Reset all bases when moveTouch is finished

This commit is contained in:
Marcel Schwarz 2020-05-24 14:48:17 +02:00
parent bb9582bee9
commit 2c31d923c6

View File

@ -46,10 +46,13 @@ class GameScene: SKScene{
if isMoveTouch {
isMoveTouch = false
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBase!.position
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBase!.position
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.labelNode?.position = CGPoint(x: currentDraggedBase!.position.x + 30, y: currentDraggedBase!.position.y - 50)
moveFireAndBase(base: currentDraggedBase!, touchLocation: currentDraggedBase!.position)
addAttackDetails(touchLocation: touchLocation)
entityManager.getBasesByPlayer(for: GKLocalPlayer.local).forEach({base in
moveFireAndBase(base: base, touchLocation: base.position)
})
}
else {
for entity in entityManager.entities {