import GameKit and add ownershipPlayer to component

This commit is contained in:
Jakob Haag 2020-05-15 12:01:55 +02:00
parent 23248876ba
commit 43dd2aa853

View File

@ -8,32 +8,36 @@
import SpriteKit
import GameplayKit
import GameKit
class Base: GKEntity {
var unitCount: Int
var adjacencyList: Array<Base>
var changeOwnerShip: Bool
var changeOwnership: Bool
var ownershipPlayer: GKPlayer
init(position: CGPoint, team: Team! = nil) {
init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
self.unitCount = 0
self.adjacencyList = [Base]()
self.changeOwnerShip = false
self.changeOwnership = false
self.ownershipPlayer = player
super.init()
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
if(team != nil){
addComponent(TeamComponent(team: team!, position: position))
if(team != nil && player != nil){
addComponent(TeamComponent(team: team!, player: player!, position: position))
self.unitCount = 500
}
}
func attackBase(base: Base, units:Int) -> [GKEntity]{
base.changeOwnerShip = true
self.unitCount -= units
base.unitCount += units
return [self, base]
}
func attackBase(base: Base, units:Int) -> [GKEntity]{
base.changeOwnership = true
base.ownershipPlayer = self.ownershipPlayer
self.unitCount -= units
base.unitCount += units
return [self, base]
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")