Merge branch '45-validierung-kommerzieller-assets' into 'development'

Resolve "Validierung kommerzieller Assets"

Closes #45

See merge request marcel.schwarz/software-projekt-2!98
This commit is contained in:
Marcel Schwarz 2020-05-29 10:52:51 +00:00
commit 4773424bf6
32 changed files with 42 additions and 19 deletions

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@ -1,17 +1,17 @@
{
"images" : [
{
"filename" : "base.png",
"filename" : "Base.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "base-1.png",
"filename" : "Base-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "base-2.png",
"filename" : "Base-2.png",
"idiom" : "universal",
"scale" : "3x"
}

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@ -1,17 +1,17 @@
{
"images" : [
{
"filename" : "logo_kante.jpg",
"filename" : "Base_2.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "logo_kante-1.jpg",
"filename" : "Base_2-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "logo_kante-2.jpg",
"filename" : "Base_2-2.png",
"idiom" : "universal",
"scale" : "3x"
}

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@ -1,17 +1,17 @@
{
"images" : [
{
"filename" : "PopUpBackground.png",
"filename" : "ModalBackground.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "PopUpBackground-1.png",
"filename" : "ModalBackground-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "PopUpBackground-2.png",
"filename" : "ModalBackground-2.png",
"idiom" : "universal",
"scale" : "3x"
}

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@ -1,15 +1,17 @@
{
"images" : [
{
"filename" : "SkyBackground.jpg",
"filename" : "SkyBackground.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "SkyBackground-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "SkyBackground-2.png",
"idiom" : "universal",
"scale" : "3x"
}

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@ -0,0 +1,21 @@
{
"images" : [
{
"filename" : "red_cross.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -15,7 +15,7 @@ class DefaultBaseComponent: GKComponent {
var labelNode : SKLabelNode
init(texture: SKTexture, position: CGPoint) {
spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
spriteNode = BaseNode(texture: texture, size: CGSize(width: 100, height: 100))
spriteNode.position = position
spriteNode.zPosition = 2
labelNode = SKLabelNode(text: "")

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@ -32,7 +32,7 @@ class Base: GKEntity{
super.init()
let spritePos = position
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: spritePos))
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "BaseTexture"), position: spritePos))
if(team != nil && player != nil){
addComponent(TeamComponent(team: team!, player: player!, position: spritePos))
self.unitCount = 500

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@ -28,14 +28,14 @@ class Modal: GKEntity{
let texture = SKTexture(imageNamed:"ModalBackground")
background = SKSpriteNode(texture: texture, size: texture.size())
background.setScale(2)
background.setScale(2.4)
background.position = anchorPoint
background.zPosition = 3
closeButton = ButtonNode(textureName: "yellow_cross", text: "", isEnabled: true, position: CGPoint(x: anchorPoint.x + 160, y: anchorPoint.y + 140), onButtonPress: {
closeButton = ButtonNode(textureName: "red_cross", text: "", isEnabled: true, position: CGPoint(x: anchorPoint.x + 195, y: anchorPoint.y + 178), onButtonPress: {
EntityManager.gameEMInstance.removeModal()
})
closeButton.size = CGSize(width: 30, height: 30)
closeButton.size = CGSize(width: 26, height: 26)
closeButton.zPosition = 4
@ -50,7 +50,7 @@ class Modal: GKEntity{
footer = SKLabelNode()
}
self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 125)
self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 90)
self.header.fontName = "HelveticaNeue-Bold"
self.header.fontSize = 40
self.header.zPosition = 4
@ -72,12 +72,12 @@ class Modal: GKEntity{
switch modaltype{
case .BaseDetails:
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
EntityManager.gameEMInstance.removeModal()
}))
case .BaseAttack:
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, gameScene: gameScene, collisionBase: collisionBase)
EntityManager.gameEMInstance.removeModal()
}))

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@ -39,7 +39,7 @@ class SettingsScene: SKScene {
}
}))
entityManager.add(Button(name: "StopMovingBackground",
textureName: "",
textureName: "yellow_button04",
text: "MOVE/STOP",
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
onButtonPress: {