Fix warning while casting entity to base
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04e55be394
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@ -86,7 +86,7 @@ class GameScene: SKScene{
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if let baseEntity = entity as? Base {
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if let baseEntity = entity as? Base {
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if baseEntity.ownershipPlayer == GKLocalPlayer.local {
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if baseEntity.ownershipPlayer == GKLocalPlayer.local {
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entityManager.add(Modal(modaltype: .BaseDetails,
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entityManager.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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base: entity as? Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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gameScene: self,
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gameScene: self,
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currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
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currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
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