modify GameScene Init, add createVirginBases
This commit is contained in:
parent
9a560d2fa0
commit
105a55644f
@ -14,11 +14,24 @@ class GameScene: SKScene {
|
||||
var entities = [GKEntity]()
|
||||
var graphs = [String : GKGraph]()
|
||||
var bases = [Base]()
|
||||
|
||||
var player = [Base]()
|
||||
|
||||
override func sceneDidLoad() {
|
||||
|
||||
|
||||
let maxX = self.size.width
|
||||
let midY = self.size.height / 2
|
||||
|
||||
let basePlayer1 = Base(color: SKColor.red, position: CGPoint(x: maxX * 0.1, y: midY), name: "Player1" )
|
||||
let basePlayer2 = Base(color: SKColor.blue, position: CGPoint(x: maxX * 0.9, y: midY), name: "Player2" )
|
||||
|
||||
self.addChild(basePlayer1)
|
||||
self.addChild(basePlayer2)
|
||||
player.append(basePlayer1)
|
||||
player.append(basePlayer2)
|
||||
createVirginBases()
|
||||
|
||||
// Spawn bases
|
||||
for _ in 1...15 {
|
||||
/*for _ in 1...15 {
|
||||
let color = PlayerColors.colors.randomElement()
|
||||
let xRange = Int(frame.minX + frame.width * 0.07)...Int(frame.maxX - frame.width * 0.07)
|
||||
let yRange = Int(frame.minY + frame.height * 0.07)...Int(frame.maxY - frame.width * 0.07)
|
||||
@ -34,7 +47,61 @@ class GameScene: SKScene {
|
||||
addChild(base.spriteNode)
|
||||
bases.append(base)
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
func createVirginBases() {
|
||||
for i in 0...7 {
|
||||
let base:Base
|
||||
let color = SKColor.green
|
||||
|
||||
var position = CGPoint(x: 0, y: 0)
|
||||
switch i {
|
||||
case 0...2:
|
||||
let width = self.size.width * 0.25
|
||||
|
||||
if i == 0 {
|
||||
position = CGPoint(x: width, y: self.size.height * 0.25)
|
||||
}
|
||||
if i == 1 {
|
||||
position = CGPoint(x: width, y: self.size.height * 0.5)
|
||||
}
|
||||
if i == 2{
|
||||
position = CGPoint(x: width, y: self.size.height * 0.75)
|
||||
}
|
||||
|
||||
case 3...4:
|
||||
let width = self.size.width * 0.5
|
||||
|
||||
if i == 3{
|
||||
position = CGPoint(x: width, y: self.size.height * 0.333)
|
||||
}
|
||||
if i == 4{
|
||||
position = CGPoint(x: width, y: self.size.height * 0.666)
|
||||
}
|
||||
|
||||
case 5...7:
|
||||
let width = self.size.width * 0.75
|
||||
|
||||
if i == 5{
|
||||
position = CGPoint(x: width, y: self.size.height * 0.25)
|
||||
}
|
||||
if i == 6{
|
||||
position = CGPoint(x: width, y: self.size.height * 0.5)
|
||||
}
|
||||
if i == 7{
|
||||
position = CGPoint(x: width, y: self.size.height * 0.75)
|
||||
}
|
||||
|
||||
default:
|
||||
break
|
||||
}
|
||||
|
||||
base = Base(color: color, position: position, name: "Base\(i)")
|
||||
print(base.position)
|
||||
bases.append(base)
|
||||
self.addChild(base)
|
||||
}
|
||||
}
|
||||
|
||||
func touchDown(atPoint pos : CGPoint) {
|
||||
|
Loading…
Reference in New Issue
Block a user