HUD v1
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GoldWars/GoldWars/Assets.xcassets/HostInfoWrapper.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/HostInfoWrapper.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "HostInfoWrapper.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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BIN
GoldWars/GoldWars/Assets.xcassets/HostInfoWrapper.imageset/HostInfoWrapper.png
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GoldWars/GoldWars/Assets.xcassets/HostInfoWrapper.imageset/HostInfoWrapper.png
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After Width: | Height: | Size: 139 KiB |
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GoldWars/GoldWars/Assets.xcassets/PeerInfoWrapper.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/PeerInfoWrapper.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "PeerInfoWrapper.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/PeerInfoWrapper.imageset/PeerInfoWrapper.png
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GoldWars/GoldWars/Assets.xcassets/PeerInfoWrapper.imageset/PeerInfoWrapper.png
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After Width: | Height: | Size: 144 KiB |
@ -48,6 +48,10 @@ class EntityManager {
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scene.addChild(hudEntitiy.hostUnitsLabel)
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scene.addChild(hudEntitiy.hostUnitsLabel)
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scene.addChild(hudEntitiy.peerLabel)
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scene.addChild(hudEntitiy.peerLabel)
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scene.addChild(hudEntitiy.peerUnitsLabel)
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scene.addChild(hudEntitiy.peerUnitsLabel)
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scene.addChild(hudEntitiy.skillWrapper)
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scene.addChild(hudEntitiy.timerWrapper)
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scene.addChild(hudEntitiy.hostInfoWrapper)
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scene.addChild(hudEntitiy.peerInfoWrapper)
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scene.addChild(hudEntitiy.defSkill)
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scene.addChild(hudEntitiy.defSkill)
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scene.addChild(hudEntitiy.atkSkill)
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scene.addChild(hudEntitiy.atkSkill)
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scene.addChild(hudEntitiy.spySkill)
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scene.addChild(hudEntitiy.spySkill)
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@ -20,6 +20,11 @@ class HUD: GKEntity {
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var host: GKPlayer?
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var host: GKPlayer?
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var peer: GKPlayer?
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var peer: GKPlayer?
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var skillWrapper: SKShapeNode
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var timerWrapper: SKShapeNode
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var hostInfoWrapper: SKSpriteNode
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var peerInfoWrapper: SKSpriteNode
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var spySkill: SingeClickButtonNode
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var spySkill: SingeClickButtonNode
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var defSkill: SingeClickButtonNode
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var defSkill: SingeClickButtonNode
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var atkSkill: SingeClickButtonNode
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var atkSkill: SingeClickButtonNode
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@ -38,32 +43,52 @@ class HUD: GKEntity {
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peerUnitsLabel = SKLabelNode(text: "500")
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peerUnitsLabel = SKLabelNode(text: "500")
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roundTimerLabel = SKLabelNode(text: "")
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roundTimerLabel = SKLabelNode(text: "")
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roundTimerLabel.fontColor = UIColor.black
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roundTimerLabel.fontColor = UIColor.white
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roundTimerLabel.fontSize = CGFloat(45)
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roundTimerLabel.fontSize = CGFloat(45)
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roundTimerLabel.position = CGPoint(x: size.width * 0.5, y: size.height * 0.9)
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roundTimerLabel.position = CGPoint(x: size.width * 0.5, y: size.height * 0.94)
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roundTimerLabel.horizontalAlignmentMode = .center
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roundTimerLabel.horizontalAlignmentMode = .center
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self.roundTimer = RoundTimer()
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self.roundTimer = RoundTimer()
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timerWrapper = SKShapeNode(rectOf: CGSize(width: 200, height: 60), cornerRadius: 6)
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timerWrapper.position = CGPoint(x: size.width / 2, y: size.height - 27)
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timerWrapper.fillColor = SKColor.lightGray
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hostInfoWrapper = SKSpriteNode(imageNamed: "HostInfoWrapper")
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hostInfoWrapper.scale(to: CGSize(width: hostInfoWrapper.frame.width * 0.4, height: hostInfoWrapper.frame.height * 0.4))
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hostInfoWrapper.position = CGPoint(x: hostInfoWrapper.frame.width / 2, y: size.height - hostInfoWrapper.frame.height / 2)
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hostInfoWrapper.alpha = 0.8
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peerInfoWrapper = SKSpriteNode(imageNamed: "PeerInfoWrapper")
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peerInfoWrapper.scale(to: CGSize(width: peerInfoWrapper.frame.width * 0.4 , height: peerInfoWrapper.frame.height * 0.4))
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peerInfoWrapper.position = CGPoint(x: size.width - peerInfoWrapper.frame.width / 2, y: size.height - peerInfoWrapper.frame.height / 2)
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peerInfoWrapper.alpha = 0.7
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skillWrapper = SKShapeNode(circleOfRadius: 150)
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skillWrapper.position = CGPoint(x: size.width, y: 0)
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skillWrapper.fillColor = SKColor(white: 0, alpha: 0)
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skillWrapper.strokeColor = SKColor.darkGray
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spySkill = SingeClickButtonNode(
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spySkill = SingeClickButtonNode(
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textureName: "yellow_circle",
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textureName: "yellow_circle",
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text: "Spy",
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text: "Spy",
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isEnabled: true,
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isEnabled: true,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.86, y: EntityManager.gameEMInstance.scene.size.height * 0.05),
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onButtonPress: { print("Not implemented") }
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onButtonPress: { print("Not implemented") }
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)
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)
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defSkill = SingeClickButtonNode(
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defSkill = SingeClickButtonNode(
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textureName: "yellow_circle",
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textureName: "yellow_circle",
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text: "Def",
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text: "Def",
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isEnabled: true,
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isEnabled: true,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.85, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.9, y: EntityManager.gameEMInstance.scene.size.height * 0.133),
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onButtonPress: {DataService.sharedInstance.localRoundData.hasDefenceBoost = true}
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onButtonPress: {DataService.sharedInstance.localRoundData.hasDefenceBoost = true}
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)
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)
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atkSkill = SingeClickButtonNode(
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atkSkill = SingeClickButtonNode(
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textureName: "yellow_circle",
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textureName: "yellow_circle",
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text: "Atk",
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text: "Atk",
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isEnabled: true,
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isEnabled: true,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.96, y: EntityManager.gameEMInstance.scene.size.height * 0.186),
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onButtonPress: {DataService.sharedInstance.localRoundData.hasAttackBoost = true}
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onButtonPress: {DataService.sharedInstance.localRoundData.hasAttackBoost = true}
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)
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)
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@ -104,6 +129,7 @@ class HUD: GKEntity {
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func setColor(labelNodes: [SKLabelNode]) -> Void {
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func setColor(labelNodes: [SKLabelNode]) -> Void {
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for label in labelNodes {
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for label in labelNodes {
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label.fontColor = SKColor.black
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label.fontColor = SKColor.black
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label.zPosition = 1
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}
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}
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}
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}
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@ -120,6 +146,6 @@ class HUD: GKEntity {
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func finishRound() -> () {
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func finishRound() -> () {
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self.roundTimer.timeLeft = 1;
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self.roundTimer.timeLeft = 1;
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self.roundTimer.roundEnded = "Waiting for other player..."
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self.roundTimer.roundEnded = "Waiting..."
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}
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}
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}
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}
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