Merge branch 'refactoring' into 'development'
Refactoring entitiy component model See merge request marcel.schwarz/software-projekt-2!89
This commit is contained in:
commit
23e53effd4
@ -16,7 +16,6 @@
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@ -25,7 +24,7 @@
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@ -36,14 +35,8 @@
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@ -51,13 +44,13 @@
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@ -91,7 +84,6 @@
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@ -100,7 +92,7 @@
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@ -111,14 +103,8 @@
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@ -127,13 +113,13 @@
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@ -203,12 +189,7 @@
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C04783EF24685995004961FB /* SettingsScene.swift */,
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C064E9AB246C151F0022B228 /* Label.swift */,
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);
|
||||
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|
||||
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|
||||
@ -225,24 +206,22 @@
|
||||
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||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
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9EC2FBA62476B1EC00ABF11F /* PlayerInfoComponent.swift */,
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);
|
||||
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|
||||
@ -259,6 +238,7 @@
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@ -282,7 +262,6 @@
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@ -423,12 +402,9 @@
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@ -441,23 +417,21 @@
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|
||||
9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */,
|
||||
8BB6FF402472B8F000162BBD /* SkillButtonNode.swift in Sources */,
|
||||
9EA3ABED245C8143006BC61D /* ModalBackgroundComponent.swift in Sources */,
|
||||
8BB6FF402472B8F000162BBD /* SingeClickButtonNode.swift in Sources */,
|
||||
AB0B88F6247AD89200C8DF66 /* SkillComponent.swift in Sources */,
|
||||
C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
|
||||
3EBD242C245D8044003CECE7 /* GameCenterHelper.swift in Sources */,
|
||||
3F745DF0246F48FC00CE7375 /* PlayerMoveType.swift in Sources */,
|
||||
AEBF3B01246EB187004F7CD5 /* CancelBtnComponent.swift in Sources */,
|
||||
AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */,
|
||||
AB1D759D245DD18100671525 /* TwoPlayerDefaultTestMap.swift in Sources */,
|
||||
9EBFD7552462CF5A00E1E219 /* SliderComponent.swift in Sources */,
|
||||
3E67854024728368007B9DE4 /* CElements.swift in Sources */,
|
||||
ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
|
||||
C064E9AC246C151F0022B228 /* Label.swift in Sources */,
|
||||
@ -465,13 +439,11 @@
|
||||
9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
|
||||
9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */,
|
||||
9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
|
||||
AEBF3AFF246EB146004F7CD5 /* CancelBtnNode.swift in Sources */,
|
||||
110360DB244B101A008610AF /* GameViewController.swift in Sources */,
|
||||
3E6785442472CC27007B9DE4 /* DefaultWayComponent.swift in Sources */,
|
||||
2086465C2461B66200817C23 /* TimerComponent.swift in Sources */,
|
||||
110360D3244B101A008610AF /* AppDelegate.swift in Sources */,
|
||||
9EC86B9F245C88A300796EF3 /* Modal.swift in Sources */,
|
||||
9E78ACC2245CC9EE00526FF7 /* DefBoostSkillComponent.swift in Sources */,
|
||||
C05FAED62468559D0006AF2E /* SoundManager.swift in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
|
@ -1,28 +0,0 @@
|
||||
//
|
||||
// CancelBtnComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Chauntalle Schüle on 15.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
import GameplayKit
|
||||
import SpriteKit
|
||||
|
||||
class CancelBtnComponent: GKComponent {
|
||||
|
||||
var cancelBtnNode: CancelBtnNode
|
||||
|
||||
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
|
||||
cancelBtnNode = CancelBtnNode(iconName: iconName,
|
||||
text: text,
|
||||
isEnabled: isEnabled,
|
||||
position: position,
|
||||
onButtonPress: onButtonPress)
|
||||
cancelBtnNode.zPosition = 4
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
//
|
||||
// CancelBtnNode.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Chauntalle Schüle on 15.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
class CancelBtnNode: SKSpriteNode {
|
||||
|
||||
var isEnabled: Bool{
|
||||
didSet{
|
||||
if isEnabled {
|
||||
self.alpha = 1
|
||||
self.childNode(withName: "label")?.alpha = 1
|
||||
} else {
|
||||
self.alpha = 0.3
|
||||
self.childNode(withName: "label")?.alpha = 0.3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let onButtonPress: () -> ()
|
||||
|
||||
init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.onButtonPress = onButtonPress
|
||||
self.isEnabled = isEnabled
|
||||
let texture = SKTexture(imageNamed: "yellow_cross")
|
||||
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
||||
self.size = CGSize(width: 30, height: 30)
|
||||
self.position = position
|
||||
isUserInteractionEnabled = true
|
||||
}
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
if isEnabled {
|
||||
let action = SKAction.sequence(
|
||||
[
|
||||
SKAction.scale(by: (3/4), duration: 0.3),
|
||||
SKAction.scale(by: (4/3), duration: 0.3),
|
||||
]
|
||||
)
|
||||
|
||||
self.childNode(withName: "label")?.run(action)
|
||||
self.run(action)
|
||||
onButtonPress()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
//
|
||||
// AtkBoostSkillComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 01.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
|
||||
class AtkBoostSkillComponent: GKComponent{
|
||||
|
||||
var skillButtonNode: SkillButtonNode
|
||||
|
||||
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool) {
|
||||
skillButtonNode = SkillButtonNode(iconName: iconName,
|
||||
text: text,
|
||||
isEnabled: isEnabled,
|
||||
position: position,
|
||||
onButtonPress: {
|
||||
var bases: Set<Base> = EntityManager.gameEMInstance.getBasesByTeam(for: .team2)
|
||||
bases.forEach{ base in
|
||||
if(base.unitType == .Defence){
|
||||
base.unitType = .AttackDefence
|
||||
}else {
|
||||
base.unitType = .Attack
|
||||
}
|
||||
}})
|
||||
super.init()
|
||||
}
|
||||
|
||||
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
@ -12,8 +12,8 @@ class ButtonComponent: GKComponent {
|
||||
|
||||
var buttonNode: ButtonNode
|
||||
|
||||
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
|
||||
buttonNode = ButtonNode(iconName: iconName,
|
||||
init(textureName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
|
||||
buttonNode = ButtonNode(textureName: textureName,
|
||||
text: text,
|
||||
isEnabled: isEnabled,
|
||||
position: position,
|
||||
|
@ -24,10 +24,10 @@ class ButtonNode: SKSpriteNode {
|
||||
|
||||
let onButtonPress: () -> ()
|
||||
|
||||
init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
init(textureName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.onButtonPress = onButtonPress
|
||||
self.isEnabled = isEnabled
|
||||
let texture = SKTexture(imageNamed: "yellow_button04")
|
||||
let texture = SKTexture(imageNamed: textureName)
|
||||
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
||||
self.position = position
|
||||
|
||||
@ -39,15 +39,6 @@ class ButtonNode: SKSpriteNode {
|
||||
label.text = text
|
||||
label.name = "label"
|
||||
|
||||
if iconName.isEmpty {
|
||||
label.position = CGPoint(x: 0, y: 0)
|
||||
} else {
|
||||
label.position = CGPoint(x: size.width * 0.25, y: 0)
|
||||
let icon = SKSpriteNode(imageNamed: iconName)
|
||||
icon.position = CGPoint(x: -size.width * 0.25, y: 0)
|
||||
icon.zPosition = 1
|
||||
self.addChild(icon)
|
||||
}
|
||||
self.addChild(label)
|
||||
isUserInteractionEnabled = true
|
||||
}
|
||||
|
@ -1,37 +0,0 @@
|
||||
//
|
||||
// DefBoostSkillComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 01.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
|
||||
class DefBoostSkillComponent: GKComponent{
|
||||
|
||||
var skillButtonNode: SkillButtonNode
|
||||
|
||||
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool) {
|
||||
skillButtonNode = SkillButtonNode(iconName: iconName,
|
||||
text: text,
|
||||
isEnabled: isEnabled,
|
||||
position: position,
|
||||
onButtonPress: {
|
||||
var bases: Set<Base> = EntityManager.gameEMInstance.getBasesByTeam(for: .team2)
|
||||
bases.forEach{ base in
|
||||
if(base.unitType == .Attack){
|
||||
base.unitType = .AttackDefence
|
||||
}else {
|
||||
base.unitType = .Defence
|
||||
}
|
||||
}
|
||||
})
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
@ -12,21 +12,21 @@ import GameKit
|
||||
|
||||
class DefaultBaseComponent: GKComponent {
|
||||
var spriteNode: BaseNode
|
||||
var labelNode : SKLabelNode?
|
||||
var labelNode : SKLabelNode
|
||||
|
||||
init(texture: SKTexture, position: CGPoint) {
|
||||
spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
|
||||
spriteNode.position = position
|
||||
spriteNode.zPosition = 2
|
||||
super.init()
|
||||
labelNode = SKLabelNode(text: "")
|
||||
labelNode?.fontColor = SKColor.black
|
||||
labelNode?.horizontalAlignmentMode = .left
|
||||
labelNode?.verticalAlignmentMode = .center
|
||||
labelNode?.fontName = "AvenirNext-Bold"
|
||||
labelNode?.fontSize = 15
|
||||
labelNode?.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
|
||||
labelNode?.zPosition = spriteNode.zPosition - 1
|
||||
labelNode.fontColor = SKColor.black
|
||||
labelNode.horizontalAlignmentMode = .left
|
||||
labelNode.verticalAlignmentMode = .center
|
||||
labelNode.fontName = "AvenirNext-Bold"
|
||||
labelNode.fontSize = 15
|
||||
labelNode.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
|
||||
labelNode.zPosition = spriteNode.zPosition - 1
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
|
@ -1,27 +0,0 @@
|
||||
//
|
||||
// ModalBackgroundComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 01.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
import SpriteKit
|
||||
|
||||
class ModalBackgroundComponent: GKComponent {
|
||||
let spriteNode: SKSpriteNode
|
||||
|
||||
init(anchorPoint: CGPoint) {
|
||||
let texture = SKTexture(imageNamed:"ModalBackground")
|
||||
spriteNode = SKSpriteNode(texture: texture, size: texture.size())
|
||||
spriteNode.setScale(2)
|
||||
spriteNode.position = anchorPoint
|
||||
spriteNode.zPosition = 3
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
@ -1,45 +0,0 @@
|
||||
//
|
||||
// ModalComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 01.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
import SpriteKit
|
||||
|
||||
class ModalContentComponent: GKComponent{
|
||||
|
||||
var header: SKLabelNode
|
||||
var body: SKLabelNode
|
||||
var footer: SKLabelNode
|
||||
|
||||
init(header: String, body: String, footer: String , anchorPoint: CGPoint) {
|
||||
self.header = SKLabelNode(text: header)
|
||||
self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 125)
|
||||
self.header.fontName = "HelveticaNeue-Bold"
|
||||
self.header.fontSize = 40
|
||||
self.header.zPosition = 4
|
||||
|
||||
self.body = SKLabelNode(text: body)
|
||||
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
|
||||
self.body.numberOfLines = 2
|
||||
self.body.preferredMaxLayoutWidth = 390
|
||||
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
|
||||
self.body.fontName = "HelveticaNeue-Bold"
|
||||
self.body.fontSize = 40
|
||||
self.body.zPosition = 4
|
||||
|
||||
self.footer = SKLabelNode(text: footer)
|
||||
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
|
||||
self.footer.fontName = "HelveticaNeue-Bold"
|
||||
self.footer.fontSize = 40
|
||||
self.footer.zPosition = 4
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
18
GoldWars/GoldWars/Components/SingeClickButtonNode.swift
Normal file
18
GoldWars/GoldWars/Components/SingeClickButtonNode.swift
Normal file
@ -0,0 +1,18 @@
|
||||
//
|
||||
// SkillButtonNode.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Simon Kellner on 18.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
class SingeClickButtonNode: ButtonNode {
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
super.touchesBegan(touches, with: event)
|
||||
self.isEnabled = false
|
||||
}
|
||||
|
||||
}
|
@ -1,76 +0,0 @@
|
||||
//
|
||||
// SkillButtonNode.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Simon Kellner on 18.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
class SkillButtonNode: SKSpriteNode {
|
||||
|
||||
var isEnabled: Bool{
|
||||
didSet{
|
||||
if isEnabled {
|
||||
self.alpha = 1
|
||||
self.childNode(withName: "label")?.alpha = 1
|
||||
} else {
|
||||
self.alpha = 0.3
|
||||
self.childNode(withName: "label")?.alpha = 0.3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let onButtonPress: () -> ()
|
||||
|
||||
init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.onButtonPress = onButtonPress
|
||||
self.isEnabled = isEnabled
|
||||
let texture = SKTexture(imageNamed: "yellow_circle")
|
||||
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
||||
self.position = position
|
||||
|
||||
let label = SKLabelNode(fontNamed: "Courier-Bold")
|
||||
label.fontSize = 30
|
||||
label.fontColor = SKColor.black
|
||||
label.zPosition = 1
|
||||
label.verticalAlignmentMode = .center
|
||||
label.text = text
|
||||
label.name = "label"
|
||||
|
||||
if iconName.isEmpty {
|
||||
label.position = CGPoint(x: 0, y: 0)
|
||||
} else {
|
||||
label.position = CGPoint(x: size.width * 0.5, y: 0)
|
||||
let icon = SKSpriteNode(imageNamed: iconName)
|
||||
icon.position = CGPoint(x: -size.width * 0.5, y: 0)
|
||||
icon.zPosition = 1
|
||||
self.addChild(icon)
|
||||
}
|
||||
self.addChild(label)
|
||||
isUserInteractionEnabled = true
|
||||
}
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
if isEnabled {
|
||||
let action = SKAction.sequence(
|
||||
[
|
||||
SKAction.scale(by: (3/4), duration: 0.3),
|
||||
SKAction.scale(by: (4/3), duration: 0.3),
|
||||
]
|
||||
)
|
||||
|
||||
self.childNode(withName: "label")?.run(action)
|
||||
self.run(action)
|
||||
self.isEnabled = false
|
||||
onButtonPress()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
71
GoldWars/GoldWars/Components/SkillComponent.swift
Normal file
71
GoldWars/GoldWars/Components/SkillComponent.swift
Normal file
@ -0,0 +1,71 @@
|
||||
//
|
||||
// SkillComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Marcel Schwarz on 24.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameKit
|
||||
import GameplayKit
|
||||
|
||||
class SkillComponent: GKComponent {
|
||||
var skillButtonNode: SingeClickButtonNode
|
||||
|
||||
init(textureName: String, text: String, position: CGPoint, isEnabled: Bool, onButtonPress: @escaping () -> ()) {
|
||||
skillButtonNode = SingeClickButtonNode(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class AtkSkillComponent: SkillComponent {
|
||||
|
||||
init() {
|
||||
super.init(textureName: "yellow_circle",
|
||||
text: "Atk",
|
||||
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||
isEnabled: true,
|
||||
onButtonPress: {EntityManager.gameEMInstance.getBasesByTeam(for: .team2).forEach({base in base.hasAttackBoost = true})})
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
||||
class DefSkillComponent: SkillComponent {
|
||||
|
||||
init() {
|
||||
super.init(textureName: "yellow_circle",
|
||||
text: "Def",
|
||||
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.85, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||
isEnabled: true,
|
||||
onButtonPress: {EntityManager.gameEMInstance.getBasesByTeam(for: .team2).forEach({base in base.hasDefenseBoost = true})})
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
||||
class SpySkillComponent: SkillComponent {
|
||||
|
||||
init() {
|
||||
super.init(textureName: "yellow_circle",
|
||||
text: "Spy",
|
||||
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||
isEnabled: true,
|
||||
onButtonPress: { print("Not implemented") }
|
||||
)
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
@ -2,12 +2,13 @@
|
||||
// SliderComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 05.05.20.
|
||||
// Created by Marcel Schwarz on 24.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
|
||||
|
||||
class SliderComponent: GKComponent {
|
||||
|
||||
var sliderNode: SliderNode
|
||||
|
@ -1,34 +0,0 @@
|
||||
//
|
||||
// SpySkillComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 01.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
|
||||
class SpySkillComponent: GKComponent{
|
||||
|
||||
let shapeNode: SKShapeNode
|
||||
let labelNode: SKLabelNode
|
||||
|
||||
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
self.shapeNode = SKShapeNode(circleOfRadius: 30)
|
||||
self.shapeNode.position = anchorPoint
|
||||
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
|
||||
if texture != nil {
|
||||
shapeNode.fillTexture = texture
|
||||
}else {
|
||||
shapeNode.fillColor = SKColor.gray
|
||||
}
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -13,7 +13,8 @@ import GameKit
|
||||
class Base: GKEntity{
|
||||
static var BASE_ID_COUNT: Int = 0
|
||||
var unitCount: Int
|
||||
var unitType: UnitType
|
||||
var hasAttackBoost = false
|
||||
var hasDefenseBoost = false
|
||||
var adjacencyList: Array<Base>
|
||||
var changeOwnership: Bool
|
||||
var ownershipPlayer: GKPlayer?
|
||||
@ -22,7 +23,6 @@ class Base: GKEntity{
|
||||
|
||||
init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
|
||||
self.unitCount = 0
|
||||
self.unitType = .General
|
||||
self.adjacencyList = [Base]()
|
||||
self.changeOwnership = false
|
||||
self.ownershipPlayer = player
|
||||
@ -38,7 +38,7 @@ class Base: GKEntity{
|
||||
self.unitCount = 500
|
||||
}
|
||||
if ownershipPlayer == GKLocalPlayer.local {
|
||||
self.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(unitCount)"
|
||||
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(unitCount)"
|
||||
}
|
||||
|
||||
|
||||
@ -49,8 +49,8 @@ class Base: GKEntity{
|
||||
base.ownershipPlayer = self.ownershipPlayer
|
||||
self.unitCount -= units
|
||||
base.unitCount += units
|
||||
self.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(self.unitCount)"
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(base.unitCount)"
|
||||
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(self.unitCount)"
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
|
||||
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
|
||||
toBase: base.baseID,
|
||||
unitCount: units * playerMoveType.rawValue))
|
||||
|
@ -13,10 +13,10 @@ class Button: GKEntity{
|
||||
let name: String
|
||||
var isEnabled = true
|
||||
|
||||
init(name: String, iconName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
init(name: String, textureName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.name = name
|
||||
super.init()
|
||||
self.addComponent(ButtonComponent(iconName: iconName, text: text, position: position, isEnabled: isEnabled, onButtonPress: onButtonPress))
|
||||
self.addComponent(ButtonComponent(textureName: textureName, text: text, position: position, isEnabled: isEnabled, onButtonPress: onButtonPress))
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
|
@ -32,33 +32,31 @@ class EntityManager {
|
||||
|
||||
func add(_ entity: GKEntity) {
|
||||
entities.insert(entity)
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
scene.addChild(spriteNode)
|
||||
|
||||
if let modalEntitiy = entity as? Modal {
|
||||
scene.addChild(modalEntitiy.background)
|
||||
scene.addChild(modalEntitiy.closeButton)
|
||||
scene.addChild(modalEntitiy.header)
|
||||
scene.addChild(modalEntitiy.body)
|
||||
scene.addChild(modalEntitiy.footer)
|
||||
isModal = true
|
||||
}
|
||||
if let label = entity.component(ofType: DefaultBaseComponent.self)?.labelNode {
|
||||
scene.addChild(label)
|
||||
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self) {
|
||||
scene.addChild(spriteNode.labelNode)
|
||||
scene.addChild(spriteNode.spriteNode)
|
||||
}
|
||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||
scene.addChild(fire)
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||
scene.addChild(spriteNode)
|
||||
}
|
||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||
scene.addChild(modal.header)
|
||||
scene.addChild(modal.body)
|
||||
scene.addChild(modal.footer)
|
||||
isModal = true
|
||||
}
|
||||
if let skillButtonNode = entity.component(ofType: AtkBoostSkillComponent.self)?.skillButtonNode {
|
||||
if let skillButtonNode = entity.component(ofType: AtkSkillComponent.self)?.skillButtonNode {
|
||||
scene.addChild(skillButtonNode)
|
||||
}
|
||||
if let skillButtonNode = entity.component(ofType: DefBoostSkillComponent.self)?.skillButtonNode {
|
||||
if let skillButtonNode = entity.component(ofType: DefSkillComponent.self)?.skillButtonNode {
|
||||
scene.addChild(skillButtonNode)
|
||||
}
|
||||
if let skill = entity.component(ofType: SpySkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
if let skillButtonNode = entity.component(ofType: SpySkillComponent.self)?.skillButtonNode {
|
||||
scene.addChild(skillButtonNode)
|
||||
}
|
||||
if let timer = entity.component(ofType: TimerComponent.self) {
|
||||
scene.addChild(timer.labelNode)
|
||||
@ -78,9 +76,6 @@ class EntityManager {
|
||||
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
|
||||
scene.addChild(labelNode)
|
||||
}
|
||||
if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
|
||||
scene.addChild(cancelBtnNode)
|
||||
}
|
||||
if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
|
||||
scene.addChild(node)
|
||||
}
|
||||
@ -99,15 +94,6 @@ class EntityManager {
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
spriteNode.removeFromParent()
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||
spriteNode.removeFromParent()
|
||||
}
|
||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||
modal.header.removeFromParent()
|
||||
modal.body.removeFromParent()
|
||||
modal.footer.removeFromParent()
|
||||
isModal = false
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
sliderNode.sliderKnob.removeFromParent()
|
||||
sliderNode.sliderLine.removeFromParent()
|
||||
@ -115,9 +101,6 @@ class EntityManager {
|
||||
if let modalButton = entity.component(ofType: ButtonComponent.self) {
|
||||
modalButton.buttonNode.removeFromParent()
|
||||
}
|
||||
if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
|
||||
cancelBtnNode.removeFromParent()
|
||||
}
|
||||
entities.remove(entity)
|
||||
}
|
||||
|
||||
@ -160,9 +143,9 @@ class EntityManager {
|
||||
}
|
||||
if getOwnerBySnapBase != nil {
|
||||
if getOwnerBySnapBase == GKLocalPlayer.local {
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(base.unitCount)"
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
|
||||
}else {
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = ""
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = ""
|
||||
}
|
||||
base.changeOwnership = true
|
||||
base.ownershipPlayer = getOwnerBySnapBase
|
||||
@ -288,4 +271,35 @@ class EntityManager {
|
||||
}
|
||||
return sum
|
||||
}
|
||||
|
||||
func removeModal() {
|
||||
entities.forEach({entity in
|
||||
if let modal = entity as? Modal {
|
||||
modal.background.removeFromParent()
|
||||
modal.closeButton.removeFromParent()
|
||||
modal.header.removeFromParent()
|
||||
modal.body.removeFromParent()
|
||||
modal.footer.removeFromParent()
|
||||
|
||||
if let slider = modal.component(ofType: SliderComponent.self) {
|
||||
slider.sliderNode.removeFromParent()
|
||||
slider.sliderNode.sliderKnob.removeFromParent()
|
||||
slider.sliderNode.sliderLine.removeFromParent()
|
||||
}
|
||||
|
||||
if let button = modal.component(ofType: ButtonComponent.self) {
|
||||
button.buttonNode.removeFromParent()
|
||||
}
|
||||
self.remove(modal)
|
||||
|
||||
for child in scene.children {
|
||||
if(child.name != "fire"){
|
||||
child.alpha = 1
|
||||
}
|
||||
}
|
||||
|
||||
isModal = false
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -12,18 +12,12 @@ class HUD: GKEntity {
|
||||
|
||||
init(size: CGSize) {
|
||||
super.init()
|
||||
addComponent(SpySkillComponent(text: "Spy",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.75, y: size.height * 0.1)))
|
||||
|
||||
addComponent(DefSkillComponent())
|
||||
addComponent(AtkSkillComponent())
|
||||
addComponent(SpySkillComponent())
|
||||
|
||||
addComponent(AtkBoostSkillComponent(iconName: "", text: "Atk", position: CGPoint(x: size.width * 0.85, y: size.height * 0.1), isEnabled: true))
|
||||
|
||||
|
||||
addComponent(DefBoostSkillComponent(iconName: "", text: "Def", position: CGPoint(x: size.width * 0.95, y: size.height * 0.1), isEnabled: true))
|
||||
|
||||
addComponent(TimerComponent(text: "",
|
||||
anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
|
||||
addComponent(TimerComponent(text: "", anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
|
||||
|
||||
addComponent(PlayerInfoComponent(size: size))
|
||||
|
||||
|
@ -8,32 +8,79 @@
|
||||
|
||||
import GameplayKit
|
||||
|
||||
enum ModalType: String{
|
||||
case BaseDetails
|
||||
case BaseAttack
|
||||
}
|
||||
|
||||
class Modal: GKEntity{
|
||||
|
||||
var entityManager = EntityManager.gameEMInstance
|
||||
var unitCount: Int
|
||||
var background: SKSpriteNode
|
||||
var closeButton: ButtonNode
|
||||
var header: SKLabelNode
|
||||
var body: SKLabelNode
|
||||
var footer: SKLabelNode
|
||||
|
||||
|
||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint, collisionBase: Base?) {
|
||||
unitCount = base.unitCount
|
||||
super.init()
|
||||
|
||||
let texture = SKTexture(imageNamed:"ModalBackground")
|
||||
background = SKSpriteNode(texture: texture, size: texture.size())
|
||||
background.setScale(2)
|
||||
background.position = anchorPoint
|
||||
background.zPosition = 3
|
||||
|
||||
closeButton = ButtonNode(textureName: "yellow_cross", text: "", isEnabled: true, position: CGPoint(x: anchorPoint.x + 160, y: anchorPoint.y + 140), onButtonPress: {
|
||||
EntityManager.gameEMInstance.removeModal()
|
||||
})
|
||||
closeButton.size = CGSize(width: 30, height: 30)
|
||||
closeButton.zPosition = 4
|
||||
|
||||
|
||||
switch modaltype {
|
||||
case .BaseDetails:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
|
||||
addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
|
||||
self.removeModalEntities(gameScene: gameScene)
|
||||
header = SKLabelNode(text: "Information")
|
||||
body = SKLabelNode(text: "Diese Basis enthält \(base.unitCount) Einheiten")
|
||||
footer = SKLabelNode()
|
||||
case .BaseAttack:
|
||||
header = SKLabelNode(text: "Angriff")
|
||||
body = SKLabelNode(text: "Schicke \(unitCount / 2) Einheiten")
|
||||
footer = SKLabelNode()
|
||||
}
|
||||
|
||||
self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 125)
|
||||
self.header.fontName = "HelveticaNeue-Bold"
|
||||
self.header.fontSize = 40
|
||||
self.header.zPosition = 4
|
||||
|
||||
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
|
||||
self.body.numberOfLines = 2
|
||||
self.body.preferredMaxLayoutWidth = 390
|
||||
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
|
||||
self.body.fontName = "HelveticaNeue-Bold"
|
||||
self.body.fontSize = 40
|
||||
self.body.zPosition = 4
|
||||
|
||||
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
|
||||
self.footer.fontName = "HelveticaNeue-Bold"
|
||||
self.footer.fontSize = 40
|
||||
self.footer.zPosition = 4
|
||||
|
||||
super.init()
|
||||
|
||||
switch modaltype{
|
||||
case .BaseDetails:
|
||||
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
|
||||
EntityManager.gameEMInstance.removeModal()
|
||||
}))
|
||||
case .BaseAttack:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
|
||||
addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
|
||||
footer: "", anchorPoint: anchorPoint))
|
||||
addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
|
||||
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
|
||||
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, gameScene: gameScene, collisionBase: collisionBase)
|
||||
self.removeModalEntities(gameScene: gameScene)
|
||||
}))
|
||||
addComponent(CancelBtnComponent(iconName: "", text: "", position: CGPoint(x: anchorPoint.x + 160, y: anchorPoint.y + 140), isEnabled: true, onButtonPress: {
|
||||
self.removeModalEntities(gameScene: gameScene)
|
||||
EntityManager.gameEMInstance.removeModal()
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,4 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
enum ModalType: String{
|
||||
case BaseDetails
|
||||
case BaseAttack
|
||||
}
|
||||
|
||||
|
@ -1,14 +0,0 @@
|
||||
//
|
||||
// Units.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Chauntalle Schüle on 20.04.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
enum UnitType{
|
||||
case General
|
||||
case Defence
|
||||
case Attack
|
||||
case AttackDefence
|
||||
}
|
@ -118,7 +118,11 @@ class GameScene: SKScene{
|
||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||
base: currentDraggedBase!,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||
gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
|
||||
gameScene: self,
|
||||
currentDraggedBase: currentDraggedBase,
|
||||
touchLocation: touchLocation,
|
||||
collisionBase: collisionBase)
|
||||
)
|
||||
GameScene.sendUnits = CGFloat(currentDraggedBase!.unitCount / 2)
|
||||
}
|
||||
}
|
||||
@ -127,7 +131,7 @@ class GameScene: SKScene{
|
||||
|
||||
func checkSlider(){
|
||||
for e in entityManager.entities{
|
||||
if let body = e.component(ofType: ModalContentComponent.self)?.body{
|
||||
if let modal = e as? Modal {
|
||||
GameScene.sendUnits = ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)
|
||||
|
||||
//TODO: refactor this quick and dirty fix
|
||||
@ -136,7 +140,7 @@ class GameScene: SKScene{
|
||||
} else if Int(GameScene.sendUnits) == currentDraggedBase?.unitCount {
|
||||
GameScene.sendUnits -= 1
|
||||
}
|
||||
body.text = "Schicke \(GameScene.sendUnits) Einheiten "
|
||||
modal.body.text = "Schicke \(GameScene.sendUnits) Einheiten "
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -157,7 +161,7 @@ class GameScene: SKScene{
|
||||
func moveFireAndBase(base: Base, touchLocation: CGPoint){
|
||||
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
|
||||
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.position = CGPoint(x:touchLocation.x + 30, y: touchLocation.y - 50)
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.position = CGPoint(x:touchLocation.x + 30, y: touchLocation.y - 50)
|
||||
}
|
||||
|
||||
func showNearestBases(base: Base){
|
||||
|
@ -18,7 +18,7 @@ class MenuScene: SKScene {
|
||||
let midX = self.size.width / 2
|
||||
let midY = self.size.height / 2
|
||||
entityManager.add(Button(name: "startGameButton",
|
||||
iconName: "",
|
||||
textureName: "yellow_button04",
|
||||
text: "Start Game",
|
||||
position: CGPoint(x: midX, y: midY),
|
||||
onButtonPress: {
|
||||
@ -30,7 +30,7 @@ class MenuScene: SKScene {
|
||||
}
|
||||
}))
|
||||
entityManager.add(Button(name: "settingsButton",
|
||||
iconName: "",
|
||||
textureName: "yellow_button04",
|
||||
text: "Settings",
|
||||
position: CGPoint(x: midX, y: midY - 80 ),
|
||||
onButtonPress: {
|
||||
|
@ -18,7 +18,7 @@ class SettingsScene: SKScene {
|
||||
let positionY = self.size.height * 0.05
|
||||
print("SceneDidLoad Setting")
|
||||
entityManager.add(Button(name: "backToMenuScene",
|
||||
iconName: "",
|
||||
textureName: "yellow_button04",
|
||||
text: "Back",
|
||||
position: CGPoint(x: positionX, y: positionY),
|
||||
onButtonPress: {
|
||||
@ -26,7 +26,7 @@ class SettingsScene: SKScene {
|
||||
self.loadScene(scene: scene)
|
||||
}))
|
||||
entityManager.add(Button(name: "StopMenuMusic",
|
||||
iconName: "",
|
||||
textureName: "yellow_button04",
|
||||
text: "ON/OFF",
|
||||
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
|
||||
onButtonPress: {
|
||||
@ -39,7 +39,7 @@ class SettingsScene: SKScene {
|
||||
}
|
||||
}))
|
||||
entityManager.add(Button(name: "StopMovingBackground",
|
||||
iconName: "",
|
||||
textureName: "",
|
||||
text: "MOVE/STOP",
|
||||
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
|
||||
onButtonPress: {
|
||||
|
Loading…
Reference in New Issue
Block a user