add sharedInstance, small cleanup Code
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284cf1381b
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@ -12,7 +12,7 @@ class BackgroundComponent: GKComponent{
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var nodes = [SKSpriteNode]()
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let size: CGSize
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static var isMovingBackgroundEnabled: Bool = true
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static var isMovingBackgroundEnabled = true
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init(size: CGSize) {
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self.size = size
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@ -28,7 +28,7 @@ class BackgroundComponent: GKComponent{
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}
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func update(){
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if BackgroundComponent.isMovingBackgroundEnabled == true {
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if BackgroundComponent.isMovingBackgroundEnabled {
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for node in nodes{
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node.position.x -= 2
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if node.position.x < -(size.width) {
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@ -23,7 +23,7 @@ class MenuScene: SKScene {
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onButtonPress: {
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if CommandLine.arguments.contains("--no-matchmaking") {
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self.loadScene(scene: GameScene(size: self.size))
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SoundManager.stopMenuMusic()
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SoundManager.sharedInstance.stopMenuMusic()
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} else {
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MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
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}
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@ -37,8 +37,8 @@ class MenuScene: SKScene {
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}))
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entityManager.add(Background(size: self.size))
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if SoundManager.isMusicPlaying == false && SoundManager.isMusicEnabled == true {
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SoundManager.startMenuMusic()
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if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true {
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SoundManager.sharedInstance.startMenuMusic()
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}
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}
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@ -28,29 +28,25 @@ class SettingsScene: SKScene {
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text: "ON/OFF",
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position: CGPoint(x: self.size.width / 2, y: self.size.height / 2),
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onButtonPress: {
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if SoundManager.isMusicPlaying == true {
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SoundManager.stopMenuMusic()
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SoundManager.isMusicEnabled = false
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if SoundManager.sharedInstance.isMusicPlaying {
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SoundManager.sharedInstance.stopMenuMusic()
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SoundManager.sharedInstance.isMusicEnabled = false
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} else {
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SoundManager.isMusicEnabled = true
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SoundManager.startMenuMusic()
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SoundManager.sharedInstance.isMusicEnabled = true
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SoundManager.sharedInstance.startMenuMusic()
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}
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}))
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entityManager.add(Button(name: "StopMovingBackground",
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iconName: "",
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text: "MOVE/STOP",
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position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 100),
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onButtonPress: {
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if BackgroundComponent.isMovingBackgroundEnabled == true {
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if BackgroundComponent.isMovingBackgroundEnabled {
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BackgroundComponent.isMovingBackgroundEnabled = false
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} else {
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BackgroundComponent.isMovingBackgroundEnabled = true
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}
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}))
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entityManager.add(Background(size: self.size))
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}
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@ -10,13 +10,15 @@ import SpriteKit
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import AVFoundation
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class SoundManager {
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static var audioPlayer = AVAudioPlayer()
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static var backgroundMainMenuAudio: URL?
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static var isMusicPlaying: Bool = false
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static var isMusicEnabled: Bool = true
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public static var sharedInstance = SoundManager()
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static func startMenuMusic() {
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SoundManager.isMusicPlaying = true
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var audioPlayer = AVAudioPlayer()
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var backgroundMainMenuAudio: URL?
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var isMusicPlaying = false
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var isMusicEnabled = true
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func startMenuMusic() {
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self.isMusicPlaying = true
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backgroundMainMenuAudio = Bundle.main.url(forResource: "intro-music", withExtension: "mp3")
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do {
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audioPlayer = try AVAudioPlayer(contentsOf: backgroundMainMenuAudio!)
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@ -25,21 +27,21 @@ class SoundManager {
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}
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audioPlayer.numberOfLoops = -1
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audioPlayer.prepareToPlay()
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if SoundManager.isMusicEnabled == true {
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if self.isMusicEnabled == true {
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audioPlayer.play()
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}
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}
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static func stopMenuMusic() {
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func stopMenuMusic() {
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audioPlayer.pause()
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SoundManager.isMusicPlaying = false
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self.isMusicPlaying = false
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}
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static func setVolume(_ volume: Float) {
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func setVolume(_ volume: Float) {
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audioPlayer.volume = volume
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}
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static func getVolume() -> Float {
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func getVolume() -> Float {
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return audioPlayer.volume
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}
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}
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