add isGameOver and determineHost func
* adjust position finish button small refactoring and delete prints -> ready to merge
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@ -89,8 +89,8 @@ class HUD: GKEntity {
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text: "Done",
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isEnabled: true,
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position: CGPoint(
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x: EntityManager.gameEMInstance.scene.size.width * 0.1,
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y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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x: EntityManager.gameEMInstance.scene.size.width * 0.15,
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y: EntityManager.gameEMInstance.scene.size.height * 0.06),
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onButtonPress: { }
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)
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finishButton.size = CGSize(width: 80, height: 40)
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@ -22,6 +22,8 @@ struct State: Codable {
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// 1 RemotePlayerInit fertig
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// 2 Peer hat Map erhalten
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// 3 Host hat Spiel gestartet
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// 4 Peer hat verloren
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// 5 Peer hat gewonnen
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let state: Int
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}
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@ -92,7 +94,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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achievement.percentComplete += increasePercentComplete
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achievement.showsCompletionBanner = true
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GKAchievement.report([achievement]) { (error) in
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print(error?.localizedDescription ?? "")
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print(error?.localizedDescription ?? "")
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}
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}
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})
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@ -101,7 +103,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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newAchievement.showsCompletionBanner = true
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newAchievement.percentComplete = increasePercentComplete
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GKAchievement.report([newAchievement]) { (error) in
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print(error?.localizedDescription ?? "")
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print(error?.localizedDescription ?? "")
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}
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}
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}
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@ -129,29 +131,35 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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}
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if let state = try? jsonDecoder.decode(State.self, from: data) {
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switch state.state {
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case 0:
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os_log("State 0 erhalten", log: LOG, type: .info)
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sendStateToPeers(state: State(state: 1))
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case 1:
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os_log("State 1 erhalten", log: LOG, type: .info)
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case 0:
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os_log("State 0 erhalten", log: LOG, type: .info)
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sendStateToPeers(state: State(state: 1))
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case 1:
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os_log("State 1 erhalten", log: LOG, type: .info)
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if isServer {
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os_log("Peer hat Player initialisiert", log: LOG, type: .info)
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initAndSendMap()
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}else {
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os_log("Host hat Player initialisiert", log: LOG, type: .info)
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if isServer {
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os_log("Peer hat Player initialisiert", log: LOG, type: .info)
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initAndSendMap()
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}else {
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os_log("Host hat Player initialisiert", log: LOG, type: .info)
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}
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case 2:
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os_log("State 2 erhalten", log: LOG, type: .info)
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sendStateToPeers(state: State(state: 3))
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initIsFinish = true
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os_log("Spiel startet", log: LOG, type: .info)
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case 3:
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os_log("State 3 erhalten", log: LOG, type: .info)
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initIsFinish = true
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os_log("Spiel startet", log: LOG, type: .info)
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default:
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break
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case 2:
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os_log("State 2 erhalten", log: LOG, type: .info)
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sendStateToPeers(state: State(state: 3))
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initIsFinish = true
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os_log("Spiel startet", log: LOG, type: .info)
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case 3:
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os_log("State 3 erhalten", log: LOG, type: .info)
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initIsFinish = true
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os_log("Spiel startet", log: LOG, type: .info)
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case 4:
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os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
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// TODO: Trigger Loser Scene
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case 5:
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os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
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// TODO: Trigger Winner Scene
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default:
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break
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}
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}
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if let roundData = try? jsonDecoder.decode(LocalRoundData.self, from: data) {
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@ -148,6 +148,18 @@ class RoundCalculatorService {
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DataService.sharedInstance.localRoundData.hasAttackBoost = false
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DataService.sharedInstance.localRoundData.hasDefenceBoost = false
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if isGameOver() {
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let winner: String?
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if MAX_ROUNDS == currentRound {
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os_log("Game is over by rounds", log: RoundCalculatorService.LOG, type: .info)
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winner = determineWinner(by: "rounds")
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} else {
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os_log("Game is over by capture", log: RoundCalculatorService.LOG, type: .info)
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winner = determineWinner(by: "capture")
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}
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winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5))
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return
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}
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currentRound += 1
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entityManager.getHUD()?.setCurrentRound(round: currentRound)
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@ -209,4 +221,33 @@ class RoundCalculatorService {
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self.numberOfAttacks += 1
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}
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}
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func isGameOver() -> Bool {
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let remoteplayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.peerPlayer!).count
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let localplayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.hostingPlayer!).count
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let onePlayerLoseAllBases = remoteplayerBasesCount == 0 || localplayerBasesCount == 0
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let reachMaxRounds = MAX_ROUNDS == currentRound
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return onePlayerLoseAllBases || reachMaxRounds
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}
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func determineWinner(by criteria: String) -> String {
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var winner: String?
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switch criteria {
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case "rounds":
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let peerPlayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.peerPlayer!).count
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let hostingPlayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.hostingPlayer!).count
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if peerPlayerBasesCount == hostingPlayerBasesCount {
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let hostingPlayerUnitCount = entityManager.getUnitSum(by: GameCenterManager.sharedInstance.hostingPlayer!)
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let peerPlayerUnitCount = entityManager.getUnitSum(by: GameCenterManager.sharedInstance.peerPlayer!)
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winner = hostingPlayerUnitCount > peerPlayerUnitCount ? GameCenterManager.sharedInstance.hostingPlayer?.displayName : GameCenterManager.sharedInstance.peerPlayer?.displayName
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} else {
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winner = hostingPlayerBasesCount > peerPlayerBasesCount ? GameCenterManager.sharedInstance.hostingPlayer?.displayName : GameCenterManager.sharedInstance.peerPlayer?.displayName
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}
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case "capture":
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winner = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.hostingPlayer!).count == 0 ? GameCenterManager.sharedInstance.peerPlayer?.displayName : GameCenterManager.sharedInstance.hostingPlayer?.displayName
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default:
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break
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}
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return winner!
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}
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}
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