add unitCount and unitType for basePlayer1 and basePlayer2
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@ -34,8 +34,8 @@ class GameScene: SKScene, SKPhysicsContactDelegate {
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let maxX = self.size.width
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let maxX = self.size.width
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let midY = self.size.height / 2
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let midY = self.size.height / 2
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let basePlayer1 = Base(color: SKColor.red, position: CGPoint(x: maxX * 0.1, y: midY), name: "Player1" )
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let basePlayer1 = Base(color: SKColor.red, position: CGPoint(x: maxX * 0.1, y: midY), name: "Player1", unitCount: 100, unitType: Unit.General)
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let basePlayer2 = Base(color: SKColor.blue, position: CGPoint(x: maxX * 0.9, y: midY), name: "Player2" )
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let basePlayer2 = Base(color: SKColor.blue, position: CGPoint(x: maxX * 0.9, y: midY), name: "Player2", unitCount: 100, unitType: Unit.General)
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basePlayer2.physicsBody = SKPhysicsBody(circleOfRadius: 50)
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basePlayer2.physicsBody = SKPhysicsBody(circleOfRadius: 50)
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basePlayer2.physicsBody?.categoryBitMask = physicsBodyNumber.basePlayer2Number
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basePlayer2.physicsBody?.categoryBitMask = physicsBodyNumber.basePlayer2Number
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basePlayer2.physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
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basePlayer2.physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
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