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AEBF3AFE246EB146004F7CD5 /* CancelBtnNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = CancelBtnNode.swift; sourceTree = "<group>"; };
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AEBF3B00246EB187004F7CD5 /* CancelBtnComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = CancelBtnComponent.swift; sourceTree = "<group>"; };
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C04783ED2468583F004961FB /* intro-music.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = "intro-music.mp3"; sourceTree = "<group>"; };
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C04783EF24685995004961FB /* SettingsScene.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SettingsScene.swift; sourceTree = "<group>"; };
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C05FAED52468559D0006AF2E /* SoundManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SoundManager.swift; sourceTree = "<group>"; };
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@ -178,6 +182,8 @@
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110360E4244B101B008610AF /* Info.plist */,
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AE151588245F18EF001D363E /* MatchmakingHelper.swift */,
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3EBD242B245D8044003CECE7 /* GameCenterHelper.swift */,
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AEBF3B00246EB187004F7CD5 /* CancelBtnComponent.swift */,
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AEBF3AFE246EB146004F7CD5 /* CancelBtnNode.swift */,
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C04783EF24685995004961FB /* SettingsScene.swift */,
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C064E9A7246C0EA50022B228 /* LabelNode.swift */,
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C064E9A9246C114C0022B228 /* LabelComponent.swift */,
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@ -414,6 +420,7 @@
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C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
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3EBD242C245D8044003CECE7 /* GameCenterHelper.swift in Sources */,
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AB1D759C245DD18100671525 /* MapProtocol.swift in Sources */,
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AEBF3B01246EB187004F7CD5 /* CancelBtnComponent.swift in Sources */,
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AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */,
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AB1D759D245DD18100671525 /* TwoPlayerDefaultTestMap.swift in Sources */,
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9EBFD7552462CF5A00E1E219 /* SliderComponent.swift in Sources */,
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@ -423,6 +430,7 @@
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9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
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9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */,
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9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
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AEBF3AFF246EB146004F7CD5 /* CancelBtnNode.swift in Sources */,
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110360DB244B101A008610AF /* GameViewController.swift in Sources */,
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2086465C2461B66200817C23 /* TimerComponent.swift in Sources */,
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110360D3244B101A008610AF /* AppDelegate.swift in Sources */,
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27
GoldWars/GoldWars/CancelBtnComponent.swift
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27
GoldWars/GoldWars/CancelBtnComponent.swift
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@ -0,0 +1,27 @@
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//
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// CancelBtnComponent.swift
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// GoldWars
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//
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// Created by Chauntalle Schüle on 15.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import GameplayKit
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import SpriteKit
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class CancelBtnComponent: GKComponent {
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var cancelBtnNode: CancelBtnNode
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init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
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cancelBtnNode = CancelBtnNode(iconName: iconName,
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text: text,
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isEnabled: isEnabled,
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position: position,
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onButtonPress: onButtonPress)
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super.init()
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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57
GoldWars/GoldWars/CancelBtnNode.swift
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57
GoldWars/GoldWars/CancelBtnNode.swift
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@ -0,0 +1,57 @@
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//
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// CancelBtnNode.swift
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// GoldWars
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//
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// Created by Chauntalle Schüle on 15.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import SpriteKit
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class CancelBtnNode: SKSpriteNode {
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var isEnabled: Bool{
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didSet{
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if isEnabled {
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self.alpha = 1
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self.childNode(withName: "label")?.alpha = 1
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} else {
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self.alpha = 0.3
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self.childNode(withName: "label")?.alpha = 0.3
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}
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}
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}
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let onButtonPress: () -> ()
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init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
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self.onButtonPress = onButtonPress
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self.isEnabled = isEnabled
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let texture = SKTexture(imageNamed: "yellow_cross")
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super.init(texture: texture, color: SKColor.white, size: texture.size())
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self.size = CGSize(width: 30, height: 30)
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self.position = position
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isUserInteractionEnabled = true
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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if isEnabled {
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let action = SKAction.sequence(
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[
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SKAction.scale(by: (3/4), duration: 0.3),
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SKAction.scale(by: (4/3), duration: 0.3),
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]
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)
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self.childNode(withName: "label")?.run(action)
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self.run(action)
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onButtonPress()
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}
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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@ -75,6 +75,10 @@ class EntityManager {
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if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
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scene.addChild(labelNode)
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}
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if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
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scene.addChild(cancelBtnNode)
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isModal = true
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}
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if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
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scene.addChild(node)
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}
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@ -100,6 +104,10 @@ class EntityManager {
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modalButton.buttonNode.removeFromParent()
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isModal = false
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}
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if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
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cancelBtnNode.removeFromParent()
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isModal = false
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}
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entities.remove(entity)
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}
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@ -12,7 +12,7 @@ class Modal: GKEntity{
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var unitCount:Int
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager, gameScene: SKScene) {
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint, collisionBase: Base?) {
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unitCount = base.unitCount
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super.init()
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switch modaltype{
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@ -20,7 +20,7 @@ class Modal: GKEntity{
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
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addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
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self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
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self.removeModalEntities(gameScene: gameScene)
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}))
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case .BaseAttack:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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@ -28,7 +28,11 @@ class Modal: GKEntity{
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addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
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footer: "", anchorPoint: anchorPoint))
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addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
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self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
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self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, gameScene: gameScene, collisionBase: collisionBase)
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self.removeModalEntities(gameScene: gameScene)
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}))
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addComponent(CancelBtnComponent(iconName: "", text: "", position: CGPoint(x: anchorPoint.x + 160, y: anchorPoint.y + 140), isEnabled: true, onButtonPress: {
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self.removeModalEntities(gameScene: gameScene)
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}))
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}
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}
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@ -37,10 +41,10 @@ class Modal: GKEntity{
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fatalError("init(coder:) has not been implemented")
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}
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func removeModalEntities(entityManager: EntityManager, gameScene: SKScene){
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for entity in entityManager.entities {
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if entityManager.isModal && entity.isMember(of: Modal.self) {
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entityManager.remove(entity)
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func removeModalEntities(gameScene: SKScene){
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for entity in EntityManager.sharedInstance.entities {
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if EntityManager.sharedInstance.isModal && entity.isMember(of: Modal.self) {
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EntityManager.sharedInstance.remove(entity)
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}
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for child in gameScene.children {
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if(child.name != "fire"){
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@ -49,4 +53,12 @@ class Modal: GKEntity{
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}
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}
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}
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func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: GameScene, collisionBase: Base?){
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for base in currentDraggedBase!.adjacencyList {
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if base == collisionBase {
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EntityManager.sharedInstance.update((currentDraggedBase?.attackBase(base: base, units: Int(GameScene.sendUnits)))!)
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}
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}
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}
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}
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@ -15,6 +15,8 @@ class GameScene: SKScene{
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var isMoveTouch = false
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var currentDraggedBasePos = CGPoint()
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var currentDraggedBase : Base?
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static var sendUnits: CGFloat = 0
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var collisionBase: Base?
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override func sceneDidLoad() {
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EntityManager.sharedInstance.setScene(scene: self)
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@ -39,44 +41,13 @@ class GameScene: SKScene{
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currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
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currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
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for base in currentDraggedBase!.adjacencyList {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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// TODO: change interaction based on collision instead of touchlocation
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if !(EntityManager.sharedInstance.getTeamByBase(base: currentDraggedBase!) == EntityManager.sharedInstance.getTeamByBase(base: base)){
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: EntityManager.sharedInstance, gameScene: self))
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EntityManager.sharedInstance.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
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}else {
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: EntityManager.sharedInstance, gameScene: self))
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}
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}
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}
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addAttackDetails(touchLocation: touchLocation)
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}
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else {
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for entity in EntityManager.sharedInstance.entities {
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let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
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if atPoint(touchLocation) == spriteNode && !EntityManager.sharedInstance.isModal {
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spriteNode?.touchesBegan(touches, with: event)
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if !EntityManager.sharedInstance.isModal {
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 0.3
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}
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}
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: EntityManager.sharedInstance, gameScene: self))
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}
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}
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addBaseDetails(touchLocation: touchLocation, spriteNode: spriteNode, touches: touches, event: event, entity: entity)
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}
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}
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@ -93,24 +64,76 @@ class GameScene: SKScene{
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child.touchesMoved(touches, with: event)
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}
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}
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for e in EntityManager.sharedInstance.entities{
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if let body = e.component(ofType: ModalContentComponent.self)?.body{
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body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
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} }
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checkSlider()
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let bases = EntityManager.sharedInstance.getBasesByPlayer(for: GKLocalPlayer.local)
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for base in bases {
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checkBases(bases: bases, touchLocation: touchLocation)
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}
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override func update(_ currentTime: TimeInterval) {
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EntityManager.sharedInstance.getBackground()?.update(deltaTime: currentTime)
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EntityManager.sharedInstance.getHUD()?.component(ofType: TimerComponent.self)?.update()
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}
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func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
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if atPoint(touchLocation) == spriteNode && !EntityManager.sharedInstance.isModal {
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spriteNode?.touchesBegan(touches, with: event)
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if !EntityManager.sharedInstance.isModal {
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 0.3
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}
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}
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
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}
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}
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}
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func addAttackDetails(touchLocation: CGPoint){
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for base in currentDraggedBase!.adjacencyList {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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if !isMoveTouch {
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collisionBase = base
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// TODO: change interaction based on collision instead of touchlocation
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
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}
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}
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}
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func checkSlider(){
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for e in EntityManager.sharedInstance.entities{
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if let body = e.component(ofType: ModalContentComponent.self)?.body{
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GameScene.sendUnits = ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)
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body.text = "Schicke \(GameScene.sendUnits) Einheiten "
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}
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}
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}
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func checkBases(bases: Set<Base>, touchLocation: CGPoint){
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for base in bases {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{ if !isMoveTouch {
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currentDraggedBasePos = base.component(ofType: DefaultBaseComponent.self)!.spriteNode.position
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currentDraggedBase = base
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}
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isMoveTouch = true
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moveFireAndBase(base: base, touchLocation: touchLocation)
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showNearestBases(base: base)
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}
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}
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}
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func moveFireAndBase(base: Base, touchLocation: CGPoint){
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base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
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base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
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}
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func showNearestBases(base: Base){
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for adjacencyBase in base.adjacencyList {
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let node = adjacencyBase.component(ofType: DefaultBaseComponent.self)?.spriteNode
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node?.run(SKAction.sequence([
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@ -120,10 +143,3 @@ class GameScene: SKScene{
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}
|
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}
|
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}
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}
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|
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override func update(_ currentTime: TimeInterval) {
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||||
EntityManager.sharedInstance.getBackground()?.update(deltaTime: currentTime)
|
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EntityManager.sharedInstance.getHUD()?.component(ofType: TimerComponent.self)?.update()
|
||||
}
|
||||
}
|
||||
|
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