create GameEnd Animation
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GoldWars/GoldWars/Components/DefaultWayComponent.swift
Normal file
29
GoldWars/GoldWars/Components/DefaultWayComponent.swift
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@ -0,0 +1,29 @@
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//
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// DefaultWayComponent.swift
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// GoldWars
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//
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// Created by Jakob Haag on 18.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import GameplayKit
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import SpriteKit
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class DefaultWayComponent: GKComponent {
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var shapeNode: SKShapeNode
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init(pathToDraw: CGMutablePath) {
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self.shapeNode = SKShapeNode()
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shapeNode.path = pathToDraw
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shapeNode.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
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shapeNode.lineWidth = 10
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shapeNode.zPosition = 0
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shapeNode.name = "way"
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super.init()
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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@ -29,7 +29,7 @@ struct State: Codable {
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final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKGameCenterControllerDelegate ,GKMatchDelegate,GKLocalPlayerListener{
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static let sharedInstance = GameCenterManager()
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static var sharedInstance = GameCenterManager()
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let LOG = OSLog.init(subsystem: "GameCenterManager", category: "GameCenterManager")
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@ -58,6 +58,17 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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localPlayerRandomNumber = RandomNumber()
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}
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func reset(){
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isMatchStarted = false
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isServer = false
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localPlayerRandomNumber = RandomNumber()
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initIsFinish = false
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gameEnded = false
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winner = nil
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gameScene = nil
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}
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func authUser() -> Void {
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GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
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NotificationCenter.default
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@ -44,4 +44,5 @@ class GameViewController: UIViewController {
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override var prefersStatusBarHidden: Bool {
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return true
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}
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}
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@ -38,7 +38,6 @@ class MultiplayerNetwork{
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func sendPlayerMoves(localRoundData: LocalRoundData) {
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if GameCenterManager.sharedInstance.isServer == false {
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print("I am client")
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self.isSending = true
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let encoder = JSONEncoder()
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let encoded = (try? encoder.encode(localRoundData))!
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@ -45,7 +45,6 @@ class RoundTimer: Timer {
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@objc func onTimerFires()
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{
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timeLeft -= 1
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EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
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@ -55,8 +54,6 @@ class RoundTimer: Timer {
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if !MultiplayerNetwork.sharedInstance.isSending {
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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}
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calculate = true
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}
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if timeLeft <= 0 {
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if calculate
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&& !RoundCalculatorService.sharedInstance.isCalculating
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@ -67,4 +64,8 @@ class RoundTimer: Timer {
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}
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}
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}
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}
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}
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@ -18,6 +18,7 @@ class GameScene: SKScene{
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var currentDraggedBase : Base?
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static var sendUnits: Int = 0
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var collisionBase: Base?
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var gameEndEffects = false
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override func sceneDidLoad() {
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entityManager.setScene(scene: self)
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@ -25,10 +26,11 @@ class GameScene: SKScene{
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entityManager.add(Background(size: self.size))
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if CommandLine.arguments.contains("--no-matchmaking") {
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_ = MapFactory(scene: self, entityManager: entityManager).load()
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// let node = ButtonNode(textureName: "yellow_button05", text: "Menu", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 200), onButtonPress: {self.view?.presentScene(MenuScene(size: self.size)) })
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// self.addChild(node)
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}
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return
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}
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}
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override func didMove(to view: SKView) {
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NotificationCenter.default.addObserver(self, selector: #selector(pauseGame), name: Notification.Name("pauseGame"), object: nil)
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NotificationCenter.default.addObserver(self, selector: #selector(resumeGame), name: Notification.Name("resumeGame"), object: nil)
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@ -76,7 +78,12 @@ class GameScene: SKScene{
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}
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override func update(_ currentTime: TimeInterval) {
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if entityManager.entities.count != 0 {
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entityManager.getBackground()?.update(deltaTime: currentTime)
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if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
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gameEnd()
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}
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}
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}
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func addAttackDetails(touchLocation: CGPoint){
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@ -121,6 +128,69 @@ class GameScene: SKScene{
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}
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}
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func gameEnd(){
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gameEndEffects = true
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let winnerNode:String?
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GameCenterManager.sharedInstance.gameEnded = false
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if GameCenterManager.sharedInstance.isServer {
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winnerNode = "hostLabel"
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} else {
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winnerNode = "peerLabel"
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}
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let move = SKAction.move(to: CGPoint(x: self.size.width / 2, y: self.size.height / 2), duration: 1)
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let removeParticle = SKAction.removeFromParent()
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let sequence = SKAction.sequence([move, removeParticle])
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var n = 0
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for nodeChild in children {
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if nodeChild.name == winnerNode {
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continue
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}
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if nodeChild.name == "way" {
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nodeChild.run(SKAction.removeFromParent())
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continue
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}
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if nodeChild.name != "clouds"{
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nodeChild.run(sequence,completion: {
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if n < 1 {
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let explosion = SKEmitterNode(fileNamed: "Explosion")!
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explosion.zPosition = 2
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explosion.position = CGPoint(x: self.size.width / 2, y: self.size.height / 2)
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explosion.name = "explosion"
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explosion.particleColorSequence = nil
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explosion.particleColorBlendFactor = 1.0
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self.addChild(explosion)
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let action = SKAction.afterDelay(2) {
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let size = SKAction.scale(by: 3, duration: 1)
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(self.childNode(withName: winnerNode!) as! SKLabelNode).horizontalAlignmentMode = .center
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self.childNode(withName: winnerNode!)?.run(SKAction.sequence([move,size]))
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let node = ButtonNode(textureName: "yellow_button05", text: "Menu", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 200), onButtonPress: {
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self.buttonPressed()
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})
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node.name = "BackButton"
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self.addChild(node)
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}
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explosion.run(action)
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n += 1
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}
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})
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}
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}
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}
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func buttonPressed() {
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GameCenterManager.sharedInstance.reset();
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self.gameEndEffects = false
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self.view?.presentScene(MenuScene(size: self.size))
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entityManager.entities.removeAll()
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self.removeFromParent()
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}
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func checkBases(bases: Set<Base>, touchLocation: CGPoint){
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for base in bases {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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