Merge branch '25-protokoll-fur-map-interaktion' into 'development'
Align test map to MapProtocol Closes #25 See merge request marcel.schwarz/software-projekt-2!36
This commit is contained in:
commit
1cf0704af0
@ -35,8 +35,9 @@
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9EA3ABEF245C834B006BC61D /* ModalContentComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EA3ABEE245C834B006BC61D /* ModalContentComponent.swift */; };
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9EC86B9F245C88A300796EF3 /* Modal.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EC86B9E245C88A300796EF3 /* Modal.swift */; };
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9EC86BA6245C8AD000796EF3 /* ModalType.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EC86BA5245C8AD000796EF3 /* ModalType.swift */; };
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AB1D759C245DD18100671525 /* MapProtocoll.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB1D759A245DD18100671525 /* MapProtocoll.swift */; };
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AB1D759C245DD18100671525 /* MapProtocol.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB1D759A245DD18100671525 /* MapProtocol.swift */; };
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AB1D759D245DD18100671525 /* TwoPlayerDefaultTestMap.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB1D759B245DD18100671525 /* TwoPlayerDefaultTestMap.swift */; };
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AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB1D759F245DEC0500671525 /* MapFactory.swift */; };
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABA03D9F244BD54F00A66916 /* Base.swift */; };
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/* End PBXBuildFile section */
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@ -93,8 +94,9 @@
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9EC86B9E245C88A300796EF3 /* Modal.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Modal.swift; sourceTree = "<group>"; };
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9EC86BA5245C8AD000796EF3 /* ModalType.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ModalType.swift; sourceTree = "<group>"; };
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9ECD3699245C91F7008DEEBD /* GoldWars.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; path = GoldWars.entitlements; sourceTree = "<group>"; };
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AB1D759A245DD18100671525 /* MapProtocoll.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = MapProtocoll.swift; sourceTree = "<group>"; };
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AB1D759A245DD18100671525 /* MapProtocol.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = MapProtocol.swift; sourceTree = "<group>"; };
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AB1D759B245DD18100671525 /* TwoPlayerDefaultTestMap.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = TwoPlayerDefaultTestMap.swift; sourceTree = "<group>"; };
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AB1D759F245DEC0500671525 /* MapFactory.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MapFactory.swift; sourceTree = "<group>"; };
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ABA03D9F244BD54F00A66916 /* Base.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Base.swift; sourceTree = "<group>"; };
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/* End PBXFileReference section */
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@ -258,7 +260,8 @@
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AB1D759E245DD2EA00671525 /* Map */ = {
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isa = PBXGroup;
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children = (
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AB1D759A245DD18100671525 /* MapProtocoll.swift */,
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AB1D759A245DD18100671525 /* MapProtocol.swift */,
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AB1D759F245DEC0500671525 /* MapFactory.swift */,
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AB1D759B245DD18100671525 /* TwoPlayerDefaultTestMap.swift */,
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);
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path = Map;
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@ -413,7 +416,8 @@
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9EA3ABE9245C6DAA006BC61D /* DefaultBaseComponent.swift in Sources */,
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9EA3ABED245C8143006BC61D /* ModalBackgroundComponent.swift in Sources */,
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3EBD242C245D8044003CECE7 /* GameCenterHelper.swift in Sources */,
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AB1D759C245DD18100671525 /* MapProtocoll.swift in Sources */,
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AB1D759C245DD18100671525 /* MapProtocol.swift in Sources */,
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AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */,
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AB1D759D245DD18100671525 /* TwoPlayerDefaultTestMap.swift in Sources */,
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
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110360DB244B101A008610AF /* GameViewController.swift in Sources */,
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@ -9,21 +9,27 @@
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import SpriteKit
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import GameplayKit
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class Base : GKEntity{
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var unitCount:Int
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init(textureName:String, team: Team?,position: CGPoint ) {
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self.unitCount = 0
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class Base : GKEntity {
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var unitCount: Int
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var adjacencyList: Array<Base>
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init(position: CGPoint, team: Team! = nil) {
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self.unitCount = 0
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self.adjacencyList = [Base]()
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super.init()
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: textureName), position: position))
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if(team != nil){
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addComponent(TeamComponent(team: team!, position: position))
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
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if(team != nil){
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addComponent(TeamComponent(team: team!, position: position))
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self.unitCount = 100
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}
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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36
GoldWars/GoldWars/Map/MapFactory.swift
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36
GoldWars/GoldWars/Map/MapFactory.swift
Normal file
@ -0,0 +1,36 @@
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//
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// MapFactory.swift
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// GoldWars
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//
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// Created by Marcel Schwarz on 02.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import SpriteKit
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class MapFactory {
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var twoPlayerMaps: [MapProtocol]!
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var threePlayerMaps: [MapProtocol]!
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var fourPlayerMaps: [MapProtocol]!
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init(scene: SKScene, entityManager: EntityManager) {
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self.twoPlayerMaps = [
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TwoPlayerDefaultTestMap(scene: scene, entityManager: entityManager)
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]
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self.threePlayerMaps = [MapProtocol]()
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self.fourPlayerMaps = [MapProtocol]()
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}
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func loadMap(playerCount: Int) {
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if playerCount == 2 {
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twoPlayerMaps.randomElement()?.load()
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} else if playerCount == 3 {
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threePlayerMaps.randomElement()?.load()
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} else {
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fourPlayerMaps.randomElement()?.load()
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}
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}
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}
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20
GoldWars/GoldWars/Map/MapProtocol.swift
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20
GoldWars/GoldWars/Map/MapProtocol.swift
Normal file
@ -0,0 +1,20 @@
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//
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// MapProtocoll.swift
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// GoldWars
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//
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// Created by Marcel Schwarz on 02.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import SpriteKit
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protocol MapProtocol {
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var size: CGSize! {get set}
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var entityManager: EntityManager! {get set}
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init(scene: SKScene, entityManager: EntityManager)
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func load()
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}
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@ -1,15 +0,0 @@
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//
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// MapProtocoll.swift
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// GoldWars
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//
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// Created by Marcel Schwarz on 02.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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protocol MapProtocoll {
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func adjacent(base: Base) -> Array<Base>
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}
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@ -7,13 +7,75 @@
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//
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import Foundation
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import SpriteKit
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class TwoPlayerDefaultTestMap: MapProtocoll {
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class TwoPlayerDefaultTestMap: MapProtocol {
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func adjacent(base: Base) -> Array<Base> {
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return Array()
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var entityManager: EntityManager!
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var size: CGSize!
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required init(scene: SKScene, entityManager: EntityManager) {
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self.entityManager = entityManager;
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self.size = scene.size
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}
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func load() {
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// Create Bases
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let basePlayerOne = Base(
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
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team: .team1
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)
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let column1 = [
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Base(position: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.25)),
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Base(position: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.5)),
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Base(position: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.75))
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]
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let column2 = [
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Base(position: CGPoint(x: self.size.width * 0.5, y: self.size.height * 0.333)),
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Base(position: CGPoint(x: self.size.width * 0.5, y: self.size.height * 0.666))
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]
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let column3 = [
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Base(position: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.25)),
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Base(position: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.5)),
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Base(position: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.75))
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]
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let basePlayerTwo = Base(
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
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team: .team2
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)
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// Create adjacency Mapping
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basePlayerOne.adjacencyList.append(contentsOf: column1)
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column1.forEach({currBase in
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currBase.adjacencyList.append(contentsOf: column2)
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currBase.adjacencyList.append(basePlayerOne)
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})
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column2.forEach({currBase in
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currBase.adjacencyList.append(contentsOf: column3)
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currBase.adjacencyList.append(contentsOf: column1)
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})
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column3.forEach({currBase in
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currBase.adjacencyList.append(basePlayerTwo)
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currBase.adjacencyList.append(contentsOf: column3)
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})
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basePlayerTwo.adjacencyList.append(contentsOf: column3)
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// Register bases with the EntityManager
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entityManager.add(basePlayerOne)
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column1.forEach({base in entityManager.add(base)})
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column2.forEach({base in entityManager.add(base)})
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column3.forEach({base in entityManager.add(base)})
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entityManager.add(basePlayerTwo)
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}
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}
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@ -10,140 +10,81 @@ import SpriteKit
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import GameplayKit
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class GameScene: SKScene{
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var entityManager: EntityManager!
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override func sceneDidLoad() {
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entityManager = EntityManager(scene: self)
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entityManager.add(Base(textureName: "Base",
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team: .team1 ,
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2)))
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entityManager.add(Base(textureName: "Base",
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team: .team2 ,
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2)))
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entityManager.add(HUD(size: self.size))
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initMap()
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createBackground()
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}
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func createBackground() {
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for i in 0...2 {
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let sky = SKSpriteNode(imageNamed: "SkyBackground")
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sky.name = "clouds"
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sky.zPosition = -1
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sky.size = CGSize(width: (self.scene?.size.width)!, height: (self.scene?.size.height)!)
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sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (self.frame.size.height / 2))
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self.addChild(sky)
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}
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}
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// TODO: Issue #24 create Map generation Service
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func initMap() {
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createVirginBases()
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}
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func createVirginBases() {
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for i in 0...7 {
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let base:Base
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var position = CGPoint(x: 0, y: 0)
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switch i {
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case 0...2:
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let width = self.size.width * 0.25
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if i == 0 {
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position = CGPoint(x: width, y: self.size.height * 0.25)
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}
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if i == 1 {
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position = CGPoint(x: width, y: self.size.height * 0.5)
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}
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if i == 2{
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position = CGPoint(x: width, y: self.size.height * 0.75)
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}
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case 3...4:
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let width = self.size.width * 0.5
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if i == 3{
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position = CGPoint(x: width, y: self.size.height * 0.333)
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}
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if i == 4{
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position = CGPoint(x: width, y: self.size.height * 0.666)
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}
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case 5...7:
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let width = self.size.width * 0.75
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if i == 5{
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position = CGPoint(x: width, y: self.size.height * 0.25)
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}
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if i == 6{
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position = CGPoint(x: width, y: self.size.height * 0.5)
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}
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if i == 7{
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position = CGPoint(x: width, y: self.size.height * 0.75)
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}
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default:
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break
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}
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base = Base(textureName: "Base", team: nil, position: position)
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entityManager.add(base)
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}
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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guard let touch = touches.first else {
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return
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}
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let touchLocation = touch.location(in: self)
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for entity in entityManager.entities {
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let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
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if entityManager.isModal && entity.isMember(of: Modal.self) {
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entityManager.remove(entity)
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for child in self.children {
|
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if(child.name != "fire"){
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child.alpha = 1
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}
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||||
}
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}
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||||
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if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
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spriteNode?.touchesBegan(touches, with: event)
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if !entityManager.isModal {
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 0.3
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}
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||||
}
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entityManager.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
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||||
}
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||||
}
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||||
}
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}
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|
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override func update(_ currentTime: TimeInterval) {
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self.enumerateChildNodes(withName: "clouds", using: ({
|
||||
(node, error) in
|
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node.position.x -= 2
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||||
if node.position.x < -(self.scene?.size.width)! {
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||||
node.position.x += (self.scene?.size.width)! * 3
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||||
}
|
||||
}))
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||||
}
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||||
|
||||
var entityManager: EntityManager!
|
||||
|
||||
override func sceneDidLoad() {
|
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entityManager = EntityManager(scene: self)
|
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entityManager.add(HUD(size: self.size))
|
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initMap()
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createBackground()
|
||||
|
||||
}
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|
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func createBackground() {
|
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for i in 0...2 {
|
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let sky = SKSpriteNode(imageNamed: "SkyBackground")
|
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sky.name = "clouds"
|
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sky.zPosition = -1
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sky.size = CGSize(width: (self.scene?.size.width)!, height: (self.scene?.size.height)!)
|
||||
sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (self.frame.size.height / 2))
|
||||
|
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self.addChild(sky)
|
||||
}
|
||||
}
|
||||
|
||||
func initMap() {
|
||||
MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
|
||||
}
|
||||
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
guard let touch = touches.first else {
|
||||
return
|
||||
}
|
||||
|
||||
let touchLocation = touch.location(in: self)
|
||||
|
||||
for entity in entityManager.entities {
|
||||
|
||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
|
||||
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
||||
entityManager.remove(entity)
|
||||
for child in self.children {
|
||||
if(child.name != "fire"){
|
||||
child.alpha = 1
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
||||
spriteNode?.touchesBegan(touches, with: event)
|
||||
if !entityManager.isModal {
|
||||
for child in self.children {
|
||||
if(child.name != "fire"){
|
||||
child.alpha = 0.3
|
||||
}
|
||||
|
||||
}
|
||||
entityManager.add(Modal(modaltype: .BaseDetails,
|
||||
base: entity as! Base,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
self.enumerateChildNodes(withName: "clouds", using: ({
|
||||
(node, error) in
|
||||
node.position.x -= 2
|
||||
if node.position.x < -(self.scene?.size.width)! {
|
||||
node.position.x += (self.scene?.size.width)! * 3
|
||||
}
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user