add method getBaseByPlayer and getBasesByPlayer, format code and import GameKit
This commit is contained in:
parent
c53ab5f857
commit
23248876ba
@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
import SpriteKit
|
import SpriteKit
|
||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
import GameKit
|
||||||
|
|
||||||
class EntityManager {
|
class EntityManager {
|
||||||
|
|
||||||
@ -97,14 +98,32 @@ class EntityManager {
|
|||||||
self.entities.update(with: entity)
|
self.entities.update(with: entity)
|
||||||
let base = (entity as! Base)
|
let base = (entity as! Base)
|
||||||
|
|
||||||
if base.changeOwnerShip {
|
if base.changeOwnership {
|
||||||
base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
|
base.addComponent(TeamComponent(
|
||||||
base.changeOwnerShip = false
|
team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
|
||||||
|
player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
|
||||||
|
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
||||||
|
)
|
||||||
|
)
|
||||||
|
base.changeOwnership = false
|
||||||
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
|
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
|
||||||
|
for entity in entities {
|
||||||
|
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
||||||
|
let _ = entity.component(ofType: DefaultBaseComponent.self) {
|
||||||
|
if teamComponent.player == player {
|
||||||
|
return entity
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
func getBaseByTeam(for team: Team) -> GKEntity? {
|
func getBaseByTeam(for team: Team) -> GKEntity? {
|
||||||
for entity in entities {
|
for entity in entities {
|
||||||
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
||||||
@ -121,6 +140,10 @@ class EntityManager {
|
|||||||
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
|
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
|
||||||
|
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
|
||||||
|
}
|
||||||
|
|
||||||
func getTeamByBase(base: Base) -> Team? {
|
func getTeamByBase(base: Base) -> Team? {
|
||||||
for entity in entities {
|
for entity in entities {
|
||||||
if entity is Base && entity == base{
|
if entity is Base && entity == base{
|
||||||
|
Loading…
Reference in New Issue
Block a user