cleaned up modal, added func for sending units
This commit is contained in:
parent
a7e6cd9f10
commit
25c57ceb74
@ -11,7 +11,6 @@ import GameplayKit
|
|||||||
class Modal: GKEntity{
|
class Modal: GKEntity{
|
||||||
|
|
||||||
var unitCount:Int
|
var unitCount:Int
|
||||||
//var currentDraggedBase: Base?
|
|
||||||
|
|
||||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint) {
|
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint) {
|
||||||
unitCount = base.unitCount
|
unitCount = base.unitCount
|
||||||
@ -29,22 +28,8 @@ class Modal: GKEntity{
|
|||||||
addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
|
addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
|
||||||
footer: "", anchorPoint: anchorPoint))
|
footer: "", anchorPoint: anchorPoint))
|
||||||
addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
|
addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
|
||||||
//on Button press: sollen einheiten verrechnet werden,bei einheiten größer 0 feuer, entities removed werden
|
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, entityManager: entityManager, gameScene: gameScene)
|
||||||
// self.currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
|
|
||||||
for base in currentDraggedBase!.adjacencyList {
|
|
||||||
print("in here")
|
|
||||||
if gameScene.atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
|
||||||
print("in here 2")
|
|
||||||
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
|
||||||
print("sendUnits \(Int(GameScene.sendUnits))")
|
|
||||||
entityManager.update((currentDraggedBase?.attackBase(base: base, units: Int(GameScene.sendUnits)))!)
|
|
||||||
// print("in here 3")
|
|
||||||
// sendUnits = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
|
self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
|
||||||
|
|
||||||
}))
|
}))
|
||||||
addComponent(CancelBtnComponent(iconName: "", text: "", position: CGPoint(x: anchorPoint.x + 160, y: anchorPoint.y + 140), isEnabled: true, onButtonPress: {
|
addComponent(CancelBtnComponent(iconName: "", text: "", position: CGPoint(x: anchorPoint.x + 160, y: anchorPoint.y + 140), isEnabled: true, onButtonPress: {
|
||||||
self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
|
self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
|
||||||
@ -68,4 +53,14 @@ class Modal: GKEntity{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, entityManager: EntityManager, gameScene: GameScene){
|
||||||
|
for base in currentDraggedBase!.adjacencyList {
|
||||||
|
if gameScene.atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||||
|
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
||||||
|
entityManager.update((currentDraggedBase?.attackBase(base: base, units: Int(GameScene.sendUnits)))!)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user