Add Verlassen button with modal and end screen
This commit is contained in:
parent
17332f3f54
commit
3e35db1d42
@ -44,6 +44,10 @@ class ButtonNode: SKSpriteNode {
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isUserInteractionEnabled = true
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isUserInteractionEnabled = true
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}
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}
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func setTexture(textureName: String) {
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super.texture = SKTexture(imageNamed: textureName)
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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if isEnabled {
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if isEnabled {
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let action = SKAction.sequence(
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let action = SKAction.sequence(
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@ -48,6 +48,7 @@ class EntityManager {
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scene.addChild(hudEntitiy.hostUnitsLabel)
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scene.addChild(hudEntitiy.hostUnitsLabel)
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scene.addChild(hudEntitiy.peerLabel)
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scene.addChild(hudEntitiy.peerLabel)
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scene.addChild(hudEntitiy.peerUnitsLabel)
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scene.addChild(hudEntitiy.peerUnitsLabel)
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scene.addChild(hudEntitiy.leaveGame)
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scene.addChild(hudEntitiy.defSkill)
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scene.addChild(hudEntitiy.defSkill)
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scene.addChild(hudEntitiy.atkSkill)
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scene.addChild(hudEntitiy.atkSkill)
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scene.addChild(hudEntitiy.spySkill)
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scene.addChild(hudEntitiy.spySkill)
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@ -357,6 +358,15 @@ class EntityManager {
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})
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})
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}
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}
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func exitToMenu() {
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GameCenterManager.sharedInstance.reset()
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EntityManager.gameEMInstance.getTimer()?.stopTimer()
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RoundCalculatorService.sharedInstance.currentRound = 1
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EntityManager.gameEMInstance.scene.view?.presentScene(EntityManager.menuEMInstance.scene)
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EntityManager.gameEMInstance.entities.removeAll()
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EntityManager.gameEMInstance.scene.removeFromParent()
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}
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func getTimer() -> RoundTimer? {
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func getTimer() -> RoundTimer? {
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return getHUD()?.roundTimer
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return getHUD()?.roundTimer
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}
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}
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@ -18,6 +18,8 @@ class HUD: GKEntity {
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var peerLabel:SKLabelNode
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var peerLabel:SKLabelNode
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var peerUnitsLabel:SKLabelNode
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var peerUnitsLabel:SKLabelNode
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var leaveGame: ButtonNode
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var spySkill: SkillButtonNode
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var spySkill: SkillButtonNode
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var defSkill: SkillButtonNode
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var defSkill: SkillButtonNode
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var atkSkill: SkillButtonNode
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var atkSkill: SkillButtonNode
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@ -50,6 +52,11 @@ class HUD: GKEntity {
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self.roundTimer = RoundTimer()
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self.roundTimer = RoundTimer()
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leaveGame = ButtonNode(textureName: "yellow_button04", text: "Verlassen" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.17, y: EntityManager.gameEMInstance.scene.size.height * 0.04), onButtonPress: {
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EntityManager.gameEMInstance.add(Modal(modaltype: .QuitGame, base: nil, anchorPoint: CGPoint(x: EntityManager.gameEMInstance.scene.size.width / 2 , y: EntityManager.gameEMInstance.scene.size.height / 2), gameScene: EntityManager.gameEMInstance.scene, currentDraggedBase: nil, touchLocation: nil, collisionBase: nil))
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})
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leaveGame.setScale(0.6)
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spySkill = SkillButtonNode(
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spySkill = SkillButtonNode(
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textureName: "spy_button",
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textureName: "spy_button",
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text: "Spy",
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text: "Spy",
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@ -96,10 +103,11 @@ class HUD: GKEntity {
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isEnabled: true,
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isEnabled: true,
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position: CGPoint(
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position: CGPoint(
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x: EntityManager.gameEMInstance.scene.size.width * 0.17,
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x: EntityManager.gameEMInstance.scene.size.width * 0.17,
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y: EntityManager.gameEMInstance.scene.size.height * 0.06),
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y: EntityManager.gameEMInstance.scene.size.height * 0.09),
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onButtonPress: { }
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onButtonPress: { }
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)
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)
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finishButton.size = CGSize(width: 125, height: 40)
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finishButton.size = CGSize(width: 125, height: 40)
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finishButton.setScale(0.9)
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finishButton.zPosition = 2
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finishButton.zPosition = 2
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backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfo_texture"))
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backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfo_texture"))
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@ -12,6 +12,7 @@ enum ModalType: String {
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case BaseAttack
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case BaseAttack
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case BaseMoveOwnUnits
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case BaseMoveOwnUnits
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case PauseGame
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case PauseGame
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case QuitGame
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}
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}
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class Modal: GKEntity{
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class Modal: GKEntity{
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@ -26,7 +27,7 @@ class Modal: GKEntity{
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var overlay: SKSpriteNode
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var overlay: SKSpriteNode
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var type: ModalType
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var type: ModalType
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init(modaltype: ModalType, base: Base?, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint?, collisionBase: Base?) {
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init(modaltype: ModalType, base: Base?, anchorPoint: CGPoint, gameScene: SKScene, currentDraggedBase: Base?, touchLocation: CGPoint?, collisionBase: Base?) {
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self.type = modaltype
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self.type = modaltype
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unitCount = 0
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unitCount = 0
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if base != nil {
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if base != nil {
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@ -64,6 +65,10 @@ class Modal: GKEntity{
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body = SKLabelNode(text: "Warte auf Gegner...")
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body = SKLabelNode(text: "Warte auf Gegner...")
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footer = SKLabelNode()
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footer = SKLabelNode()
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closeButton.zPosition = -1
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closeButton.zPosition = -1
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case .QuitGame:
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header = SKLabelNode(text: "Spiel verlassen")
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body = SKLabelNode(text: "Sicher verlassen?")
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footer = SKLabelNode()
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}
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}
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self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 90)
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self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 90)
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@ -86,13 +91,25 @@ class Modal: GKEntity{
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super.init()
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super.init()
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switch modaltype {
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case .BaseAttack, .BaseMoveOwnUnits:
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let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
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let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
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addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 15)))
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addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 15)))
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addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
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addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
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self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation!, gameScene: gameScene, collisionBase: collisionBase)
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self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation!, gameScene: gameScene, collisionBase: collisionBase)
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EntityManager.gameEMInstance.removeModal()
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EntityManager.gameEMInstance.removeModal()
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}))
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}))
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case .QuitGame:
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addComponent(ButtonComponent(textureName: "yellow_button04", text: "Verlassen", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
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EntityManager.gameEMInstance.removeModal()
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GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 6))
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GameCenterManager.sharedInstance.opponentQuit = false
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GameCenterManager.sharedInstance.quitGame = true
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}))
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case .PauseGame:
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print("")
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}
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}
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}
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@ -108,7 +125,7 @@ class Modal: GKEntity{
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}
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}
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}
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}
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func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: GameScene, collisionBase: Base?){
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func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: SKScene, collisionBase: Base?){
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for base in currentDraggedBase!.adjacencyList {
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for base in currentDraggedBase!.adjacencyList {
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if base == collisionBase {
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if base == collisionBase {
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RoundCalculatorService.sharedInstance.increaseMoveCounter(ownBase: currentDraggedBase?.ownershipPlayer == base.ownershipPlayer)
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RoundCalculatorService.sharedInstance.increaseMoveCounter(ownBase: currentDraggedBase?.ownershipPlayer == base.ownershipPlayer)
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@ -24,6 +24,7 @@ struct State: Codable {
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// 3 Host hat Spiel gestartet
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// 3 Host hat Spiel gestartet
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// 4 Peer hat verloren
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// 4 Peer hat verloren
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// 5 Peer hat gewonnen
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// 5 Peer hat gewonnen
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// 6 Peer hat Spiel verlassen
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let state: Int
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let state: Int
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}
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}
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@ -47,6 +48,8 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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var gameEnded = false
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var gameEnded = false
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var winner: String?
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var winner: String?
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var gameScene: GameScene?
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var gameScene: GameScene?
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var quitGame: Bool = false
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var opponentQuit: Bool = false
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static var isAuthenticated: Bool {
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static var isAuthenticated: Bool {
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return GKLocalPlayer.local.isAuthenticated
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return GKLocalPlayer.local.isAuthenticated
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}
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}
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@ -171,6 +174,10 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
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os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
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winner = peerPlayer?.displayName
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winner = peerPlayer?.displayName
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gameEnded = true
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gameEnded = true
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case 6:
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os_log("State 6 erhalten, Peer hat Spiel verlassen ", log: LOG, type: .info)
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opponentQuit = true
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quitGame = true
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default:
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default:
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break
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break
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}
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}
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@ -81,8 +81,11 @@ class GameScene: SKScene{
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if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
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if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
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gameEnd()
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gameEnd()
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}
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}
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if GameCenterManager.sharedInstance.quitGame {
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gameQuit()
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}
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}
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}
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func addAttackDetails(touchLocation: CGPoint){
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func addAttackDetails(touchLocation: CGPoint){
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for base in currentDraggedBase!.adjacencyList {
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for base in currentDraggedBase!.adjacencyList {
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@ -167,6 +170,66 @@ class GameScene: SKScene{
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}
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}
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}
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}
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func gameQuit() {
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entityManager.getHUD()?.blockWholeScreenPane.isHidden = true
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gameEndEffects = true
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GameCenterManager.sharedInstance.quitGame = false
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let move = SKAction.move(to: CGPoint(x: self.size.width / 2, y: self.size.height / 2), duration: 1)
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let removeParticle = SKAction.removeFromParent()
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let sequence = SKAction.sequence([move, removeParticle])
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var actionAdded = false
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for nodeChild in children {
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if nodeChild.name == "peerLabel" || nodeChild.name == "hostLabel"{
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nodeChild.removeFromParent()
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}
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if nodeChild.name == "way" {
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nodeChild.run(SKAction.removeFromParent())
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continue
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}
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if nodeChild.name != "clouds"{
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nodeChild.run(sequence) {
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if !actionAdded {
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let explosion = self.getFinalExplosion()
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self.addChild(explosion)
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let action = SKAction.afterDelay(2) {
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let node = ButtonNode(textureName: "yellow_button05", text: "Menü", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
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self.backToMenuAction()
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})
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node.name = "BackButton"
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self.addChild(node)
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}
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explosion.run(action)
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actionAdded = true
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}
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}
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}
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}
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let disconnectLabel = SKLabelNode.init(fontNamed: "Courier-Bold")
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disconnectLabel.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
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disconnectLabel.horizontalAlignmentMode = .center
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disconnectLabel.fontColor = UIColor.black
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disconnectLabel.alpha = 0
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disconnectLabel.setScale(0.1)
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if GameCenterManager.sharedInstance.opponentQuit {
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if GameCenterManager.sharedInstance.localPlayer == GameCenterManager.sharedInstance.hostingPlayer {
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disconnectLabel.text = GameCenterManager.sharedInstance.peerPlayer?.displayName
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} else {
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disconnectLabel.text = GameCenterManager.sharedInstance.hostingPlayer?.displayName
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}
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disconnectLabel.text?.append(" hat das Spiel verlassen!")
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} else {
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disconnectLabel.text = "Du hast das Spiel verlassen!"
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}
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let showUpAnimation = SKAction.sequence([
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SKAction.fadeAlpha(by: 1, duration: 2.5),
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SKAction.scale(by: 10, duration: 1),
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])
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disconnectLabel.run(showUpAnimation)
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self.addChild(disconnectLabel)
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}
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func initGameEndIcons() {
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func initGameEndIcons() {
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let iclonSize = CGSize(width: 400, height: 400)
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let iclonSize = CGSize(width: 400, height: 400)
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let winnerIcon = SKSpriteNode(texture: SKTexture(imageNamed: "winner"));
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let winnerIcon = SKSpriteNode(texture: SKTexture(imageNamed: "winner"));
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@ -270,6 +333,8 @@ class GameScene: SKScene{
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return collisionBase?.ownershipPlayer != currentDraggedBase?.ownershipPlayer && !(collisionBase?.changeOwnership ?? false)
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return collisionBase?.ownershipPlayer != currentDraggedBase?.ownershipPlayer && !(collisionBase?.changeOwnership ?? false)
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}
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}
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@objc func pauseGame() -> Void {
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@objc func pauseGame() -> Void {
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entityManager.removeModal()
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entityManager.removeModal()
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entityManager.getHUD()?.roundTimer.stopTimer()
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entityManager.getHUD()?.roundTimer.stopTimer()
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@ -282,6 +347,7 @@ class GameScene: SKScene{
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collisionBase: nil
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collisionBase: nil
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))
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))
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}
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}
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@objc func resumeGame() -> Void {
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@objc func resumeGame() -> Void {
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entityManager.removeModal()
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entityManager.removeModal()
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entityManager.getHUD()?.roundTimer.resumeTimer()
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entityManager.getHUD()?.roundTimer.resumeTimer()
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@ -18,7 +18,7 @@ class SettingsScene: SKScene {
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entityManager.setScene(scene: self)
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entityManager.setScene(scene: self)
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let positionX = self.size.width * 0.1
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let positionX = self.size.width * 0.1
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let positionY = self.size.height * 0.05
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let positionY = self.size.height * 0.05
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isMusicDeactivatedByUserDefault ? setMusicButtonTextByUserDefault(text: "Aus") : setMusicButtonTextByUserDefault(text: "Ein")
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isMusicDeactivatedByUserDefault ? setMusicButtonTextByUserDefault(text: "Aus") : setMusicButtonTextByUserDefault(text: "An")
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entityManager.add(Button(name: "backToMenuScene",
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entityManager.add(Button(name: "backToMenuScene",
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textureName: "yellow_button04",
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textureName: "yellow_button04",
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text: "Zurück",
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text: "Zurück",
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