Merge branch '82-status-eines-jeweiligen-settings-sollte-in-den-settings-erkennbar-sein' into 'development'
Resolve "Status eines jeweiligen Settings sollte in den Settings erkennbar sein" Closes #82 See merge request marcel.schwarz/software-projekt-2!132
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commit
26b3b13459
@ -21,17 +21,15 @@ class ButtonNode: SKSpriteNode {
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}
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}
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}
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var label: SKLabelNode
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var onButtonPress: () -> ()
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init(textureName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
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self.onButtonPress = onButtonPress
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self.isEnabled = isEnabled
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let texture = SKTexture(imageNamed: textureName)
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super.init(texture: texture, color: SKColor.white, size: texture.size())
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self.position = position
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let label = SKLabelNode(fontNamed: "Courier-Bold")
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label = SKLabelNode(fontNamed: "Courier-Bold")
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label.fontSize = 30
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label.fontColor = SKColor.black
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label.zPosition = 1
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@ -39,6 +37,9 @@ class ButtonNode: SKSpriteNode {
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label.text = text
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label.name = "label"
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super.init(texture: texture, color: SKColor.white, size: texture.size())
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self.position = position
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self.addChild(label)
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isUserInteractionEnabled = true
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}
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@ -293,6 +293,11 @@ class EntityManager {
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return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
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}
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func changeSettingsButtonText(buttonName: String, text: String) {
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let button = entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
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button.component(ofType: ButtonComponent.self)?.buttonNode.label.text = text
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}
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func getHUD() -> HUD? {
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return entities.filter{$0 is HUD}.first as? HUD
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}
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@ -11,11 +11,14 @@ import SpriteKit
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class SettingsScene: SKScene {
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var entityManager = EntityManager.settingsEMInstance
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var musicButtonText = ""
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var isMusicDeactivatedByUserDefault = UserDefaults.standard.bool(forKey: "noMusic")
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override func sceneDidLoad() {
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entityManager.setScene(scene: self)
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let positionX = self.size.width * 0.1
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let positionY = self.size.height * 0.05
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isMusicDeactivatedByUserDefault ? setMusicButtonTextByUserDefault(text: "OFF") : setMusicButtonTextByUserDefault(text: "ON")
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entityManager.add(Button(name: "backToMenuScene",
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textureName: "yellow_button04",
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text: "Back",
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@ -26,26 +29,30 @@ class SettingsScene: SKScene {
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}))
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entityManager.add(Button(name: "StopMenuMusic",
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textureName: "yellow_button04",
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text: "ON/OFF",
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text: musicButtonText,
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
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onButtonPress: {
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if SoundManager.sharedInstance.isMusicPlaying {
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SoundManager.sharedInstance.stopMenuMusic()
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SoundManager.sharedInstance.isMusicEnabled = false
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self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "OFF")
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} else {
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SoundManager.sharedInstance.isMusicEnabled = true
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SoundManager.sharedInstance.startMenuMusic()
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self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "ON")
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}
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}))
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entityManager.add(Button(name: "StopMovingBackground",
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textureName: "yellow_button04",
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text: "MOVE/STOP",
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text: "MOVE",
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
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onButtonPress: {
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if BackgroundComponent.isMovingBackgroundEnabled {
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BackgroundComponent.isMovingBackgroundEnabled = false
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self.entityManager.changeSettingsButtonText(buttonName: "StopMovingBackground", text: "STOP")
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} else {
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BackgroundComponent.isMovingBackgroundEnabled = true
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self.entityManager.changeSettingsButtonText(buttonName: "StopMovingBackground", text: "MOVE")
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}
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}))
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entityManager.add(Label(fontnamed: "Courier-Bold",
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@ -83,6 +90,10 @@ class SettingsScene: SKScene {
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entityManager.add(Background(size: self.size))
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}
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func setMusicButtonTextByUserDefault(text: String) {
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self.musicButtonText = text
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}
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func loadScene(scene: SKScene) {
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let transition = SKTransition.flipVertical(withDuration: 0.5)
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entityManager.entities.removeAll()
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@ -27,7 +27,7 @@ class SoundManager {
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do {
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audioPlayer = try AVAudioPlayer(contentsOf: backgroundMainMenuAudio!)
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} catch {
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//TODO: Add logging
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os_log("backgroundMusic is broken", log: LOG, type: .error)
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}
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audioPlayer.numberOfLoops = -1
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audioPlayer.prepareToPlay()
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