init player1 to playerOneBase and player2 to playerTwoBase on init
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@ -25,8 +25,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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// Create Bases
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// Create Bases
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let basePlayerOne = Base(
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let basePlayerOne = Base(
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
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// ToDo: not final version. Better would be something like MatchmakingHelper.spieler1 but does not work yet
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player: MatchmakingHelper.sharedInstance.mpMatch?.players[0],
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player: GKLocalPlayer.local,
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team: .team1
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team: .team1
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)
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)
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@ -49,6 +48,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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let basePlayerTwo = Base(
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let basePlayerTwo = Base(
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
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player: MatchmakingHelper.sharedInstance.mpMatch?.players[1],
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team: .team2
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team: .team2
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)
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)
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