Resize Button, adjust position and change text
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parent
42f4537dc6
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@ -69,12 +69,14 @@ class HUD: GKEntity {
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finishButton = SingeClickButtonNode(
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finishButton = SingeClickButtonNode(
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textureName: "yellow_button04",
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textureName: "yellow_button04",
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text: "Finish Round",
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text: "Done",
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isEnabled: true,
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isEnabled: true,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.15, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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position: CGPoint(
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x: EntityManager.gameEMInstance.scene.size.width * 0.1,
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y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: { }
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onButtonPress: { }
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)
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)
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finishButton.size = CGSize(width: 250, height: 40)
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finishButton.size = CGSize(width: 80, height: 40)
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finishButton.zPosition = 4
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finishButton.zPosition = 4
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super.init()
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super.init()
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@ -41,7 +41,6 @@ class RoundTimer: Timer {
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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}
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}
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calculate = true
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calculate = true
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print("send Player Moves")
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}
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}
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if timeLeft <= 0 {
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if timeLeft <= 0 {
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if calculate
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if calculate
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