Merge branch '33-basisownership-anhand-des-gkplayers' into 'development'
Resolve "Basisownership anhand des GKPlayers" Closes #33 See merge request marcel.schwarz/software-projekt-2!54
This commit is contained in:
commit
3f73a6f64d
@ -10,32 +10,32 @@ import UIKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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func applicationWillResignActive(_ application: UIApplication) {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
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}
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func applicationDidEnterBackground(_ application: UIApplication) {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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}
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func applicationWillEnterForeground(_ application: UIApplication) {
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// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
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}
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func applicationDidBecomeActive(_ application: UIApplication) {
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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}
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}
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@ -9,25 +9,25 @@
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import GameplayKit
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class AtkBoostSkillComponent: GKComponent{
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let shapeNode: SKShapeNode
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let labelNode: SKLabelNode
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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self.labelNode = SKLabelNode(text: text)
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self.shapeNode = SKShapeNode(circleOfRadius: 30)
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self.shapeNode.position = anchorPoint
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self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
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if texture != nil {
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shapeNode.fillTexture = texture
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}else {
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shapeNode.fillColor = SKColor.gray
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}
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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let shapeNode: SKShapeNode
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let labelNode: SKLabelNode
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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self.labelNode = SKLabelNode(text: text)
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self.shapeNode = SKShapeNode(circleOfRadius: 30)
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self.shapeNode.position = anchorPoint
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self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
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if texture != nil {
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shapeNode.fillTexture = texture
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}else {
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shapeNode.fillColor = SKColor.gray
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}
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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|
@ -9,19 +9,19 @@
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import GameplayKit
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class AttackActionComponent: GKComponent {
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init(unitCount: Int, adjacencyList: Array<Base>, position: CGPoint) {
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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func action() {
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// Not implemented yet
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}
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}
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@ -9,10 +9,10 @@
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import GameplayKit
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class BackgroundComponent: GKComponent{
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var nodes = [SKSpriteNode]()
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let size: CGSize
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init(size: CGSize) {
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self.size = size
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for i in 0...2 {
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@ -24,8 +24,8 @@ class BackgroundComponent: GKComponent{
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nodes.append(sky)
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}
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super.init()
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}
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}
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func update(){
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for node in nodes{
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node.position.x -= 2
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@ -34,9 +34,9 @@ class BackgroundComponent: GKComponent{
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}
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}
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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@ -9,26 +9,26 @@
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import SpriteKit
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class BaseNode: SKSpriteNode{
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: PopUp Einheiten + Close PopUp
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self.run(
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SKAction.sequence(
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[
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SKAction.resize(byWidth: 20, height: 20, duration: 0.5),
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SKAction.resize(byWidth: -20, height: -20, duration: 0.5)
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]
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)
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)
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: zeige Angirff Effect
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: Open Slider PopUp
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: PopUp Einheiten + Close PopUp
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self.run(
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SKAction.sequence(
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[
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SKAction.resize(byWidth: 20, height: 20, duration: 0.5),
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SKAction.resize(byWidth: -20, height: -20, duration: 0.5)
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]
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)
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)
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: zeige Angirff Effect
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: Open Slider PopUp
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}
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}
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@ -9,9 +9,9 @@
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import GameplayKit
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class ButtonComponent: GKComponent {
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var buttonNode: ButtonNode
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init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
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buttonNode = ButtonNode(iconName: iconName,
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text: text,
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@ -9,7 +9,7 @@
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import SpriteKit
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class ButtonNode: SKSpriteNode {
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var isEnabled: Bool{
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didSet{
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if isEnabled {
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@ -18,19 +18,19 @@ class ButtonNode: SKSpriteNode {
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} else {
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self.alpha = 0.3
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self.childNode(withName: "label")?.alpha = 0.3
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}
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}
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}
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}
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let onButtonPress: () -> ()
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init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
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self.onButtonPress = onButtonPress
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self.isEnabled = isEnabled
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let texture = SKTexture(imageNamed: "yellow_button04")
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super.init(texture: texture, color: SKColor.white, size: texture.size())
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self.position = position
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let label = SKLabelNode(fontNamed: "Courier-Bold")
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label.fontSize = 30
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label.fontColor = SKColor.black
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@ -38,7 +38,7 @@ class ButtonNode: SKSpriteNode {
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label.verticalAlignmentMode = .center
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label.text = text
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label.name = "label"
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if iconName.isEmpty {
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label.position = CGPoint(x: 0, y: 0)
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} else {
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@ -50,26 +50,26 @@ class ButtonNode: SKSpriteNode {
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}
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self.addChild(label)
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isUserInteractionEnabled = true
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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if isEnabled {
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let action = SKAction.sequence(
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[
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SKAction.scale(by: (3/4), duration: 0.3),
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SKAction.scale(by: (4/3), duration: 0.3),
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]
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)
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self.childNode(withName: "label")?.run(action)
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self.run(action)
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onButtonPress()
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}
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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if isEnabled {
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let action = SKAction.sequence(
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[
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SKAction.scale(by: (3/4), duration: 0.3),
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SKAction.scale(by: (4/3), duration: 0.3),
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]
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)
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self.childNode(withName: "label")?.run(action)
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self.run(action)
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onButtonPress()
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}
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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@ -9,25 +9,25 @@
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import GameplayKit
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class DefBoostSkillComponent: GKComponent{
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let shapeNode: SKShapeNode
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let labelNode: SKLabelNode
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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self.labelNode = SKLabelNode(text: text)
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self.shapeNode = SKShapeNode(circleOfRadius: 30)
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self.shapeNode.position = anchorPoint
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self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
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if texture != nil {
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shapeNode.fillTexture = texture
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}else {
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shapeNode.fillColor = SKColor.gray
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}
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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let shapeNode: SKShapeNode
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let labelNode: SKLabelNode
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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self.labelNode = SKLabelNode(text: text)
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self.shapeNode = SKShapeNode(circleOfRadius: 30)
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self.shapeNode.position = anchorPoint
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self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
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if texture != nil {
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shapeNode.fillTexture = texture
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}else {
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shapeNode.fillColor = SKColor.gray
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}
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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|
@ -10,15 +10,15 @@ import GameplayKit
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import SpriteKit
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class DefaultBaseComponent: GKComponent {
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var spriteNode: BaseNode
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init(texture: SKTexture, position: CGPoint) {
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spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
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spriteNode.position = position
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super.init()
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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var spriteNode: BaseNode
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init(texture: SKTexture, position: CGPoint) {
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spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
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spriteNode.position = position
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super.init()
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}
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|
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required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
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}
|
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}
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|
@ -10,17 +10,17 @@ import GameplayKit
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import SpriteKit
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class ModalBackgroundComponent: GKComponent {
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let spriteNode: SKSpriteNode
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init(anchorPoint: CGPoint) {
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||||
let texture = SKTexture(imageNamed:"ModalBackground")
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spriteNode = SKSpriteNode(texture: texture, size: texture.size())
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spriteNode.setScale(2)
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||||
spriteNode.position = anchorPoint
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||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
let spriteNode: SKSpriteNode
|
||||
|
||||
init(anchorPoint: CGPoint) {
|
||||
let texture = SKTexture(imageNamed:"ModalBackground")
|
||||
spriteNode = SKSpriteNode(texture: texture, size: texture.size())
|
||||
spriteNode.setScale(2)
|
||||
spriteNode.position = anchorPoint
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
@ -10,33 +10,33 @@ import GameplayKit
|
||||
import SpriteKit
|
||||
|
||||
class ModalContentComponent: GKComponent{
|
||||
|
||||
var header: SKLabelNode
|
||||
var body: SKLabelNode
|
||||
var footer: SKLabelNode
|
||||
|
||||
init(header: String, body: String, footer: String , anchorPoint: CGPoint) {
|
||||
self.header = SKLabelNode(text: header)
|
||||
self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 125)
|
||||
self.header.fontName = "HelveticaNeue-Bold"
|
||||
self.header.fontSize = 40
|
||||
|
||||
self.body = SKLabelNode(text: body)
|
||||
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
|
||||
self.body.numberOfLines = 2
|
||||
self.body.preferredMaxLayoutWidth = 390
|
||||
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
|
||||
self.body.fontName = "HelveticaNeue-Bold"
|
||||
self.body.fontSize = 40
|
||||
|
||||
self.footer = SKLabelNode(text: footer)
|
||||
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
|
||||
self.footer.fontName = "HelveticaNeue-Bold"
|
||||
self.footer.fontSize = 40
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
var header: SKLabelNode
|
||||
var body: SKLabelNode
|
||||
var footer: SKLabelNode
|
||||
|
||||
init(header: String, body: String, footer: String , anchorPoint: CGPoint) {
|
||||
self.header = SKLabelNode(text: header)
|
||||
self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 125)
|
||||
self.header.fontName = "HelveticaNeue-Bold"
|
||||
self.header.fontSize = 40
|
||||
|
||||
self.body = SKLabelNode(text: body)
|
||||
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
|
||||
self.body.numberOfLines = 2
|
||||
self.body.preferredMaxLayoutWidth = 390
|
||||
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
|
||||
self.body.fontName = "HelveticaNeue-Bold"
|
||||
self.body.fontSize = 40
|
||||
|
||||
self.footer = SKLabelNode(text: footer)
|
||||
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
|
||||
self.footer.fontName = "HelveticaNeue-Bold"
|
||||
self.footer.fontSize = 40
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
@ -9,15 +9,15 @@
|
||||
import GameplayKit
|
||||
|
||||
class SliderComponent: GKComponent {
|
||||
|
||||
var sliderNode: SliderNode
|
||||
|
||||
init(width: CGFloat, position: CGPoint) {
|
||||
sliderNode = SliderNode(width: width, position: position)
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
var sliderNode: SliderNode
|
||||
|
||||
init(width: CGFloat, position: CGPoint) {
|
||||
sliderNode = SliderNode(width: width, position: position)
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
@ -10,57 +10,57 @@ import SpriteKit
|
||||
|
||||
|
||||
class SliderNode :SKNode {
|
||||
|
||||
var sliderLine :SKShapeNode
|
||||
var sliderKnob :SliderKnob
|
||||
var width: CGFloat
|
||||
|
||||
var getValue: CGFloat{
|
||||
get{
|
||||
return ((sliderKnob.position.x.rounded() - sliderKnob.min) / width)
|
||||
}
|
||||
}
|
||||
|
||||
init(width: CGFloat, position: CGPoint) {
|
||||
self.width = width
|
||||
sliderLine = SKShapeNode(rectOf: CGSize(width: width, height: 8))
|
||||
sliderLine.position = position
|
||||
sliderLine.fillColor = SKColor.white
|
||||
sliderKnob = SliderKnob(circleOfRadius: 20)
|
||||
sliderKnob.min = position.x - width / 2
|
||||
sliderKnob.max = position.x + width / 2
|
||||
sliderKnob.fillColor = SKColor.red
|
||||
sliderKnob.zPosition = sliderLine.zPosition + 1
|
||||
sliderKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
||||
super.init()
|
||||
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
var sliderLine :SKShapeNode
|
||||
var sliderKnob :SliderKnob
|
||||
var width: CGFloat
|
||||
|
||||
var getValue: CGFloat{
|
||||
get{
|
||||
return ((sliderKnob.position.x.rounded() - sliderKnob.min) / width)
|
||||
}
|
||||
}
|
||||
|
||||
init(width: CGFloat, position: CGPoint) {
|
||||
self.width = width
|
||||
sliderLine = SKShapeNode(rectOf: CGSize(width: width, height: 8))
|
||||
sliderLine.position = position
|
||||
sliderLine.fillColor = SKColor.white
|
||||
sliderKnob = SliderKnob(circleOfRadius: 20)
|
||||
sliderKnob.min = position.x - width / 2
|
||||
sliderKnob.max = position.x + width / 2
|
||||
sliderKnob.fillColor = SKColor.red
|
||||
sliderKnob.zPosition = sliderLine.zPosition + 1
|
||||
sliderKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
||||
super.init()
|
||||
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
||||
class SliderKnob: SKShapeNode {
|
||||
var min = CGFloat()
|
||||
var max = CGFloat()
|
||||
|
||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
|
||||
for touch in touches {
|
||||
let touchLocation = touch.location(in: self.scene!)
|
||||
|
||||
if self.position.x >= min - 1 && self.position.x <= max + 1{
|
||||
self.position.x = touchLocation.x
|
||||
}
|
||||
|
||||
if(self.position.x <= min){
|
||||
self.position.x = min
|
||||
}
|
||||
if(self.position.x >= max){
|
||||
self.position.x = max
|
||||
}
|
||||
}
|
||||
}
|
||||
var min = CGFloat()
|
||||
var max = CGFloat()
|
||||
|
||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
|
||||
for touch in touches {
|
||||
let touchLocation = touch.location(in: self.scene!)
|
||||
|
||||
if self.position.x >= min - 1 && self.position.x <= max + 1{
|
||||
self.position.x = touchLocation.x
|
||||
}
|
||||
|
||||
if(self.position.x <= min){
|
||||
self.position.x = min
|
||||
}
|
||||
if(self.position.x >= max){
|
||||
self.position.x = max
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,26 +9,26 @@
|
||||
import GameplayKit
|
||||
|
||||
class SpySkillComponent: GKComponent{
|
||||
|
||||
let shapeNode: SKShapeNode
|
||||
let labelNode: SKLabelNode
|
||||
|
||||
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
self.shapeNode = SKShapeNode(circleOfRadius: 30)
|
||||
self.shapeNode.position = anchorPoint
|
||||
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
|
||||
if texture != nil {
|
||||
shapeNode.fillTexture = texture
|
||||
}else {
|
||||
shapeNode.fillColor = SKColor.gray
|
||||
}
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
|
||||
let shapeNode: SKShapeNode
|
||||
let labelNode: SKLabelNode
|
||||
|
||||
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
self.shapeNode = SKShapeNode(circleOfRadius: 30)
|
||||
self.shapeNode.position = anchorPoint
|
||||
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
|
||||
if texture != nil {
|
||||
shapeNode.fillTexture = texture
|
||||
}else {
|
||||
shapeNode.fillColor = SKColor.gray
|
||||
}
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -11,27 +11,27 @@ import GameplayKit
|
||||
|
||||
class TeamComponent: GKComponent {
|
||||
let team: Team
|
||||
let fire: SKEmitterNode
|
||||
|
||||
init(team: Team, position: CGPoint) {
|
||||
fire = SKEmitterNode(fileNamed: "Fire")!
|
||||
fire.zPosition = -1
|
||||
fire.position = position
|
||||
fire.name = "fire"
|
||||
fire.particleColorSequence = nil
|
||||
fire.particleColorBlendFactor = 1.0
|
||||
|
||||
let fire: SKEmitterNode
|
||||
|
||||
init(team: Team, position: CGPoint) {
|
||||
fire = SKEmitterNode(fileNamed: "Fire")!
|
||||
fire.zPosition = -1
|
||||
fire.position = position
|
||||
fire.name = "fire"
|
||||
fire.particleColorSequence = nil
|
||||
fire.particleColorBlendFactor = 1.0
|
||||
|
||||
switch team {
|
||||
case .team1: fire.particleColor = SKColor.red
|
||||
case .team2: fire.particleColor = SKColor.purple
|
||||
case .team3: fire.particleColor = SKColor.green
|
||||
case .team4: fire.particleColor = SKColor.gray
|
||||
}
|
||||
|
||||
case .team1: fire.particleColor = SKColor.red
|
||||
case .team2: fire.particleColor = SKColor.purple
|
||||
case .team3: fire.particleColor = SKColor.green
|
||||
case .team4: fire.particleColor = SKColor.gray
|
||||
}
|
||||
|
||||
self.team = team
|
||||
super.init()
|
||||
}
|
||||
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
@ -9,12 +9,12 @@
|
||||
import GameplayKit
|
||||
|
||||
class TimerComponent: GKComponent {
|
||||
|
||||
|
||||
let labelNode :SKLabelNode
|
||||
var endTime :Date!
|
||||
var duration :Double
|
||||
|
||||
init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
|
||||
|
||||
init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
self.labelNode.fontColor = UIColor.black
|
||||
self.labelNode.fontSize = CGFloat(45)
|
||||
@ -51,6 +51,6 @@ class TimerComponent: GKComponent {
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -9,16 +9,16 @@
|
||||
import GameplayKit
|
||||
|
||||
class Background: GKEntity {
|
||||
|
||||
|
||||
init(size: CGSize) {
|
||||
super.init()
|
||||
addComponent(BackgroundComponent(size: size))
|
||||
}
|
||||
|
||||
|
||||
override func update(deltaTime seconds: TimeInterval) {
|
||||
component(ofType: BackgroundComponent.self)?.update()
|
||||
component(ofType: BackgroundComponent.self)?.update()
|
||||
}
|
||||
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
@ -8,17 +8,20 @@
|
||||
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
import GameKit
|
||||
|
||||
class Base: GKEntity {
|
||||
|
||||
var unitCount: Int
|
||||
var adjacencyList: Array<Base>
|
||||
var changeOwnerShip: Bool
|
||||
var changeOwnerShip: Bool
|
||||
var ownerShipPlayer: GKPlayer?
|
||||
|
||||
init(position: CGPoint, team: Team! = nil) {
|
||||
init(position: CGPoint, player: GKPlayer? = nil, team: Team? = nil) {
|
||||
self.unitCount = 0
|
||||
self.adjacencyList = [Base]()
|
||||
self.changeOwnerShip = false
|
||||
self.changeOwnerShip = false
|
||||
self.ownerShipPlayer = player
|
||||
super.init()
|
||||
|
||||
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
|
||||
@ -28,12 +31,13 @@ class Base: GKEntity {
|
||||
}
|
||||
}
|
||||
|
||||
func attackBase(base: Base, units:Int) -> [GKEntity]{
|
||||
base.changeOwnerShip = true
|
||||
self.unitCount -= units
|
||||
base.unitCount += units
|
||||
return [self, base]
|
||||
}
|
||||
func attackBase(base: Base, units:Int) -> [GKEntity]{
|
||||
base.changeOwnerShip = true
|
||||
base.ownerShipPlayer = self.ownerShipPlayer
|
||||
self.unitCount -= units
|
||||
base.unitCount += units
|
||||
return [self, base]
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
|
@ -12,7 +12,7 @@ class Button: GKEntity{
|
||||
|
||||
let name: String
|
||||
var isEnabled = true
|
||||
|
||||
|
||||
init(name: String, iconName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.name = name
|
||||
super.init()
|
||||
|
@ -13,42 +13,42 @@ class EntityManager {
|
||||
|
||||
var entities = Set<GKEntity>()
|
||||
let scene: SKScene
|
||||
var isModal: Bool
|
||||
var isModal: Bool
|
||||
|
||||
init(scene: SKScene) {
|
||||
self.scene = scene
|
||||
isModal = false
|
||||
isModal = false
|
||||
}
|
||||
|
||||
func add(_ entity: GKEntity) {
|
||||
entities.insert(entity)
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
scene.addChild(spriteNode)
|
||||
}
|
||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||
scene.addChild(fire)
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||
scene.addChild(spriteNode)
|
||||
isModal = true
|
||||
}
|
||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||
scene.addChild(modal.header)
|
||||
scene.addChild(modal.body)
|
||||
scene.addChild(modal.footer)
|
||||
}
|
||||
if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
}
|
||||
if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
}
|
||||
if let skill = entity.component(ofType: SpySkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
scene.addChild(spriteNode)
|
||||
}
|
||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||
scene.addChild(fire)
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||
scene.addChild(spriteNode)
|
||||
isModal = true
|
||||
}
|
||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||
scene.addChild(modal.header)
|
||||
scene.addChild(modal.body)
|
||||
scene.addChild(modal.footer)
|
||||
}
|
||||
if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
}
|
||||
if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
}
|
||||
if let skill = entity.component(ofType: SpySkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
}
|
||||
if let timer = entity.component(ofType: TimerComponent.self) {
|
||||
scene.addChild(timer.labelNode)
|
||||
}
|
||||
@ -60,82 +60,82 @@ class EntityManager {
|
||||
scene.addChild(node)
|
||||
}
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
scene.addChild(sliderNode.sliderKnob)
|
||||
scene.addChild(sliderNode.sliderLine)
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
scene.addChild(sliderNode.sliderKnob)
|
||||
scene.addChild(sliderNode.sliderLine)
|
||||
}
|
||||
}
|
||||
|
||||
func remove(_ entity: GKEntity) {
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
spriteNode.removeFromParent()
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||
spriteNode.removeFromParent()
|
||||
isModal = false
|
||||
}
|
||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||
modal.header.removeFromParent()
|
||||
modal.body.removeFromParent()
|
||||
modal.footer.removeFromParent()
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
sliderNode.sliderKnob.removeFromParent()
|
||||
sliderNode.sliderLine.removeFromParent()
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||
spriteNode.removeFromParent()
|
||||
isModal = false
|
||||
}
|
||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||
modal.header.removeFromParent()
|
||||
modal.body.removeFromParent()
|
||||
modal.footer.removeFromParent()
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
sliderNode.sliderKnob.removeFromParent()
|
||||
sliderNode.sliderLine.removeFromParent()
|
||||
}
|
||||
entities.remove(entity)
|
||||
}
|
||||
|
||||
func update(_ entities: [GKEntity]){
|
||||
for entity in entities {
|
||||
self.entities.update(with: entity)
|
||||
let base = (entity as! Base)
|
||||
|
||||
if base.changeOwnerShip {
|
||||
base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
|
||||
base.changeOwnerShip = false
|
||||
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
func getBaseByTeam(for team: Team) -> GKEntity? {
|
||||
for entity in entities {
|
||||
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
||||
let _ = entity.component(ofType: DefaultBaseComponent.self) {
|
||||
|
||||
func update(_ entities: [GKEntity]){
|
||||
for entity in entities {
|
||||
self.entities.update(with: entity)
|
||||
let base = (entity as! Base)
|
||||
|
||||
if base.changeOwnerShip {
|
||||
base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
|
||||
base.changeOwnerShip = false
|
||||
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
func getBaseByTeam(for team: Team) -> GKEntity? {
|
||||
for entity in entities {
|
||||
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
||||
let _ = entity.component(ofType: DefaultBaseComponent.self) {
|
||||
if teamComponent.team == team {
|
||||
return entity
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
func getBasesByTeam(for team: Team) -> Set<Base> {
|
||||
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
|
||||
}
|
||||
|
||||
func getTeamByBase(base: Base) -> Team? {
|
||||
for entity in entities {
|
||||
if entity is Base && entity == base{
|
||||
for component in entity.components{
|
||||
if component is TeamComponent {
|
||||
return entity.component(ofType: TeamComponent.self)!.team
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
func getTeamByBase(base: Base) -> Team? {
|
||||
for entity in entities {
|
||||
if entity is Base && entity == base{
|
||||
for component in entity.components{
|
||||
if component is TeamComponent {
|
||||
return entity.component(ofType: TeamComponent.self)!.team
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func getBackground() -> GKEntity? {
|
||||
return entities.filter{$0 is Background}[0]
|
||||
}
|
||||
|
||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
||||
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
}
|
||||
|
||||
|
||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
||||
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
}
|
||||
|
||||
func getButtonByName(buttonName:String) -> Button {
|
||||
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
||||
}
|
||||
|
@ -9,29 +9,29 @@
|
||||
import GameplayKit
|
||||
|
||||
class HUD: GKEntity {
|
||||
|
||||
init(size: CGSize) {
|
||||
super.init()
|
||||
addComponent(SpySkillComponent(text: "Spy",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.75, y: size.height * 0.1)))
|
||||
|
||||
|
||||
addComponent(AtkBoostSkillComponent(text: "Atk",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.85, y: size.height * 0.1)))
|
||||
|
||||
|
||||
addComponent(DefBoostSkillComponent(text: "Def",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.95, y: size.height * 0.1)))
|
||||
|
||||
init(size: CGSize) {
|
||||
super.init()
|
||||
addComponent(SpySkillComponent(text: "Spy",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.75, y: size.height * 0.1)))
|
||||
|
||||
|
||||
addComponent(AtkBoostSkillComponent(text: "Atk",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.85, y: size.height * 0.1)))
|
||||
|
||||
|
||||
addComponent(DefBoostSkillComponent(text: "Def",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.95, y: size.height * 0.1)))
|
||||
|
||||
addComponent(TimerComponent(text: "",
|
||||
anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -9,31 +9,41 @@
|
||||
import GameplayKit
|
||||
|
||||
class Modal: GKEntity{
|
||||
|
||||
var unitCount:Int
|
||||
|
||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
|
||||
unitCount = base.unitCount
|
||||
super.init()
|
||||
switch modaltype{
|
||||
case .BaseDetails:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(ModalContentComponent(header: "Basis Information",
|
||||
body: "Diese Basis enthält \(base.unitCount) Einheiten",
|
||||
footer: "",
|
||||
anchorPoint: anchorPoint))
|
||||
case .BaseAttack:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
|
||||
addComponent(ModalContentComponent(header: "Angriff",
|
||||
body: "Schicke \(unitCount / 2) Einheiten",
|
||||
footer: "",
|
||||
anchorPoint: anchorPoint))
|
||||
}
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
var unitCount:Int
|
||||
|
||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
|
||||
unitCount = base.unitCount
|
||||
super.init()
|
||||
switch modaltype{
|
||||
case .BaseDetails:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(ModalContentComponent(
|
||||
header: "Basis Information",
|
||||
body: "Diese Basis enthält \(base.unitCount) Einheiten",
|
||||
footer: "",
|
||||
anchorPoint: anchorPoint
|
||||
)
|
||||
)
|
||||
case .BaseAttack:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(SliderComponent(
|
||||
width: 300,
|
||||
position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)
|
||||
)
|
||||
)
|
||||
addComponent(ModalContentComponent(
|
||||
header: "Angriff",
|
||||
body: "Schicke \(unitCount / 2) Einheiten",
|
||||
footer: "",
|
||||
anchorPoint: anchorPoint
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -7,6 +7,6 @@
|
||||
//
|
||||
|
||||
enum ModalType: String{
|
||||
case BaseDetails
|
||||
case BaseAttack
|
||||
case BaseDetails
|
||||
case BaseAttack
|
||||
}
|
||||
|
@ -11,6 +11,6 @@ enum Team: Int {
|
||||
case team2 = 2
|
||||
case team3 = 3
|
||||
case team4 = 4
|
||||
|
||||
|
||||
static let allValues = [team1, team2,team3,team4]
|
||||
}
|
||||
|
@ -12,20 +12,20 @@ final class GameCenterHelper: NSObject {
|
||||
typealias CompletionBlock = (Error?) -> Void
|
||||
|
||||
static let helper = GameCenterHelper()
|
||||
|
||||
|
||||
var viewController: UIViewController?
|
||||
|
||||
static var isAuthenticated: Bool {
|
||||
return GKLocalPlayer.local.isAuthenticated
|
||||
return GKLocalPlayer.local.isAuthenticated
|
||||
}
|
||||
|
||||
override init() {
|
||||
super.init()
|
||||
|
||||
|
||||
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
|
||||
NotificationCenter.default
|
||||
.post(name: .authenticationChanged, object: GKLocalPlayer.local.isAuthenticated)
|
||||
|
||||
.post(name: .authenticationChanged, object: GKLocalPlayer.local.isAuthenticated)
|
||||
|
||||
if GKLocalPlayer.local.isAuthenticated {
|
||||
print("Authenticated to Game Center!")
|
||||
} else if let vc = gcAuthVC {
|
||||
|
@ -11,10 +11,10 @@ import SpriteKit
|
||||
import GameplayKit
|
||||
|
||||
class GameViewController: UIViewController {
|
||||
|
||||
|
||||
override func viewDidLoad() {
|
||||
super.viewDidLoad()
|
||||
|
||||
|
||||
if let view = self.view as! SKView? {
|
||||
let scene = MenuScene(size: self.view.bounds.size)
|
||||
scene.scaleMode = .aspectFill
|
||||
@ -22,16 +22,16 @@ class GameViewController: UIViewController {
|
||||
//TODO: create dev profile or remove on delivery
|
||||
view.showsFPS = true
|
||||
view.showsNodeCount = true
|
||||
|
||||
GameCenterHelper.helper.viewController = self
|
||||
MatchmakingHelper.sharedInstance.viewController = self
|
||||
|
||||
GameCenterHelper.helper.viewController = self
|
||||
MatchmakingHelper.sharedInstance.viewController = self
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
override var shouldAutorotate: Bool {
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
|
||||
if UIDevice.current.userInterfaceIdiom == .phone {
|
||||
return .allButUpsideDown
|
||||
@ -39,7 +39,7 @@ class GameViewController: UIViewController {
|
||||
return .all
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
override var prefersStatusBarHidden: Bool {
|
||||
return true
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
import GameKit
|
||||
|
||||
class TwoPlayerDefaultTestMap: MapProtocol {
|
||||
|
||||
@ -24,6 +25,8 @@ class TwoPlayerDefaultTestMap: MapProtocol {
|
||||
// Create Bases
|
||||
let basePlayerOne = Base(
|
||||
position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
|
||||
// ToDo: not final version. Better would be something like MatchmakingHelper.spieler1 but does not work yet
|
||||
player: GKLocalPlayer.local,
|
||||
team: .team1
|
||||
)
|
||||
|
||||
|
@ -72,15 +72,15 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
||||
|
||||
/*
|
||||
Der User hat die Verbindung mit "Abbrechen" unterbrochen. GameCenter MatchMaking wird beendet.
|
||||
*/
|
||||
*/
|
||||
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
delegate?.matchEnded()
|
||||
}
|
||||
|
||||
/*
|
||||
Wenn GameCenter kein match erstellen kann, wird der viewcontroller dismissed.
|
||||
*/
|
||||
Wenn GameCenter kein match erstellen kann, wird der viewcontroller dismissed.
|
||||
*/
|
||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
print("Error finding match", error.localizedDescription)
|
||||
@ -91,7 +91,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
||||
Gamecenter hat erfolgreich ein Match gefunden, das Spiel kann gestartet werden.
|
||||
expectedPlayerCount: Die verbleibende Anzahl von Spielern, die sich noch nicht mit dem Spiel verbunden haben
|
||||
z.B 0 gibt an, dass keine weiteren Spieler benötigt werden um das Match zu starten
|
||||
*/
|
||||
*/
|
||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
mpMatch = match
|
||||
@ -102,8 +102,8 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
||||
}
|
||||
|
||||
/*
|
||||
Vom match erhaltene Spielerdaten
|
||||
*/
|
||||
Vom match erhaltene Spielerdaten
|
||||
*/
|
||||
private func match(match: GKMatch!, didReceiveData data: NSData!,fromPlayer playerID: String!) {
|
||||
if mpMatch != match { return }
|
||||
delegate?.matchReceivedData(match: match, data: data, fromPlayer: playerID)
|
||||
@ -143,15 +143,15 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
||||
}
|
||||
|
||||
/*
|
||||
Ein Spieler wird als Host für das Match gewählt. Dieser ist Spieler 1. Im Anschluss wird die GameScene geladen.
|
||||
*/
|
||||
Ein Spieler wird als Host für das Match gewählt. Dieser ist Spieler 1. Im Anschluss wird die GameScene geladen.
|
||||
*/
|
||||
func startMatch() {
|
||||
|
||||
|
||||
mpMatch!.chooseBestHostingPlayer(completionHandler: {
|
||||
(player) in
|
||||
|
||||
self.mpMatchStarted = true
|
||||
|
||||
|
||||
if player == GKLocalPlayer.local {
|
||||
self.isServer = true
|
||||
self.spieler1 = player
|
||||
@ -165,7 +165,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
||||
self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Trennt die Verbindung vom Match
|
||||
|
@ -22,45 +22,45 @@ class GameScene: SKScene{
|
||||
entityManager.add(Background(size: self.size))
|
||||
initMap()
|
||||
}
|
||||
|
||||
|
||||
func initMap() {
|
||||
MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
|
||||
}
|
||||
|
||||
|
||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
guard let touch = touches.first else {
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
let touchLocation = touch.location(in: self)
|
||||
|
||||
if isMoveTouch{
|
||||
isMoveTouch = false
|
||||
|
||||
if isMoveTouch{
|
||||
isMoveTouch = false
|
||||
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
|
||||
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
|
||||
|
||||
for base in currentDraggedBase!.adjacencyList {
|
||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
// TODO: change interaction based on collision instead of touchlocation
|
||||
|
||||
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||
base: currentDraggedBase!,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
|
||||
}else {
|
||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||
base: currentDraggedBase!,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for base in currentDraggedBase!.adjacencyList {
|
||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
// TODO: change interaction based on collision instead of touchlocation
|
||||
|
||||
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||
base: currentDraggedBase!,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
|
||||
}else {
|
||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||
base: currentDraggedBase!,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for entity in entityManager.entities {
|
||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
|
||||
|
||||
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
||||
entityManager.remove(entity)
|
||||
for child in self.children {
|
||||
@ -69,7 +69,7 @@ class GameScene: SKScene{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
||||
spriteNode?.touchesBegan(touches, with: event)
|
||||
if !entityManager.isModal {
|
||||
@ -85,28 +85,28 @@ class GameScene: SKScene{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
guard let touch = touches.first else {
|
||||
return
|
||||
}
|
||||
let touchLocation = touch.location(in: self)
|
||||
|
||||
for child in children {
|
||||
if atPoint(touchLocation) == child {
|
||||
child.touchesMoved(touches, with: event)
|
||||
}
|
||||
}
|
||||
|
||||
for e in entityManager.entities{
|
||||
if let body = e.component(ofType: ModalContentComponent.self)?.body{
|
||||
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
|
||||
} }
|
||||
|
||||
|
||||
for child in children {
|
||||
if atPoint(touchLocation) == child {
|
||||
child.touchesMoved(touches, with: event)
|
||||
}
|
||||
}
|
||||
|
||||
for e in entityManager.entities{
|
||||
if let body = e.component(ofType: ModalContentComponent.self)?.body{
|
||||
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
|
||||
} }
|
||||
|
||||
let bases = entityManager.getBasesByTeam(for: .team1)
|
||||
|
||||
|
||||
for base in bases {
|
||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
|
||||
if !isMoveTouch {
|
||||
@ -114,7 +114,7 @@ class GameScene: SKScene{
|
||||
currentDraggedBase = base
|
||||
}
|
||||
isMoveTouch = true
|
||||
|
||||
|
||||
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
|
||||
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
|
||||
for adjacencyBase in base.adjacencyList {
|
||||
|
@ -9,9 +9,9 @@
|
||||
import SpriteKit
|
||||
|
||||
class MenuScene: SKScene {
|
||||
|
||||
|
||||
var entityManager: EntityManager!
|
||||
|
||||
|
||||
override func sceneDidLoad() {
|
||||
entityManager = EntityManager(scene: self)
|
||||
let midX = self.size.width / 2
|
||||
@ -24,24 +24,24 @@ class MenuScene: SKScene {
|
||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||
self.loadScene(scene: GameScene(size: self.size))
|
||||
} else {
|
||||
MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
|
||||
MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
|
||||
}
|
||||
}))
|
||||
}))
|
||||
entityManager.add(Button(name: "settingsButton",
|
||||
iconName: "",
|
||||
text: "Settings",
|
||||
position: CGPoint(x: midX, y: midY - 80 ),
|
||||
onButtonPress: {
|
||||
//TODO: create Settings Scene
|
||||
}))
|
||||
}))
|
||||
entityManager.add(Background(size: self.size))
|
||||
}
|
||||
|
||||
|
||||
func loadScene(scene: SKScene) {
|
||||
let transition = SKTransition.flipVertical(withDuration: 0.5)
|
||||
self.view?.presentScene(scene, transition: transition)
|
||||
}
|
||||
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
entityManager.getBackground()!.update(deltaTime: currentTime)
|
||||
entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
|
||||
|
@ -10,25 +10,25 @@ import XCTest
|
||||
@testable import GoldWars
|
||||
|
||||
class GoldWarsTests: XCTestCase {
|
||||
|
||||
|
||||
override func setUp() {
|
||||
// Put setup code here. This method is called before the invocation of each test method in the class.
|
||||
}
|
||||
|
||||
|
||||
override func tearDown() {
|
||||
// Put teardown code here. This method is called after the invocation of each test method in the class.
|
||||
}
|
||||
|
||||
|
||||
func testExample() {
|
||||
// This is an example of a functional test case.
|
||||
// Use XCTAssert and related functions to verify your tests produce the correct results.
|
||||
}
|
||||
|
||||
|
||||
func testPerformanceExample() {
|
||||
// This is an example of a performance test case.
|
||||
self.measure {
|
||||
// Put the code you want to measure the time of here.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user