add method getBaseByPlayer and getBasesByPlayer, format code and import GameKit
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@ -8,46 +8,47 @@
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import SpriteKit
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import GameplayKit
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import GameKit
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class EntityManager {
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var entities = Set<GKEntity>()
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let scene: SKScene
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var isModal: Bool
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var isModal: Bool
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init(scene: SKScene) {
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self.scene = scene
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isModal = false
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isModal = false
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}
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func add(_ entity: GKEntity) {
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entities.insert(entity)
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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scene.addChild(spriteNode)
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}
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if let fire = entity.component(ofType: TeamComponent.self)?.fire{
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scene.addChild(fire)
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}
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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scene.addChild(spriteNode)
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}
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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scene.addChild(modal.header)
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scene.addChild(modal.body)
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scene.addChild(modal.footer)
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}
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if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.labelNode)
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}
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if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.labelNode)
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}
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if let skill = entity.component(ofType: SpySkillComponent.self) {
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.labelNode)
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}
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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scene.addChild(spriteNode)
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}
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if let fire = entity.component(ofType: TeamComponent.self)?.fire{
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scene.addChild(fire)
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}
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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scene.addChild(spriteNode)
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}
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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scene.addChild(modal.header)
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scene.addChild(modal.body)
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scene.addChild(modal.footer)
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}
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if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.labelNode)
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}
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if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.labelNode)
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}
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if let skill = entity.component(ofType: SpySkillComponent.self) {
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.labelNode)
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}
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if let timer = entity.component(ofType: TimerComponent.self) {
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scene.addChild(timer.labelNode)
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}
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@ -60,10 +61,10 @@ class EntityManager {
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scene.addChild(node)
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}
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}
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if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
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scene.addChild(sliderNode.sliderKnob)
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scene.addChild(sliderNode.sliderLine)
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}
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if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
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scene.addChild(sliderNode.sliderKnob)
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scene.addChild(sliderNode.sliderLine)
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}
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if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
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scene.addChild(labelNode)
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}
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@ -73,18 +74,18 @@ class EntityManager {
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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spriteNode.removeFromParent()
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}
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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spriteNode.removeFromParent()
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}
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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modal.header.removeFromParent()
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modal.body.removeFromParent()
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modal.footer.removeFromParent()
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}
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if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
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sliderNode.sliderKnob.removeFromParent()
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sliderNode.sliderLine.removeFromParent()
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}
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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spriteNode.removeFromParent()
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}
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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modal.header.removeFromParent()
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modal.body.removeFromParent()
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modal.footer.removeFromParent()
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}
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if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
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sliderNode.sliderKnob.removeFromParent()
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sliderNode.sliderLine.removeFromParent()
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}
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if let modalButton = entity.component(ofType: ButtonComponent.self) {
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modalButton.buttonNode.removeFromParent()
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isModal = false
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@ -92,55 +93,77 @@ class EntityManager {
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entities.remove(entity)
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}
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func update(_ entities: [GKEntity]){
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for entity in entities {
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self.entities.update(with: entity)
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let base = (entity as! Base)
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func update(_ entities: [GKEntity]){
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for entity in entities {
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self.entities.update(with: entity)
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let base = (entity as! Base)
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if base.changeOwnerShip {
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base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
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base.changeOwnerShip = false
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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}
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}
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if base.changeOwnership {
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base.addComponent(TeamComponent(
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team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
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player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
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position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
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)
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)
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base.changeOwnership = false
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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}
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}
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}
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func getBaseByTeam(for team: Team) -> GKEntity? {
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for entity in entities {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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let _ = entity.component(ofType: DefaultBaseComponent.self) {
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}
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func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
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for entity in entities {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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let _ = entity.component(ofType: DefaultBaseComponent.self) {
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if teamComponent.player == player {
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return entity
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}
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}
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}
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return nil
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}
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func getBaseByTeam(for team: Team) -> GKEntity? {
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for entity in entities {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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let _ = entity.component(ofType: DefaultBaseComponent.self) {
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if teamComponent.team == team {
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return entity
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}
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}
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}
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return nil
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}
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}
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}
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return nil
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}
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func getBasesByTeam(for team: Team) -> Set<Base> {
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
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}
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func getTeamByBase(base: Base) -> Team? {
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for entity in entities {
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if entity is Base && entity == base{
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for component in entity.components{
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if component is TeamComponent {
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return entity.component(ofType: TeamComponent.self)!.team
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}
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}
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}
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}
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return nil
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}
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func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
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}
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func getTeamByBase(base: Base) -> Team? {
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for entity in entities {
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if entity is Base && entity == base{
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for component in entity.components{
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if component is TeamComponent {
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return entity.component(ofType: TeamComponent.self)!.team
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}
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}
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}
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}
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return nil
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}
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func getBackground() -> GKEntity? {
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return entities.filter{$0 is Background}[0]
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}
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func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
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return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
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}
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func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
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return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
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}
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func getButtonByName(buttonName:String) -> Button {
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return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
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