found right trigger for syncingSt and gameSt after finishing a Round
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@ -32,6 +32,9 @@ class RoundCalculatorService {
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roundNr += 1
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roundNr += 1
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print("roundNR \(roundNr)")
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print("roundNR \(roundNr)")
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print("entered syncingSt in calculateRound")
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StateManager.sharedInstance.changeState(wantedState: .syncingSt)
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os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
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os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
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isCalculating = true
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isCalculating = true
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let currentSnapshotModel = DataService.sharedInstance.snapshotModel
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let currentSnapshotModel = DataService.sharedInstance.snapshotModel
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@ -174,6 +177,8 @@ class RoundCalculatorService {
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entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
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entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
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entityManager.getHUD()?.startWithDuration()
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entityManager.getHUD()?.startWithDuration()
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os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
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os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
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print("entered gameSt in calculateRound")
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StateManager.sharedInstance.changeState(wantedState: .gameSt)
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}
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}
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func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
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func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
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