Merge branch '69-globales-unit-wachstum' into 'development'

Resolve "Globales Unit Wachstum"

Closes #69

See merge request marcel.schwarz/software-projekt-2!101
This commit is contained in:
Marcel Schwarz 2020-06-01 20:44:25 +00:00
commit 392f59108b
5 changed files with 41 additions and 29 deletions

View File

@ -40,12 +40,12 @@ class Base: GKEntity{
if ownershipPlayer == GKLocalPlayer.local {
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(unitCount)"
}
}
func doPlayerMoveTypeToBase(base: Base, playerMoveType: PlayerMoveType, units: Int) -> [GKEntity]{
base.changeOwnership = true
if base.ownershipPlayer != GKLocalPlayer.local {
base.changeOwnership = true
}
base.ownershipPlayer = self.ownershipPlayer
self.unitCount -= units
base.unitCount += units

View File

@ -117,7 +117,6 @@ class EntityManager {
scene.addChild(fire)
}
}
base.changeOwnership = false
}
}
}
@ -129,6 +128,7 @@ class EntityManager {
let snapBase = self.getSnapshotBaseById(baseId: base.baseID, snapshotModel: snapshotModel)
var getOwnerBySnapBase: GKPlayer? = nil
base.unitCount = snapBase.unitCount
base.changeOwnership = false
if snapBase.ownership != nil {
getOwnerBySnapBase = GameCenterManager.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
@ -139,10 +139,9 @@ class EntityManager {
if getOwnerBySnapBase != nil {
if getOwnerBySnapBase == GKLocalPlayer.local {
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
}else {
} else {
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = ""
}
base.changeOwnership = true
base.ownershipPlayer = getOwnerBySnapBase
if (entity.component(ofType: TeamComponent.self) != nil) {
entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)

View File

@ -16,6 +16,7 @@ class RoundCalculatorService {
let ATK_BOOST_MULTIPLICATOR = 1.1
let DEF_BOOST_MULTIPLICATOR = 1.1
var allPlayerMoves: [String: [PlayerMove]] = [:]
// TODO: Better data structure
var boosts: [String: (Bool, Bool)] = [:] // First bool is atk boost, second is def boost
@ -61,7 +62,9 @@ class RoundCalculatorService {
}
}
}
}
for (baseId, playerMovesByBase) in baseSpecificMoves {
var combinePotentionalForces: [String: PlayerMove] = [:]
for playerMoves in playerMovesByBase {
@ -122,6 +125,26 @@ class RoundCalculatorService {
}
baseSpecificMoves.removeValue(forKey: baseId)
}
var player1BaseCount = 0;
var player2BaseCount = 0;
let player1 = GameCenterManager.sharedInstance.hostingPlayer?.displayName
let player2 = GameCenterManager.sharedInstance.peerPlayer?.displayName
for baseEntry in currentSnapshotModel!.baseEntites {
if baseEntry.ownership == player1 {
player1BaseCount += 1
} else if baseEntry.ownership == player2 {
player2BaseCount += 1
}
}
currentSnapshotModel?.baseEntites = currentSnapshotModel!.baseEntites.map { (BaseEntityModel) -> BaseEntityModel in
if BaseEntityModel.ownership == player1 {
BaseEntityModel.unitCount += player1BaseCount
} else if BaseEntityModel.ownership == player2 {
BaseEntityModel.unitCount += player2BaseCount
}
return BaseEntityModel
}
allPlayerMoves.removeAll()
DataService.sharedInstance.localRoundData.localPlayerMoves.removeAll()
DataService.sharedInstance.localRoundData.hasAttackBoost = false
DataService.sharedInstance.localRoundData.hasDefenceBoost = false
@ -133,10 +156,6 @@ class RoundCalculatorService {
}
func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
var allPlayerMoves: [String: [PlayerMove]] = [:]
// collect moves from remote player
for playerMove in DataService.sharedInstance.remotePlayerMoves {
allPlayerMoves[playerMove.key] = playerMove.value.localPlayerMoves
}
@ -145,13 +164,11 @@ class RoundCalculatorService {
DataService.sharedInstance.localRoundData.hasAttackBoost,
DataService.sharedInstance.localRoundData.hasDefenceBoost
)
boosts[GameCenterManager.sharedInstance.peerPlayer!.displayName] = (
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]!.hasAttackBoost,
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]!.hasDefenceBoost
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]?.hasAttackBoost ?? false,
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]?.hasDefenceBoost ?? false
)
// collect moves from local player
allPlayerMoves[GKLocalPlayer.local.displayName] = DataService.sharedInstance.localRoundData.localPlayerMoves
var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
@ -169,9 +186,7 @@ class RoundCalculatorService {
}
}
}
DataService.sharedInstance.remotePlayerMoves.removeAll()
return baseSpecificMoves
}

View File

@ -37,7 +37,7 @@ class RoundTimer: Timer {
if timeLeft == 0 {
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
if !MultiplayerNetwork.sharedInstance.isSending {
MultiplayerNetwork.sharedInstance.sendPlayerMoves(playerMoves: DataService.sharedInstance.localPlayerMoves)
MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
}
calculate = true
}

View File

@ -53,7 +53,6 @@ class GameScene: SKScene{
addBaseDetails(touchLocation: touchLocation, spriteNode: spriteNode, touches: touches, event: event, entity: entity)
}
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
@ -68,9 +67,7 @@ class GameScene: SKScene{
}
}
checkSlider()
let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
checkBases(bases: bases, touchLocation: touchLocation)
}
@ -93,7 +90,6 @@ class GameScene: SKScene{
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
gameScene: self,
currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
}
}
}
@ -141,13 +137,15 @@ class GameScene: SKScene{
func checkBases(bases: Set<Base>, touchLocation: CGPoint){
for base in bases {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
if !isMoveTouch {
currentDraggedBase = base
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
if !base.changeOwnership {
if !isMoveTouch {
currentDraggedBase = base
}
isMoveTouch = true
moveFireAndBase(base: base, touchLocation: touchLocation)
showNearestBases(base: base)
}
isMoveTouch = true
moveFireAndBase(base: base, touchLocation: touchLocation)
showNearestBases(base: base)
}
}
}