Merge branch 'development' into '44-settings-einfuegen'
# Conflicts: # GoldWars/GoldWars/Scenes/MenuScene.swift
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commit
3f56b033ba
@ -8,20 +8,17 @@
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import SpriteKit
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import GameplayKit
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import GameKit
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class Base: GKEntity {
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var unitCount: Int
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var adjacencyList: Array<Base>
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var changeOwnerShip: Bool
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var ownerShipPlayer: GKPlayer?
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init(position: CGPoint, player: GKPlayer? = nil, team: Team? = nil) {
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init(position: CGPoint, team: Team! = nil) {
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self.unitCount = 0
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self.adjacencyList = [Base]()
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self.changeOwnerShip = false
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self.ownerShipPlayer = player
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super.init()
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
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@ -33,7 +30,6 @@ class Base: GKEntity {
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func attackBase(base: Base, units:Int) -> [GKEntity]{
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base.changeOwnerShip = true
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base.ownerShipPlayer = self.ownerShipPlayer
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self.unitCount -= units
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base.unitCount += units
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return [self, base]
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@ -18,27 +18,17 @@ class Modal: GKEntity{
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switch modaltype{
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case .BaseDetails:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(ModalContentComponent(
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header: "Basis Information",
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addComponent(ModalContentComponent(header: "Basis Information",
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body: "Diese Basis enthält \(base.unitCount) Einheiten",
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footer: "",
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anchorPoint: anchorPoint
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)
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)
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anchorPoint: anchorPoint))
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case .BaseAttack:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(SliderComponent(
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width: 300,
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position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)
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)
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)
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addComponent(ModalContentComponent(
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header: "Angriff",
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addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
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addComponent(ModalContentComponent(header: "Angriff",
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body: "Schicke \(unitCount / 2) Einheiten",
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footer: "",
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anchorPoint: anchorPoint
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)
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)
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anchorPoint: anchorPoint))
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}
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}
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@ -8,7 +8,6 @@
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import Foundation
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import SpriteKit
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import GameKit
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class TwoPlayerDefaultTestMap: MapProtocol {
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@ -25,8 +24,6 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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// Create Bases
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let basePlayerOne = Base(
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
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// ToDo: not final version. Better would be something like MatchmakingHelper.spieler1 but does not work yet
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player: GKLocalPlayer.local,
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team: .team1
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)
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