Solve Mergeconflicts
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@ -12,7 +12,7 @@ class Modal: GKEntity{
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var unitCount:Int
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager, gameScene: SKScene) {
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: SKScene) {
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unitCount = base.unitCount
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super.init()
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switch modaltype{
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@ -20,7 +20,7 @@ class Modal: GKEntity{
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
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addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
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self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
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self.removeModalEntities(gameScene: gameScene)
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}))
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case .BaseAttack:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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@ -28,7 +28,7 @@ class Modal: GKEntity{
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addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
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footer: "", anchorPoint: anchorPoint))
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addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
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self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
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self.removeModalEntities(gameScene: gameScene)
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}))
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}
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}
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@ -37,10 +37,10 @@ class Modal: GKEntity{
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fatalError("init(coder:) has not been implemented")
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}
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func removeModalEntities(entityManager: EntityManager, gameScene: SKScene){
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for entity in entityManager.entities {
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if entityManager.isModal && entity.isMember(of: Modal.self) {
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entityManager.remove(entity)
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func removeModalEntities(gameScene: SKScene){
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for entity in EntityManager.sharedInstance.entities {
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if EntityManager.sharedInstance.isModal && entity.isMember(of: Modal.self) {
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EntityManager.sharedInstance.remove(entity)
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}
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for child in gameScene.children {
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if(child.name != "fire"){
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@ -56,7 +56,7 @@ class RoundCalculatorServie {
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playerMovesByBase.removeValue(forKey: playerName)
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}
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for (playerName, playerMove) in playerMovesByBase {
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for (_, playerMove) in playerMovesByBase {
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for var base in currentSnapshotModel! {
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if base.baseId == playerMove.fromBase {
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base.unitCount -= playerMove.unitCount
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@ -24,8 +24,8 @@ class GameScene: SKScene{
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}
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func initMap() {
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MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
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DataService.sharedInstance.safeSnapshot(snapshotModel: entityManager.getSnapshotModel())
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MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap(playerCount: 2)
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DataService.sharedInstance.safeSnapshot(snapshotModel: EntityManager.sharedInstance.getSnapshotModel())
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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@ -48,14 +48,13 @@ class GameScene: SKScene{
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: EntityManager.sharedInstance, gameScene: self))
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EntityManager.sharedInstance.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
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gameScene: self))
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EntityManager.sharedInstance.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, playerMoveType: PlayerMoveType.AtkMove, units: 100))!)
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}else {
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: entityManager, gameScene: self))
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entityManager.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base,playerMoveType: PlayerMoveType.TxnMove, units: -100))!)
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), gameScene: self))
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EntityManager.sharedInstance.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base,playerMoveType: PlayerMoveType.TxnMove, units: -100))!)
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}
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}
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@ -76,7 +75,7 @@ class GameScene: SKScene{
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: EntityManager.sharedInstance, gameScene: self))
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gameScene: self))
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}
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}
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}
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