add player to init method
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@ -17,7 +17,7 @@ class Base: GKEntity {
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var changeOwnership: Bool
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var changeOwnership: Bool
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var ownershipPlayer: GKPlayer?
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var ownershipPlayer: GKPlayer?
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init(position: CGPoint, team: Team! = nil) {
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init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
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self.unitCount = 0
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self.unitCount = 0
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self.adjacencyList = [Base]()
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self.adjacencyList = [Base]()
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self.changeOwnership = false
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self.changeOwnership = false
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