Minor code cleanup
This commit is contained in:
parent
bf88e1af83
commit
3b417cbe0e
@ -10,8 +10,8 @@ import GameplayKit
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class AtkBoostSkillComponent: GKComponent{
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class AtkBoostSkillComponent: GKComponent{
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let shapeNode :SKShapeNode
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let shapeNode: SKShapeNode
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let labelNode :SKLabelNode
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let labelNode: SKLabelNode
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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self.labelNode = SKLabelNode(text: text)
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self.labelNode = SKLabelNode(text: text)
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@ -24,7 +24,6 @@ class AtkBoostSkillComponent: GKComponent{
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shapeNode.fillColor = SKColor.gray
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shapeNode.fillColor = SKColor.gray
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}
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}
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super.init()
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super.init()
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}
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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@ -6,17 +6,13 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import GameplayKit
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import GameplayKit
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class AttackActionComponent : GKComponent {
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class AttackActionComponent: GKComponent {
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init(unitCount: Int, adjacencyList: Array<Base>, position: CGPoint) {
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init(unitCount: Int, adjacencyList: Array<Base>, position: CGPoint) {
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super.init()
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super.init()
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}
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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@ -25,7 +21,7 @@ class AttackActionComponent : GKComponent {
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func action() {
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func action() {
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// Not implemented yet
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}
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}
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}
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}
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@ -6,7 +6,6 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import GameplayKit
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import GameplayKit
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class BackgroundComponent: GKComponent{
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class BackgroundComponent: GKComponent{
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@ -21,7 +20,7 @@ class BackgroundComponent: GKComponent{
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sky.name = "clouds"
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sky.name = "clouds"
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sky.zPosition = -1
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sky.zPosition = -1
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sky.size = CGSize(width: size.width, height: size.height)
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sky.size = CGSize(width: size.width, height: size.height)
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sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (size.height / 2))
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sky.position = CGPoint(x: CGFloat(i) * sky.size.width, y: (size.height / 2))
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nodes.append(sky)
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nodes.append(sky)
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}
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}
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super.init()
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super.init()
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@ -36,8 +35,6 @@ class BackgroundComponent: GKComponent{
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}
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}
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}
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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}
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}
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@ -6,10 +6,8 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import SpriteKit
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import SpriteKit
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class BaseNode: SKSpriteNode{
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class BaseNode: SKSpriteNode{
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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@ -22,7 +20,6 @@ class BaseNode: SKSpriteNode{
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]
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]
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)
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)
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)
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)
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}
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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@ -6,14 +6,13 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import GameplayKit
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import GameplayKit
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class ButtonComponent: GKComponent {
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class ButtonComponent: GKComponent {
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var buttonNode : ButtonNode
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var buttonNode: ButtonNode
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init(iconName: String, text: String, position: CGPoint, isEnabled:Bool , onButtonPress: @escaping () -> ()) {
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init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
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buttonNode = ButtonNode(iconName: iconName,
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buttonNode = ButtonNode(iconName: iconName,
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text: text,
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text: text,
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isEnabled: isEnabled,
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isEnabled: isEnabled,
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@ -6,12 +6,11 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import SpriteKit
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import SpriteKit
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class ButtonNode : SKSpriteNode {
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class ButtonNode: SKSpriteNode {
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var isEnabled:Bool{
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var isEnabled: Bool{
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didSet{
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didSet{
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if isEnabled {
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if isEnabled {
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self.alpha = 1
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self.alpha = 1
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@ -25,7 +24,7 @@ class ButtonNode : SKSpriteNode {
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let onButtonPress: () -> ()
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let onButtonPress: () -> ()
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init(iconName: String, text: String,isEnabled:Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
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init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
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self.onButtonPress = onButtonPress
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self.onButtonPress = onButtonPress
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self.isEnabled = isEnabled
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self.isEnabled = isEnabled
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let texture = SKTexture(imageNamed: "yellow_button04")
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let texture = SKTexture(imageNamed: "yellow_button04")
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@ -33,42 +32,39 @@ class ButtonNode : SKSpriteNode {
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self.position = position
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self.position = position
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let label = SKLabelNode(fontNamed: "Courier-Bold")
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let label = SKLabelNode(fontNamed: "Courier-Bold")
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label.fontSize = 30
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label.fontSize = 30
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label.fontColor = SKColor.black
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label.fontColor = SKColor.black
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label.zPosition = 1
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label.zPosition = 1
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label.verticalAlignmentMode = .center
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label.verticalAlignmentMode = .center
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label.text = text
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label.text = text
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label.name = "label"
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label.name = "label"
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if !iconName.isEmpty {
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if iconName.isEmpty {
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label.position = CGPoint(x: 0, y: 0)
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} else {
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label.position = CGPoint(x: size.width * 0.25, y: 0)
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label.position = CGPoint(x: size.width * 0.25, y: 0)
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let icon = SKSpriteNode(imageNamed: iconName)
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let icon = SKSpriteNode(imageNamed: iconName)
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icon.position = CGPoint(x: -size.width * 0.25, y: 0)
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icon.position = CGPoint(x: -size.width * 0.25, y: 0)
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icon.zPosition = 1
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icon.zPosition = 1
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self.addChild(icon)
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self.addChild(icon)
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} else {
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label.position = CGPoint(x: 0, y: 0)
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}
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}
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self.addChild(label)
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self.addChild(label)
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isUserInteractionEnabled = true
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isUserInteractionEnabled = true
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}
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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if isEnabled {
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if isEnabled {
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let action = SKAction.sequence(
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let action = SKAction.sequence(
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[
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[
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SKAction.scale(by: (3/4), duration: 0.3),
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SKAction.scale(by: (3/4), duration: 0.3),
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SKAction.scale(by: (4/3), duration: 0.3),
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SKAction.scale(by: (4/3), duration: 0.3),
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])
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]
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)
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self.childNode(withName: "label")?.run(action)
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self.childNode(withName: "label")?.run(action)
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self.run(action)
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self.run(action)
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onButtonPress()
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onButtonPress()
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}
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}
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}
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}
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@ -10,8 +10,8 @@ import GameplayKit
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class DefBoostSkillComponent: GKComponent{
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class DefBoostSkillComponent: GKComponent{
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let shapeNode :SKShapeNode
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let shapeNode: SKShapeNode
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let labelNode :SKLabelNode
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let labelNode: SKLabelNode
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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self.labelNode = SKLabelNode(text: text)
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self.labelNode = SKLabelNode(text: text)
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@ -24,7 +24,6 @@ class DefBoostSkillComponent: GKComponent{
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shapeNode.fillColor = SKColor.gray
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shapeNode.fillColor = SKColor.gray
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}
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}
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super.init()
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super.init()
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}
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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@ -6,14 +6,13 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import GameplayKit
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import GameplayKit
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import SpriteKit
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import SpriteKit
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class DefaultBaseComponent: GKComponent {
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class DefaultBaseComponent: GKComponent {
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var spriteNode: BaseNode
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var spriteNode: BaseNode
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init(texture: SKTexture,position: CGPoint) {
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init(texture: SKTexture, position: CGPoint) {
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spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
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spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
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spriteNode.position = position
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spriteNode.position = position
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super.init()
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super.init()
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@ -6,12 +6,11 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import GameplayKit
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import GameplayKit
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import SpriteKit
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import SpriteKit
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class ModalBackgroundComponent: GKComponent {
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class ModalBackgroundComponent: GKComponent {
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let spriteNode : SKSpriteNode
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let spriteNode: SKSpriteNode
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init(anchorPoint: CGPoint) {
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init(anchorPoint: CGPoint) {
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let texture = SKTexture(imageNamed:"ModalBackground")
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let texture = SKTexture(imageNamed:"ModalBackground")
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@ -6,7 +6,6 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import GameplayKit
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import GameplayKit
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import SpriteKit
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import SpriteKit
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@ -10,8 +10,8 @@ import GameplayKit
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class SpySkillComponent: GKComponent{
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class SpySkillComponent: GKComponent{
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let shapeNode :SKShapeNode
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let shapeNode: SKShapeNode
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let labelNode :SKLabelNode
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let labelNode: SKLabelNode
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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self.labelNode = SKLabelNode(text: text)
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self.labelNode = SKLabelNode(text: text)
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@ -24,7 +24,6 @@ class SpySkillComponent: GKComponent{
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shapeNode.fillColor = SKColor.gray
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shapeNode.fillColor = SKColor.gray
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}
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}
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super.init()
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super.init()
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}
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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@ -11,7 +11,7 @@ import GameplayKit
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class TeamComponent: GKComponent {
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class TeamComponent: GKComponent {
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let team: Team
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let team: Team
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let fire:SKEmitterNode
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let fire: SKEmitterNode
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init(team: Team, position: CGPoint) {
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init(team: Team, position: CGPoint) {
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fire = SKEmitterNode(fileNamed: "Fire")!
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fire = SKEmitterNode(fileNamed: "Fire")!
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@ -20,6 +20,7 @@ class TeamComponent: GKComponent {
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fire.name = "fire"
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fire.name = "fire"
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fire.particleColorSequence = nil
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fire.particleColorSequence = nil
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fire.particleColorBlendFactor = 1.0
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fire.particleColorBlendFactor = 1.0
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switch team {
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switch team {
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case .team1: fire.particleColor = SKColor.red
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case .team1: fire.particleColor = SKColor.red
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case .team2: fire.particleColor = SKColor.purple
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case .team2: fire.particleColor = SKColor.purple
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@ -6,7 +6,6 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import GameplayKit
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import GameplayKit
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class Background: GKEntity {
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class Background: GKEntity {
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@ -16,7 +15,6 @@ class Background: GKEntity {
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addComponent(BackgroundComponent(size: size))
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addComponent(BackgroundComponent(size: size))
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}
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}
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override func update(deltaTime seconds: TimeInterval) {
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override func update(deltaTime seconds: TimeInterval) {
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component(ofType: BackgroundComponent.self)?.update()
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component(ofType: BackgroundComponent.self)?.update()
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}
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}
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@ -24,7 +22,4 @@ class Background: GKEntity {
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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}
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}
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}
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}
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@ -9,7 +9,8 @@
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import SpriteKit
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import SpriteKit
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import GameplayKit
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import GameplayKit
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class Base : GKEntity {
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class Base: GKEntity {
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var unitCount: Int
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var unitCount: Int
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var adjacencyList: Array<Base>
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var adjacencyList: Array<Base>
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@ -6,24 +6,20 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import GameKit
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import GameKit
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class Button : GKEntity{
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class Button: GKEntity{
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let name : String
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let name: String
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var isEnabled = true
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var isEnabled = true
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init(name: String, iconName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
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init(name: String, iconName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
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self.name = name
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self.name = name
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super.init()
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super.init()
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self.addComponent(ButtonComponent(iconName: iconName, text: text,position: position, isEnabled: isEnabled, onButtonPress: onButtonPress))
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self.addComponent(ButtonComponent(iconName: iconName, text: text, position: position, isEnabled: isEnabled, onButtonPress: onButtonPress))
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}
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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}
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}
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}
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}
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@ -6,7 +6,6 @@
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// Copyright © 2020 SP2. All rights reserved.
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// Copyright © 2020 SP2. All rights reserved.
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//
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//
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import Foundation
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import SpriteKit
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import SpriteKit
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import GameplayKit
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import GameplayKit
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@ -14,7 +13,7 @@ class EntityManager {
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var entities = Set<GKEntity>()
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var entities = Set<GKEntity>()
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let scene: SKScene
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let scene: SKScene
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var isModal:Bool
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var isModal: Bool
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init(scene: SKScene) {
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init(scene: SKScene) {
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self.scene = scene
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self.scene = scene
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@ -58,9 +57,8 @@ class EntityManager {
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scene.addChild(node)
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scene.addChild(node)
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}
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}
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}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func remove(_ entity: GKEntity) {
|
func remove(_ entity: GKEntity) {
|
||||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||||
spriteNode.removeFromParent()
|
spriteNode.removeFromParent()
|
||||||
@ -97,11 +95,11 @@ class EntityManager {
|
|||||||
return entities.filter{$0 is Background}[0]
|
return entities.filter{$0 is Background}[0]
|
||||||
}
|
}
|
||||||
|
|
||||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode?{
|
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
||||||
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||||
}
|
}
|
||||||
|
|
||||||
func getButtonByName(buttonName:String) -> Button{
|
func getButtonByName(buttonName:String) -> Button {
|
||||||
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,11 +6,9 @@
|
|||||||
// Copyright © 2020 SP2. All rights reserved.
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
//
|
//
|
||||||
|
|
||||||
import Foundation
|
|
||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class Modal:GKEntity{
|
class Modal: GKEntity{
|
||||||
|
|
||||||
|
|
||||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
|
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
|
||||||
super.init()
|
super.init()
|
||||||
|
@ -6,8 +6,6 @@
|
|||||||
// Copyright © 2020 SP2. All rights reserved.
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
//
|
//
|
||||||
|
|
||||||
import Foundation
|
|
||||||
|
|
||||||
enum ModalType: String{
|
enum ModalType: String{
|
||||||
case BaseDetails
|
case BaseDetails
|
||||||
case BaseAttack
|
case BaseAttack
|
||||||
|
@ -28,7 +28,6 @@ class GameScene: SKScene{
|
|||||||
}
|
}
|
||||||
|
|
||||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
|
||||||
guard let touch = touches.first else {
|
guard let touch = touches.first else {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -36,9 +35,7 @@ class GameScene: SKScene{
|
|||||||
let touchLocation = touch.location(in: self)
|
let touchLocation = touch.location(in: self)
|
||||||
|
|
||||||
if !isMoveTouch {
|
if !isMoveTouch {
|
||||||
|
|
||||||
for entity in entityManager.entities {
|
for entity in entityManager.entities {
|
||||||
|
|
||||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||||
|
|
||||||
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
||||||
@ -48,7 +45,6 @@ class GameScene: SKScene{
|
|||||||
child.alpha = 1
|
child.alpha = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
||||||
@ -58,7 +54,6 @@ class GameScene: SKScene{
|
|||||||
if(child.name != "fire"){
|
if(child.name != "fire"){
|
||||||
child.alpha = 0.3
|
child.alpha = 0.3
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
entityManager.add(Modal(modaltype: .BaseDetails,
|
entityManager.add(Modal(modaltype: .BaseDetails,
|
||||||
base: entity as! Base,
|
base: entity as! Base,
|
||||||
|
Loading…
Reference in New Issue
Block a user