* Impl. combined forces attack
* Minor refactoring * Fixed component updates on updating entities from snapshot * Fixed mapping for incoming player moves
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de5929d070
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@ -48,10 +48,10 @@ class TimerComponent: GKComponent {
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if !MultiplayerNetwork.sharedInstance.isSending {
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(playerMoves: DataService.sharedInstance.localPlayerMoves)
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}
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if !RoundCalculatorServie.sharedInstance.isCalculating
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if !RoundCalculatorService.sharedInstance.isCalculating
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&& DataService.sharedInstance.didReceiveAllData()
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&& MatchmakingHelper.sharedInstance.isServer {
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RoundCalculatorServie.sharedInstance.calculateRound()
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RoundCalculatorService.sharedInstance.calculateRound()
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}
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}
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}
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@ -109,17 +109,17 @@ class EntityManager {
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let base = (entity as! Base)
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if base.changeOwnership {
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if let component = entity.component(ofType: TeamComponent.self) {
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component.player = entities[0].component(ofType: TeamComponent.self)!.player
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component.team = entities[0].component(ofType: TeamComponent.self)!.team
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} else {
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base.addComponent(TeamComponent(
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team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
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player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
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position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
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)
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//FIX-ME: Find a way to update the Component without deleting it upfront
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//TODO: outsource component handling to a generic function
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base.removeComponent(ofType: TeamComponent.self)
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base.addComponent(TeamComponent(
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team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
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player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
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position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
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)
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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)
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if let fire = entity.component(ofType: TeamComponent.self)?.fire{
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scene.addChild(fire)
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}
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base.changeOwnership = false
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}
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@ -131,8 +131,6 @@ class EntityManager {
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for entity in bases{
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let base = entity as! Base
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let snapBase = self.getSnapshotBaseById(baseId: base.baseID, snapshotModel: snapshotModel)
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print("in updateSnap -> Entity \(base)")
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print("in updateSnap -> snapBase \(snapBase)")
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var getOwnerBySnapBase: GKPlayer? = nil
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base.unitCount = snapBase.unitCount
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@ -142,24 +140,19 @@ class EntityManager {
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if getOwnerBySnapBase != nil {
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base.changeOwnership = true
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base.ownershipPlayer = getOwnerBySnapBase
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if let component = entity.component(ofType: TeamComponent.self) {
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component.player = getOwnerBySnapBase!
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component.team = getTeamByPlayer(playerName: snapBase.ownership!)
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} else {
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entity.addComponent(TeamComponent(
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team: getTeamByPlayer(playerName: snapBase.ownership!),
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player: getOwnerBySnapBase!,
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position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
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)
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//FIX-ME: Find a way to update the Component without deleting it upfront
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//TODO: outsource component handling to a generic function
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entity.removeComponent(ofType: TeamComponent.self)
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entity.addComponent(TeamComponent(
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team: getTeamByPlayer(playerName: snapBase.ownership!),
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player: getOwnerBySnapBase!,
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position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
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)
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if let fire = entity.component(ofType: TeamComponent.self)?.fire{
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scene.addChild(fire)
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}
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)
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if let fire = entity.component(ofType: TeamComponent.self)?.fire{
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scene.addChild(fire)
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}
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}
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print("nach updateSnap -> Entity \(base)")
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}
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}
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@ -118,7 +118,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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}
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if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
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print("received data package -> \(snapshotModel)")
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DataService.sharedInstance.snapshotModel = snapshotModel
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EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: snapshotModel)
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}
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@ -12,6 +12,7 @@ import GameKit
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class MultiplayerNetwork{
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static let sharedInstance = MultiplayerNetwork()
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var isSending = false
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func sendData(data: Data) {
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@ -20,25 +21,20 @@ class MultiplayerNetwork{
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do {
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try multiplayerMatch.sendData(toAllPlayers: data, with: .reliable)
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} catch {
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print("Tim war am Werk")
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//TODO: Add logging
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}
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}
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}
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func sendDataToHost(data: Data) {
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let mmHelper = MatchmakingHelper.sharedInstance
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for player in mmHelper.mpMatch!.players {
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print(player.displayName)
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}
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print(DataService.sharedInstance.gameHost!.playerName)
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let hostGKPlayer = MatchmakingHelper.sharedInstance.mpMatch?.players.filter{ $0.displayName == DataService.sharedInstance.gameHost!.playerName}[0]
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if let multiplayerMatch = mmHelper.mpMatch{
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do {
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try multiplayerMatch.send(data, to: [hostGKPlayer!], dataMode: .reliable)
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} catch {
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print("Tim war mal wieder am Werk der Krasse")
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//TODO: Add logging
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}
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}
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}
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@ -59,10 +55,8 @@ class MultiplayerNetwork{
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}
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func sendSnapshotModelToPlayers() {
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print("sending snapshot -> \(DataService.sharedInstance.snapshotModel)")
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let encoder = JSONEncoder()
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let encoded = (try? encoder.encode(DataService.sharedInstance.snapshotModel))!
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print("sending package -> \(encoded)")
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sendData(data: encoded)
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}
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@ -6,93 +6,97 @@
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import GameKit
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import os
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class RoundCalculatorServie {
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static let sharedInstance = RoundCalculatorServie()
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var isCalculating = false
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class RoundCalculatorService {
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static let sharedInstance = RoundCalculatorService()
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static let LOG = OSLog.init(subsystem: "Round Calculator", category: "RoundCalculatorService")
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var allPlayerMoves: [String: [PlayerMove]] = [:]
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var baseSpecificMoves: [Int: [String: PlayerMove]] = [:]
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var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
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var isCalculating = false
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func calculateRound() {
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os_log("Started calculating Round", log: OSLog.default, type: .info)
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let startTime = CFAbsoluteTimeGetCurrent()
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os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
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isCalculating = true
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let currentSnapshotModel = DataService.sharedInstance.snapshotModel
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var currentSnapshotModel = DataService.sharedInstance.snapshotModel
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// TODO: smarter way?
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for entry in DataService.sharedInstance.remotePlayerMoves {
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addPlayerMove(playerName: entry.key, playerMoves: entry.value)
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for playerMove in DataService.sharedInstance.remotePlayerMoves {
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addPlayerMove(playerName: playerMove.key, playerMoves: playerMove.value)
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}
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addPlayerMove(playerName: GKLocalPlayer.local.displayName, playerMoves: DataService.sharedInstance.localPlayerMoves)
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for entry in allPlayerMoves {
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for move in entry.value {
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mapPlayerMoveToAttackedBase(playerName: entry.key, playerMove: move)
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for playerMove in allPlayerMoves {
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for move in playerMove.value {
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mapPlayerMoveToAttackedBase(playerName: playerMove.key, playerMove: move)
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}
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}
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// TODO-END:
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// TODO: Refactor -> O(n*3n^2) to maybe O(n*3n)
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// We might not need to map and iterate over toBase
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// TODO: Refactor to a less complex way
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for (key, value) in baseSpecificMoves {
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let baseId = key
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var playerMovesByBase = value
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let targetBase = currentSnapshotModel?.baseEntites.filter { $0.baseId == baseId }[0]
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let possiblyOwnershipMoves = playerMovesByBase.filter { $0.key == targetBase?.ownership}
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for (playerName, playerMove) in possiblyOwnershipMoves {
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for base in currentSnapshotModel!.baseEntites {
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if base.baseId == playerMove.fromBase {
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base.unitCount -= playerMove.unitCount
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}
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if base.baseId == playerMove.toBase {
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base.unitCount += playerMove.unitCount
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for (playerName, playerMoves) in possiblyOwnershipMoves {
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for playerMove in playerMoves {
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for base in currentSnapshotModel!.baseEntites {
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if base.baseId == playerMove.fromBase {
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base.unitCount -= playerMove.unitCount
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}
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if base.baseId == playerMove.toBase {
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base.unitCount += playerMove.unitCount
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}
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}
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}
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playerMovesByBase.removeValue(forKey: playerName)
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}
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for (_, playerMove) in playerMovesByBase {
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for base in currentSnapshotModel!.baseEntites {
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if base.baseId == playerMove.fromBase {
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base.unitCount -= playerMove.unitCount
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for (_, playerMoves) in playerMovesByBase {
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for playerMove in playerMoves {
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for base in currentSnapshotModel!.baseEntites {
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if base.baseId == playerMove.fromBase {
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base.unitCount -= playerMove.unitCount
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}
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}
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}
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}
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let sorted = playerMovesByBase.sorted { (e1: (key: String, value: PlayerMove), e2: (key: String, value: PlayerMove)) -> Bool in
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e1.value.unitCount > e2.value.unitCount
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var combinePotentionalForces: [String: PlayerMove] = [:]
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for playerMoves in playerMovesByBase {
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combinePotentionalForces[playerMoves.key] = PlayerMove(fromBase: playerMoves.value[0].fromBase, toBase: playerMoves.value[0].toBase, unitCount: 0)
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for move in playerMoves.value {
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combinePotentionalForces[playerMoves.key]!.unitCount += move.unitCount
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}
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}
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var max = sorted[0]
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if sorted.count == 2 {
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let secMax = sorted[1]
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max.value.unitCount -= secMax.value.unitCount
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let sortedPotentionalCombinedForces = combinePotentionalForces.sorted { $0.1.unitCount > $1.1.unitCount }
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var playerMoveWithMaxUnits = sortedPotentionalCombinedForces[0]
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if playerMovesByBase.count >= 2 {
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let playerMoveWithSecMaxUnits = sortedPotentionalCombinedForces[1]
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playerMoveWithMaxUnits.value.unitCount -= playerMoveWithSecMaxUnits.value.unitCount
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}
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for base in currentSnapshotModel!.baseEntites {
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if base.baseId == max.value.toBase {
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base.unitCount += max.value.unitCount
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if max.value.unitCount == 0 {
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if base.baseId == playerMoveWithMaxUnits.value.toBase {
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base.unitCount += playerMoveWithMaxUnits.value.unitCount
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if playerMoveWithMaxUnits.value.unitCount == 0 {
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base.ownership = nil
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} else {
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base.ownership = max.key
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base.ownership = playerMoveWithMaxUnits.key
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}
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}
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}
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}
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}
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baseSpecificMoves.removeValue(forKey: baseId)
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}
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MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
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EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
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let calcTime = CFAbsoluteTimeGetCurrent() - startTime
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os_log("Finished calculating Round in %@", log: OSLog.default, type: .info)
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os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
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}
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func addPlayerMove(playerName: String, playerMoves: [PlayerMove]) {
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@ -101,17 +105,18 @@ class RoundCalculatorServie {
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func mapPlayerMoveToAttackedBase(playerName: String, playerMove: PlayerMove) {
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if self.baseSpecificMoves.keys.contains(playerMove.toBase) {
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var playerMovesForSameBase = self.baseSpecificMoves[playerMove.toBase]!
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if playerMovesForSameBase.keys.contains(playerName) {
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playerMovesForSameBase[playerName] = playerMove
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if (self.baseSpecificMoves[playerMove.toBase]?.keys.contains(playerName))!{
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self.baseSpecificMoves[playerMove.toBase]?[playerName]?.append(playerMove)
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} else {
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self.baseSpecificMoves[playerMove.toBase]?.merge([playerName: [playerMove]]){(current, _) in current}
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}
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} else {
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self.baseSpecificMoves[playerMove.toBase] = [playerName: playerMove]
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self.baseSpecificMoves[playerMove.toBase] = [playerName: [playerMove]]
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}
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}
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func resolvePlayerMove(playerMove: PlayerMove, unitCount: Int, ownership: String?, resolveType: String) {
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//outsource playermoves || tnx, remove, add(with calc)
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//TODO: outsource playermoves
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}
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}
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@ -23,7 +23,7 @@ class SoundManager {
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do {
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audioPlayer = try AVAudioPlayer(contentsOf: backgroundMainMenuAudio!)
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} catch {
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print("Datei nicht gefunden!")
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//TODO: Add logging
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}
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audioPlayer.numberOfLoops = -1
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audioPlayer.prepareToPlay()
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