Hide label with unit counts when attacking a base
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e10d57968c
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@ -46,11 +46,13 @@ class Base: GKEntity{
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if base.ownershipPlayer != GKLocalPlayer.local {
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if base.ownershipPlayer != GKLocalPlayer.local {
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base.changeOwnership = true
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base.changeOwnership = true
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}
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}
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base.ownershipPlayer = self.ownershipPlayer
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self.unitCount -= units
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self.unitCount -= units
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base.unitCount += units
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base.unitCount += units
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self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(self.unitCount)"
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self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(self.unitCount)"
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base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
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if base.ownershipPlayer == GKLocalPlayer.local {
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base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
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}
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base.ownershipPlayer = self.ownershipPlayer
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DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
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DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
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toBase: base.baseID,
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toBase: base.baseID,
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unitCount: units * playerMoveType.rawValue)
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unitCount: units * playerMoveType.rawValue)
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