Collect baseSpecificMoves in separate function
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@ -13,8 +13,6 @@ class RoundCalculatorService {
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static let sharedInstance = RoundCalculatorService()
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static let sharedInstance = RoundCalculatorService()
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static let LOG = OSLog.init(subsystem: "Round Calculator", category: "RoundCalculatorService")
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static let LOG = OSLog.init(subsystem: "Round Calculator", category: "RoundCalculatorService")
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var allPlayerMoves: [String: [PlayerMove]] = [:]
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var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
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var entityManager = EntityManager.gameEMInstance
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var entityManager = EntityManager.gameEMInstance
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var isCalculating = false
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var isCalculating = false
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@ -27,21 +25,10 @@ class RoundCalculatorService {
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isCalculating = true
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isCalculating = true
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let currentSnapshotModel = DataService.sharedInstance.snapshotModel
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let currentSnapshotModel = DataService.sharedInstance.snapshotModel
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for playerMove in DataService.sharedInstance.remotePlayerMoves {
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var baseSpecificMoves = collectBaseSpecificMoves()
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addPlayerMove(playerName: playerMove.key, playerMoves: playerMove.value)
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}
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addPlayerMove(playerName: GKLocalPlayer.local.displayName, playerMoves: DataService.sharedInstance.localPlayerMoves)
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for playerMove in allPlayerMoves {
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for move in playerMove.value {
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mapPlayerMoveToAttackedBase(playerName: playerMove.key, playerMove: move)
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}
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}
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// TODO: Refactor to a less complex way
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// TODO: Refactor to a less complex way
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for (key, value) in baseSpecificMoves {
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for (baseId, var playerMovesByBase) in baseSpecificMoves {
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let baseId = key
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var playerMovesByBase = value
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let targetBase = currentSnapshotModel?.baseEntites.filter { $0.baseId == baseId }[0]
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let targetBase = currentSnapshotModel?.baseEntites.filter { $0.baseId == baseId }[0]
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let possiblyOwnershipMoves = playerMovesByBase.filter { $0.key == targetBase?.ownership}
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let possiblyOwnershipMoves = playerMovesByBase.filter { $0.key == targetBase?.ownership}
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@ -110,7 +97,6 @@ class RoundCalculatorService {
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}
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}
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baseSpecificMoves.removeValue(forKey: baseId)
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baseSpecificMoves.removeValue(forKey: baseId)
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}
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}
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allPlayerMoves.removeAll()
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DataService.sharedInstance.localPlayerMoves.removeAll()
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DataService.sharedInstance.localPlayerMoves.removeAll()
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MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
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MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
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DataService.sharedInstance.snapshotModel = currentSnapshotModel
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DataService.sharedInstance.snapshotModel = currentSnapshotModel
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@ -120,20 +106,35 @@ class RoundCalculatorService {
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os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
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os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
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}
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}
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func addPlayerMove(playerName: String, playerMoves: [PlayerMove]) {
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func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
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self.allPlayerMoves[playerName] = playerMoves
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}
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func mapPlayerMoveToAttackedBase(playerName: String, playerMove: PlayerMove) {
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var allPlayerMoves: [String: [PlayerMove]] = [:]
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if self.baseSpecificMoves.keys.contains(playerMove.toBase) {
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if (self.baseSpecificMoves[playerMove.toBase]?.keys.contains(playerName))!{
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// collect moves from remote player
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self.baseSpecificMoves[playerMove.toBase]?[playerName]?.append(playerMove)
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for playerMove in DataService.sharedInstance.remotePlayerMoves {
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} else {
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allPlayerMoves[playerMove.key] = playerMove.value
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self.baseSpecificMoves[playerMove.toBase]?.merge([playerName: [playerMove]]){(current, _) in current}
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}
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} else {
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self.baseSpecificMoves[playerMove.toBase] = [playerName: [playerMove]]
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}
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}
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// collect moves from local player
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allPlayerMoves[GKLocalPlayer.local.displayName] = DataService.sharedInstance.localPlayerMoves
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var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
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for playerMove in allPlayerMoves {
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for move in playerMove.value {
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if baseSpecificMoves.keys.contains(move.toBase) {
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if (baseSpecificMoves[move.toBase]?.keys.contains(playerMove.key))!{
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baseSpecificMoves[move.toBase]?[playerMove.key]?.append(move)
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} else {
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baseSpecificMoves[move.toBase]?.merge([playerMove.key: [move]]){(current, _) in current}
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}
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} else {
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baseSpecificMoves[move.toBase] = [playerMove.key: [move]]
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}
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}
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}
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return baseSpecificMoves
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}
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}
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func resolvePlayerMove(playerMove: PlayerMove, unitCount: Int, ownership: String?, resolveType: String) {
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func resolvePlayerMove(playerMove: PlayerMove, unitCount: Int, ownership: String?, resolveType: String) {
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