Remove Modal when round ends, to prevent sending already dead units
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@ -50,6 +50,7 @@ class RoundTimer: Timer {
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EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
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EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
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if timeLeft == 0 {
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if timeLeft == 0 {
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EntityManager.gameEMInstance.removeModal()
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RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
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RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
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if !MultiplayerNetwork.sharedInstance.isSending {
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if !MultiplayerNetwork.sharedInstance.isSending {
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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