Pull TwoPlayerMapGenerator in as MapFactory
This commit is contained in:
parent
40ba0f4468
commit
08dfe6a922
@ -44,9 +44,9 @@
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9EEDE02D246FCD770096C735 /* SpinningLogoEntity.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EEDE02C246FCD770096C735 /* SpinningLogoEntity.swift */; };
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9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EEDE02E246FCD800096C735 /* SpinningLogoComponent.swift */; };
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AB0B88F6247AD89200C8DF66 /* SkillComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB0B88F5247AD89200C8DF66 /* SkillComponent.swift */; };
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AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB1D759F245DEC0500671525 /* MapFactory.swift */; };
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AB21D7D5246C748A00B09CBA /* TwoPlayerMapGenerator.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB21D7D4246C748A00B09CBA /* TwoPlayerMapGenerator.swift */; };
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AB21D7D5246C748A00B09CBA /* MapFactory.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB21D7D4246C748A00B09CBA /* MapFactory.swift */; };
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABA03D9F244BD54F00A66916 /* Base.swift */; };
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ABC0C3732481509300387B8F /* MapUtils.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABC0C3722481509300387B8F /* MapUtils.swift */; };
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C04783EE2468583F004961FB /* intro-music.mp3 in Resources */ = {isa = PBXBuildFile; fileRef = C04783ED2468583F004961FB /* intro-music.mp3 */; };
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C04783F024685995004961FB /* SettingsScene.swift in Sources */ = {isa = PBXBuildFile; fileRef = C04783EF24685995004961FB /* SettingsScene.swift */; };
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C05BB9C4247D890C00411249 /* SliderComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = C05BB9C3247D890C00411249 /* SliderComponent.swift */; };
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@ -110,9 +110,9 @@
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9EEDE02C246FCD770096C735 /* SpinningLogoEntity.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SpinningLogoEntity.swift; sourceTree = "<group>"; };
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9EEDE02E246FCD800096C735 /* SpinningLogoComponent.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SpinningLogoComponent.swift; sourceTree = "<group>"; };
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AB0B88F5247AD89200C8DF66 /* SkillComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SkillComponent.swift; sourceTree = "<group>"; };
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AB1D759F245DEC0500671525 /* MapFactory.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MapFactory.swift; sourceTree = "<group>"; };
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AB21D7D4246C748A00B09CBA /* TwoPlayerMapGenerator.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = TwoPlayerMapGenerator.swift; sourceTree = "<group>"; };
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AB21D7D4246C748A00B09CBA /* MapFactory.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MapFactory.swift; sourceTree = "<group>"; };
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ABA03D9F244BD54F00A66916 /* Base.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Base.swift; sourceTree = "<group>"; };
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ABC0C3722481509300387B8F /* MapUtils.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MapUtils.swift; sourceTree = "<group>"; };
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C04783ED2468583F004961FB /* intro-music.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = "intro-music.mp3"; sourceTree = "<group>"; };
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C04783EF24685995004961FB /* SettingsScene.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SettingsScene.swift; sourceTree = "<group>"; };
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C05BB9C3247D890C00411249 /* SliderComponent.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SliderComponent.swift; sourceTree = "<group>"; };
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@ -283,8 +283,8 @@
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isa = PBXGroup;
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children = (
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3E67853F24728368007B9DE4 /* CElements.swift */,
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AB1D759F245DEC0500671525 /* MapFactory.swift */,
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AB21D7D4246C748A00B09CBA /* TwoPlayerMapGenerator.swift */,
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AB21D7D4246C748A00B09CBA /* MapFactory.swift */,
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ABC0C3722481509300387B8F /* MapUtils.swift */,
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);
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path = Map;
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sourceTree = "<group>";
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@ -411,17 +411,17 @@
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9E174C86245DD91500209FF0 /* ButtonComponent.swift in Sources */,
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11036113244B3E30008610AF /* MenuScene.swift in Sources */,
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C099579C246C5E5C0016AA22 /* DataService.swift in Sources */,
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AB21D7D5246C748A00B09CBA /* TwoPlayerMapGenerator.swift in Sources */,
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AB21D7D5246C748A00B09CBA /* MapFactory.swift in Sources */,
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9EA3ABE9245C6DAA006BC61D /* DefaultBaseComponent.swift in Sources */,
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9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */,
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8BB6FF402472B8F000162BBD /* SingeClickButtonNode.swift in Sources */,
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AB0B88F6247AD89200C8DF66 /* SkillComponent.swift in Sources */,
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C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
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3F745DF0246F48FC00CE7375 /* PlayerMoveType.swift in Sources */,
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AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */,
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3E67854024728368007B9DE4 /* CElements.swift in Sources */,
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
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C064E9AC246C151F0022B228 /* Label.swift in Sources */,
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ABC0C3732481509300387B8F /* MapUtils.swift in Sources */,
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9E174C82245DD81D00209FF0 /* ButtonNode.swift in Sources */,
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9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
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9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */,
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@ -67,6 +67,6 @@ class DataService {
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func setMapModel(model: MapGenerationModel) {
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self.mapModel = model
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MapFactory(scene: entityManager.scene, entityManager: entityManager).loadMap(fromModel: DataService.sharedInstance.mapModel!)
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MapFactory(scene: entityManager.scene, entityManager: entityManager).load(fromModel: DataService.sharedInstance.mapModel!)
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}
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}
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@ -148,7 +148,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate ,GKM
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func initAndSendMap() -> Void {
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self.gameScene = GameScene(size: self.menusc!.size)
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let mapModel = MapFactory(scene: self.gameScene!, entityManager: entityManager).loadMap()
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let mapModel = MapFactory(scene: self.gameScene!, entityManager: entityManager).load()
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os_log("Map wurde erstellt", log: LOG, type: .info)
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MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
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os_log("Map wurde an Peer gesendet", log: LOG, type: .info)
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@ -1,80 +1,262 @@
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//
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// MapFactory.swift
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// TwoPlayerMapGenerator.swift
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// GoldWars
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//
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// Created by Marcel Schwarz on 02.05.20.
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// Created by Marcel Schwarz on 13.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import SpriteKit
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import GameKit
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import os
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protocol CenterElementProtocol {
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var bases: [Base] {get set}
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var ways: [Way] {get set}
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var id: Int { get }
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init(frame: CGRect)
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func getAllBases() -> [Base]
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func getInternalWays() -> [Way]
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func getTopConnection() -> Base?
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func getRightConnection() -> Base?
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func getBottomConnection() -> Base?
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func getLeftConnection() -> Base?
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}
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class MapFactory {
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let LOG = OSLog.init(subsystem: "MapGenerator", category: "MapFactory")
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var twoPlayerMapGenerator: TwoPlayerMapGenerator
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let LOG = OSLog.init(subsystem: "MapGenerator", category: "TwoPlayerMapGenerator")
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var size: CGSize!
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var entityManager: EntityManager!
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static func getNewMapModel() -> MapGenerationModel {
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let noOfCElements = CenterElementProvider.centerElements.count - 1
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return MapGenerationModel(
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numBasesP1: Int.random(in: 1...3),
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numBasesP2: Int.random(in: 1...3),
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topLeftId: Int.random(in: 0...noOfCElements),
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topRightId: Int.random(in: 0...noOfCElements),
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bottomLeftId: Int.random(in: 0...noOfCElements),
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bottomRightId: Int.random(in: 0...noOfCElements)
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)
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init(scene: SKScene, entityManager: EntityManager) {
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self.twoPlayerMapGenerator = TwoPlayerMapGenerator(scene: scene, entityManager: entityManager)
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}
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func loadMap() -> MapGenerationModel {
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let mapModel = TwoPlayerMapGenerator.getNewMapModel()
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loadMap(fromModel: mapModel)
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required init(scene: SKScene, entityManager: EntityManager) {
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self.size = scene.size
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self.entityManager = entityManager
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}
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func load() -> MapGenerationModel {
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let mapModel = MapFactory.getNewMapModel()
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load(fromModel: mapModel)
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return mapModel
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}
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func loadMap(fromModel model: MapGenerationModel) {
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os_log("Loading two player map", log: LOG, type: .info)
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twoPlayerMapGenerator.load(withModel: model)
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}
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}
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class CenterElementProvider {
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static let LOG = OSLog.init(subsystem: "MapGenerator", category: "CenterElementProvider")
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static let centerElements: [CenterElementProtocol.Type] = [
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CElement0.self,
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CElement1.self,
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CElement2.self,
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CElement3.self,
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CElement4.self,
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CElement5.self,
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CElement6.self,
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CElement7.self,
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CElement8.self,
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CElement9.self,
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CElement10.self,
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CElement11.self,
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CElement12.self,
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CElement13.self,
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CElement14.self,
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CElement15.self,
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CElement16.self,
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CElement17.self
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]
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static func get(inFrame frame: CGRect, withId id: Int) -> CenterElementProtocol {
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os_log("Getting new predifined center element from provider", log: LOG, type: .info)
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return centerElements[id].init(frame: frame)
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func load(fromModel mapModel: MapGenerationModel) {
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os_log("Loading from TwoPlayerMapFactory", log: LOG, type: .info)
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// Generate bases structure
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os_log("Get player one base", log: LOG, type: .info)
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let basePlayerOne = Base(
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position: CGPoint(x: self.size.width * 0.07, y: self.size.height / 2),
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player: (GameCenterManager.sharedInstance.isServer) ? GKLocalPlayer.local : GameCenterManager.sharedInstance.myMatch?.players[0],
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team: .team1
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)
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os_log("Get player one's startbases", log: LOG, type: .info)
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var p1StartBases = [String: Base]()
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var ways = [Way]()
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if (mapModel.numBasesP1 == 1) {
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p1StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.5))
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ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["mid"]!))
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} else if (mapModel.numBasesP1 == 2) {
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p1StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.333))
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p1StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.666))
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ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["top"]!))
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ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["bot"]!))
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} else {
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p1StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.25))
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p1StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.5))
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p1StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.75))
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ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["top"]!))
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ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["mid"]!))
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ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["bot"]!))
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}
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os_log("Generate Map center", log: LOG, type: .info)
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let gridCellWidth = self.size.width * 0.2
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let gridCellHeight = self.size.height * 0.4
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let cellInsetX = CGFloat(self.size.width * 0.05)
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let cellInsetY = CGFloat(self.size.height * 0.07)
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let gridTopLeft = CGRect(
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x: self.size.width * 0.3,
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y: self.size.height * 0.1,
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width: gridCellWidth,
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height: gridCellHeight
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).insetBy(dx: cellInsetX, dy: cellInsetY)
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let gridTopRight = CGRect(
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x: self.size.width * 0.5,
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y: self.size.height * 0.1,
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width: gridCellWidth,
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height: gridCellHeight
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).insetBy(dx: cellInsetX, dy: cellInsetY)
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let gridBottomLeft = CGRect(
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x: self.size.width * 0.3,
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y: self.size.height * 0.5,
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width: gridCellWidth,
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height: gridCellHeight
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).insetBy(dx: cellInsetX, dy: cellInsetY)
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let gridBottomRight = CGRect(
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x: self.size.width * 0.5,
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y: self.size.height * 0.5,
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width: gridCellWidth,
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height: gridCellHeight
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).insetBy(dx: cellInsetX, dy: cellInsetY)
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let topLeft = CenterElementProvider.get(inFrame: gridTopLeft, withId: mapModel.topLeftId)
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let topRight = CenterElementProvider.get(inFrame: gridTopRight, withId: mapModel.topRightId)
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let bottomLeft = CenterElementProvider.get(inFrame: gridBottomLeft, withId: mapModel.bottomLeftId)
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let bottomRight = CenterElementProvider.get(inFrame: gridBottomRight, withId: mapModel.bottomRightId)
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ways.append(contentsOf: topLeft.getInternalWays())
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ways.append(contentsOf: topRight.getInternalWays())
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ways.append(contentsOf: bottomLeft.getInternalWays())
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ways.append(contentsOf: bottomRight.getInternalWays())
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os_log("Get player two base", log: LOG, type: .info)
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let basePlayerTwo = Base(
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position: CGPoint(x: self.size.width * 0.93, y: self.size.height / 2),
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player: (!GameCenterManager.sharedInstance.isServer) ? GKLocalPlayer.local : GameCenterManager.sharedInstance.myMatch?.players[0],
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team: .team2
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)
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os_log("Get player two's startbases", log: LOG, type: .info)
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var p2StartBases = [String: Base]()
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if (mapModel.numBasesP2 == 1) {
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p2StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.5))
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ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["mid"]!))
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} else if (mapModel.numBasesP2 == 2) {
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p2StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.333))
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p2StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.666))
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ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["top"]!))
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ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["bot"]!))
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} else {
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p2StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.25))
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p2StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.5))
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p2StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.75))
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ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["top"]!))
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ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["mid"]!))
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ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["bot"]!))
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}
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// Create adjacency mapping
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os_log("Connecting base p1 and start bases", log: LOG, type: .info)
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basePlayerOne.adjacencyList.append(contentsOf: p1StartBases.values)
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p1StartBases.values.forEach({base in base.adjacencyList.append(basePlayerOne)})
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if (p1StartBases["top"] != nil && topLeft.getLeftConnection() != nil) {
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os_log("Connecting p1 startbase top with topLeft segment", log: LOG, type: .info)
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p1StartBases["top"]!.adjacencyList.append(topLeft.getLeftConnection()!)
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topLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["top"]!)
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ways.append(Way(fromBase: p1StartBases["top"]!, toBase: topLeft.getLeftConnection()!))
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}
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if (p1StartBases["mid"] != nil) {
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if (topLeft.getLeftConnection() != nil) {
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os_log("Connecting p1 startbase mid with topLeft segment", log: LOG, type: .info)
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p1StartBases["mid"]!.adjacencyList.append(topLeft.getLeftConnection()!)
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topLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["mid"]!)
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ways.append(Way(fromBase: p1StartBases["mid"]!, toBase: topLeft.getLeftConnection()!))
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}
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if (bottomLeft.getLeftConnection() != nil) {
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os_log("Connecting p1 startbase mid with bottomLeft segment", log: LOG, type: .info)
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p1StartBases["mid"]!.adjacencyList.append(bottomLeft.getLeftConnection()!)
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bottomLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["mid"]!)
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ways.append(Way(fromBase: p1StartBases["mid"]!, toBase: bottomLeft.getLeftConnection()!))
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}
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}
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if (p1StartBases["bot"] != nil && bottomLeft.getLeftConnection() != nil) {
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os_log("Connecting p1 startbase bot with bottomLeft segment", log: LOG, type: .info)
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p1StartBases["bot"]!.adjacencyList.append(bottomLeft.getLeftConnection()!)
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bottomLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["bot"]!)
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ways.append(Way(fromBase: p1StartBases["bot"]!, toBase: bottomLeft.getLeftConnection()!))
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}
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if (topLeft.getRightConnection() != nil && topRight.getLeftConnection() != nil) {
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os_log("Connecting topLeft with topRight segment horizontally", log: LOG, type: .info)
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topLeft.getRightConnection()!.adjacencyList.append(topRight.getLeftConnection()!)
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topRight.getLeftConnection()!.adjacencyList.append(topLeft.getRightConnection()!)
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ways.append(Way(fromBase: topLeft.getRightConnection()!, toBase: topRight.getLeftConnection()!))
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}
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if (bottomLeft.getRightConnection() != nil && bottomRight.getLeftConnection() != nil) {
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os_log("Connecting bottomLeft with bottomRight segment horizontally", log: LOG, type: .info)
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bottomLeft.getRightConnection()!.adjacencyList.append(bottomRight.getLeftConnection()!)
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bottomRight.getLeftConnection()!.adjacencyList.append(bottomLeft.getRightConnection()!)
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||||
ways.append(Way(fromBase: bottomLeft.getRightConnection()!, toBase: bottomRight.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (topLeft.getBottomConnection() != nil && bottomLeft.getTopConnection() != nil) {
|
||||
os_log("Connecting topLeft with bottomLeft segment vertically", log: LOG, type: .info)
|
||||
topLeft.getBottomConnection()!.adjacencyList.append(bottomLeft.getTopConnection()!)
|
||||
bottomLeft.getTopConnection()!.adjacencyList.append(topLeft.getBottomConnection()!)
|
||||
ways.append(Way(fromBase: topLeft.getBottomConnection()!, toBase: bottomLeft.getTopConnection()!))
|
||||
}
|
||||
|
||||
if (topRight.getBottomConnection() != nil && bottomRight.getTopConnection() != nil) {
|
||||
os_log("Connecting topRight with bottomRight segment vertically", log: LOG, type: .info)
|
||||
topRight.getBottomConnection()!.adjacencyList.append(bottomRight.getTopConnection()!)
|
||||
bottomRight.getTopConnection()!.adjacencyList.append(topRight.getBottomConnection()!)
|
||||
ways.append(Way(fromBase: topRight.getBottomConnection()!, toBase: bottomRight.getTopConnection()!))
|
||||
}
|
||||
|
||||
os_log("Connecting base p2 and start bases", log: LOG, type: .info)
|
||||
basePlayerTwo.adjacencyList.append(contentsOf: p2StartBases.values)
|
||||
p2StartBases.values.forEach({base in base.adjacencyList.append(basePlayerTwo)})
|
||||
|
||||
if (p2StartBases["top"] != nil && topRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase top with topRight segment", log: LOG, type: .info)
|
||||
p2StartBases["top"]!.adjacencyList.append(topRight.getRightConnection()!)
|
||||
topRight.getRightConnection()!.adjacencyList.append(p2StartBases["top"]!)
|
||||
ways.append(Way(fromBase: p2StartBases["top"]!, toBase: topRight.getRightConnection()!))
|
||||
}
|
||||
|
||||
if (p2StartBases["mid"] != nil) {
|
||||
if (topRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase mid with topRight segment", log: LOG, type: .info)
|
||||
p2StartBases["mid"]!.adjacencyList.append(topRight.getRightConnection()!)
|
||||
topRight.getRightConnection()!.adjacencyList.append(p2StartBases["mid"]!)
|
||||
ways.append(Way(fromBase: topRight.getRightConnection()!, toBase: p2StartBases["mid"]!))
|
||||
}
|
||||
|
||||
if (bottomRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase mid with bottomRight segment", log: LOG, type: .info)
|
||||
p2StartBases["mid"]!.adjacencyList.append(bottomRight.getRightConnection()!)
|
||||
bottomRight.getRightConnection()!.adjacencyList.append(p2StartBases["mid"]!)
|
||||
ways.append(Way(fromBase: p2StartBases["mid"]!, toBase: bottomRight.getRightConnection()!))
|
||||
}
|
||||
}
|
||||
|
||||
if (p2StartBases["bot"] != nil && bottomRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase bot with bottomRight segment", log: LOG, type: .info)
|
||||
p2StartBases["bot"]!.adjacencyList.append(bottomRight.getRightConnection()!)
|
||||
bottomRight.getRightConnection()!.adjacencyList.append(p2StartBases["bot"]!)
|
||||
ways.append(Way(fromBase: p2StartBases["bot"]!, toBase: bottomRight.getRightConnection()!))
|
||||
}
|
||||
|
||||
|
||||
// Add all bases to the scene
|
||||
entityManager.add(basePlayerOne)
|
||||
p1StartBases.forEach({(key, base) in entityManager.add(base)})
|
||||
|
||||
topLeft.getAllBases().forEach({base in entityManager.add(base)})
|
||||
topRight.getAllBases().forEach({base in entityManager.add(base)})
|
||||
bottomLeft.getAllBases().forEach({base in entityManager.add(base)})
|
||||
bottomRight.getAllBases().forEach({base in entityManager.add(base)})
|
||||
|
||||
entityManager.add(basePlayerTwo)
|
||||
p2StartBases.forEach({(key, base) in entityManager.add(base)})
|
||||
|
||||
ways.forEach({way in entityManager.add(way)})
|
||||
}
|
||||
}
|
||||
|
68
GoldWars/GoldWars/Map/MapUtils.swift
Normal file
68
GoldWars/GoldWars/Map/MapUtils.swift
Normal file
@ -0,0 +1,68 @@
|
||||
//
|
||||
// MapUtils.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Marcel Schwarz on 29.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameKit
|
||||
import os
|
||||
|
||||
protocol CenterElementProtocol {
|
||||
|
||||
var bases: [Base] {get set}
|
||||
var ways: [Way] {get set}
|
||||
var id: Int { get }
|
||||
|
||||
init(frame: CGRect)
|
||||
|
||||
func getAllBases() -> [Base]
|
||||
func getInternalWays() -> [Way]
|
||||
func getTopConnection() -> Base?
|
||||
func getRightConnection() -> Base?
|
||||
func getBottomConnection() -> Base?
|
||||
func getLeftConnection() -> Base?
|
||||
}
|
||||
|
||||
struct MapGenerationModel: Codable {
|
||||
|
||||
let numBasesP1: Int
|
||||
let numBasesP2: Int
|
||||
let topLeftId: Int
|
||||
let topRightId: Int
|
||||
let bottomLeftId: Int
|
||||
let bottomRightId: Int
|
||||
|
||||
}
|
||||
|
||||
class CenterElementProvider {
|
||||
static let LOG = OSLog.init(subsystem: "MapGenerator", category: "CenterElementProvider")
|
||||
|
||||
static let centerElements: [CenterElementProtocol.Type] = [
|
||||
CElement0.self,
|
||||
CElement1.self,
|
||||
CElement2.self,
|
||||
CElement3.self,
|
||||
CElement4.self,
|
||||
CElement5.self,
|
||||
CElement6.self,
|
||||
CElement7.self,
|
||||
CElement8.self,
|
||||
CElement9.self,
|
||||
CElement10.self,
|
||||
CElement11.self,
|
||||
CElement12.self,
|
||||
CElement13.self,
|
||||
CElement14.self,
|
||||
CElement15.self,
|
||||
CElement16.self,
|
||||
CElement17.self
|
||||
]
|
||||
|
||||
static func get(inFrame frame: CGRect, withId id: Int) -> CenterElementProtocol {
|
||||
os_log("Getting new predifined center element from provider", log: LOG, type: .info)
|
||||
|
||||
return centerElements[id].init(frame: frame)
|
||||
}
|
||||
}
|
@ -1,267 +0,0 @@
|
||||
//
|
||||
// TwoPlayerMapGenerator.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Marcel Schwarz on 13.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
import GameKit
|
||||
import os
|
||||
|
||||
struct MapGenerationModel: Codable {
|
||||
|
||||
let numBasesP1: Int
|
||||
let numBasesP2: Int
|
||||
let topLeftId: Int
|
||||
let topRightId: Int
|
||||
let bottomLeftId: Int
|
||||
let bottomRightId: Int
|
||||
|
||||
}
|
||||
|
||||
class TwoPlayerMapGenerator {
|
||||
|
||||
let LOG = OSLog.init(subsystem: "MapGenerator", category: "TwoPlayerMapGenerator")
|
||||
|
||||
var size: CGSize!
|
||||
var entityManager: EntityManager!
|
||||
|
||||
static func getNewMapModel() -> MapGenerationModel {
|
||||
|
||||
let noOfCElements = CenterElementProvider.centerElements.count - 1
|
||||
|
||||
return MapGenerationModel(
|
||||
numBasesP1: Int.random(in: 1...3),
|
||||
numBasesP2: Int.random(in: 1...3),
|
||||
topLeftId: Int.random(in: 0...noOfCElements),
|
||||
topRightId: Int.random(in: 0...noOfCElements),
|
||||
bottomLeftId: Int.random(in: 0...noOfCElements),
|
||||
bottomRightId: Int.random(in: 0...noOfCElements)
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
required init(scene: SKScene, entityManager: EntityManager) {
|
||||
self.size = scene.size
|
||||
self.entityManager = entityManager
|
||||
}
|
||||
|
||||
func load(withModel mapModel: MapGenerationModel) {
|
||||
os_log("Loading from TwoPlayerMapFactory", log: LOG, type: .info)
|
||||
|
||||
// Generate bases structure
|
||||
os_log("Get player one base", log: LOG, type: .info)
|
||||
let basePlayerOne = Base(
|
||||
position: CGPoint(x: self.size.width * 0.07, y: self.size.height / 2),
|
||||
player: (GameCenterManager.sharedInstance.isServer) ? GKLocalPlayer.local : GameCenterManager.sharedInstance.myMatch?.players[0],
|
||||
team: .team1
|
||||
)
|
||||
|
||||
os_log("Get player one's startbases", log: LOG, type: .info)
|
||||
var p1StartBases = [String: Base]()
|
||||
var ways = [Way]()
|
||||
|
||||
if (mapModel.numBasesP1 == 1) {
|
||||
p1StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.5))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["mid"]!))
|
||||
} else if (mapModel.numBasesP1 == 2) {
|
||||
p1StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.333))
|
||||
p1StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.666))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["top"]!))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["bot"]!))
|
||||
} else {
|
||||
p1StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.25))
|
||||
p1StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.5))
|
||||
p1StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.75))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["top"]!))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["mid"]!))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["bot"]!))
|
||||
}
|
||||
|
||||
os_log("Generate Map center", log: LOG, type: .info)
|
||||
let gridCellWidth = self.size.width * 0.2
|
||||
let gridCellHeight = self.size.height * 0.4
|
||||
let cellInsetX = CGFloat(self.size.width * 0.05)
|
||||
let cellInsetY = CGFloat(self.size.height * 0.07)
|
||||
|
||||
let gridTopLeft = CGRect(
|
||||
x: self.size.width * 0.3,
|
||||
y: self.size.height * 0.1,
|
||||
width: gridCellWidth,
|
||||
height: gridCellHeight
|
||||
).insetBy(dx: cellInsetX, dy: cellInsetY)
|
||||
|
||||
let gridTopRight = CGRect(
|
||||
x: self.size.width * 0.5,
|
||||
y: self.size.height * 0.1,
|
||||
width: gridCellWidth,
|
||||
height: gridCellHeight
|
||||
).insetBy(dx: cellInsetX, dy: cellInsetY)
|
||||
|
||||
let gridBottomLeft = CGRect(
|
||||
x: self.size.width * 0.3,
|
||||
y: self.size.height * 0.5,
|
||||
width: gridCellWidth,
|
||||
height: gridCellHeight
|
||||
).insetBy(dx: cellInsetX, dy: cellInsetY)
|
||||
|
||||
let gridBottomRight = CGRect(
|
||||
x: self.size.width * 0.5,
|
||||
y: self.size.height * 0.5,
|
||||
width: gridCellWidth,
|
||||
height: gridCellHeight
|
||||
).insetBy(dx: cellInsetX, dy: cellInsetY)
|
||||
|
||||
let topLeft = CenterElementProvider.get(inFrame: gridTopLeft, withId: mapModel.topLeftId)
|
||||
let topRight = CenterElementProvider.get(inFrame: gridTopRight, withId: mapModel.topRightId)
|
||||
let bottomLeft = CenterElementProvider.get(inFrame: gridBottomLeft, withId: mapModel.bottomLeftId)
|
||||
let bottomRight = CenterElementProvider.get(inFrame: gridBottomRight, withId: mapModel.bottomRightId)
|
||||
|
||||
ways.append(contentsOf: topLeft.getInternalWays())
|
||||
ways.append(contentsOf: topRight.getInternalWays())
|
||||
ways.append(contentsOf: bottomLeft.getInternalWays())
|
||||
ways.append(contentsOf: bottomRight.getInternalWays())
|
||||
|
||||
os_log("Get player two base", log: LOG, type: .info)
|
||||
let basePlayerTwo = Base(
|
||||
position: CGPoint(x: self.size.width * 0.93, y: self.size.height / 2),
|
||||
player: (!GameCenterManager.sharedInstance.isServer) ? GKLocalPlayer.local : GameCenterManager.sharedInstance.myMatch?.players[0],
|
||||
team: .team2
|
||||
)
|
||||
|
||||
os_log("Get player two's startbases", log: LOG, type: .info)
|
||||
var p2StartBases = [String: Base]()
|
||||
|
||||
if (mapModel.numBasesP2 == 1) {
|
||||
p2StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.5))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["mid"]!))
|
||||
} else if (mapModel.numBasesP2 == 2) {
|
||||
p2StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.333))
|
||||
p2StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.666))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["top"]!))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["bot"]!))
|
||||
} else {
|
||||
p2StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.25))
|
||||
p2StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.5))
|
||||
p2StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.75))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["top"]!))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["mid"]!))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["bot"]!))
|
||||
}
|
||||
|
||||
// Create adjacency mapping
|
||||
os_log("Connecting base p1 and start bases", log: LOG, type: .info)
|
||||
basePlayerOne.adjacencyList.append(contentsOf: p1StartBases.values)
|
||||
p1StartBases.values.forEach({base in base.adjacencyList.append(basePlayerOne)})
|
||||
|
||||
if (p1StartBases["top"] != nil && topLeft.getLeftConnection() != nil) {
|
||||
os_log("Connecting p1 startbase top with topLeft segment", log: LOG, type: .info)
|
||||
p1StartBases["top"]!.adjacencyList.append(topLeft.getLeftConnection()!)
|
||||
topLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["top"]!)
|
||||
ways.append(Way(fromBase: p1StartBases["top"]!, toBase: topLeft.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (p1StartBases["mid"] != nil) {
|
||||
if (topLeft.getLeftConnection() != nil) {
|
||||
os_log("Connecting p1 startbase mid with topLeft segment", log: LOG, type: .info)
|
||||
p1StartBases["mid"]!.adjacencyList.append(topLeft.getLeftConnection()!)
|
||||
topLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["mid"]!)
|
||||
ways.append(Way(fromBase: p1StartBases["mid"]!, toBase: topLeft.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (bottomLeft.getLeftConnection() != nil) {
|
||||
os_log("Connecting p1 startbase mid with bottomLeft segment", log: LOG, type: .info)
|
||||
p1StartBases["mid"]!.adjacencyList.append(bottomLeft.getLeftConnection()!)
|
||||
bottomLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["mid"]!)
|
||||
ways.append(Way(fromBase: p1StartBases["mid"]!, toBase: bottomLeft.getLeftConnection()!))
|
||||
}
|
||||
}
|
||||
|
||||
if (p1StartBases["bot"] != nil && bottomLeft.getLeftConnection() != nil) {
|
||||
os_log("Connecting p1 startbase bot with bottomLeft segment", log: LOG, type: .info)
|
||||
p1StartBases["bot"]!.adjacencyList.append(bottomLeft.getLeftConnection()!)
|
||||
bottomLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["bot"]!)
|
||||
ways.append(Way(fromBase: p1StartBases["bot"]!, toBase: bottomLeft.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (topLeft.getRightConnection() != nil && topRight.getLeftConnection() != nil) {
|
||||
os_log("Connecting topLeft with topRight segment horizontally", log: LOG, type: .info)
|
||||
topLeft.getRightConnection()!.adjacencyList.append(topRight.getLeftConnection()!)
|
||||
topRight.getLeftConnection()!.adjacencyList.append(topLeft.getRightConnection()!)
|
||||
ways.append(Way(fromBase: topLeft.getRightConnection()!, toBase: topRight.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (bottomLeft.getRightConnection() != nil && bottomRight.getLeftConnection() != nil) {
|
||||
os_log("Connecting bottomLeft with bottomRight segment horizontally", log: LOG, type: .info)
|
||||
bottomLeft.getRightConnection()!.adjacencyList.append(bottomRight.getLeftConnection()!)
|
||||
bottomRight.getLeftConnection()!.adjacencyList.append(bottomLeft.getRightConnection()!)
|
||||
ways.append(Way(fromBase: bottomLeft.getRightConnection()!, toBase: bottomRight.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (topLeft.getBottomConnection() != nil && bottomLeft.getTopConnection() != nil) {
|
||||
os_log("Connecting topLeft with bottomLeft segment vertically", log: LOG, type: .info)
|
||||
topLeft.getBottomConnection()!.adjacencyList.append(bottomLeft.getTopConnection()!)
|
||||
bottomLeft.getTopConnection()!.adjacencyList.append(topLeft.getBottomConnection()!)
|
||||
ways.append(Way(fromBase: topLeft.getBottomConnection()!, toBase: bottomLeft.getTopConnection()!))
|
||||
}
|
||||
|
||||
if (topRight.getBottomConnection() != nil && bottomRight.getTopConnection() != nil) {
|
||||
os_log("Connecting topRight with bottomRight segment vertically", log: LOG, type: .info)
|
||||
topRight.getBottomConnection()!.adjacencyList.append(bottomRight.getTopConnection()!)
|
||||
bottomRight.getTopConnection()!.adjacencyList.append(topRight.getBottomConnection()!)
|
||||
ways.append(Way(fromBase: topRight.getBottomConnection()!, toBase: bottomRight.getTopConnection()!))
|
||||
}
|
||||
|
||||
os_log("Connecting base p2 and start bases", log: LOG, type: .info)
|
||||
basePlayerTwo.adjacencyList.append(contentsOf: p2StartBases.values)
|
||||
p2StartBases.values.forEach({base in base.adjacencyList.append(basePlayerTwo)})
|
||||
|
||||
if (p2StartBases["top"] != nil && topRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase top with topRight segment", log: LOG, type: .info)
|
||||
p2StartBases["top"]!.adjacencyList.append(topRight.getRightConnection()!)
|
||||
topRight.getRightConnection()!.adjacencyList.append(p2StartBases["top"]!)
|
||||
ways.append(Way(fromBase: p2StartBases["top"]!, toBase: topRight.getRightConnection()!))
|
||||
}
|
||||
|
||||
if (p2StartBases["mid"] != nil) {
|
||||
if (topRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase mid with topRight segment", log: LOG, type: .info)
|
||||
p2StartBases["mid"]!.adjacencyList.append(topRight.getRightConnection()!)
|
||||
topRight.getRightConnection()!.adjacencyList.append(p2StartBases["mid"]!)
|
||||
ways.append(Way(fromBase: topRight.getRightConnection()!, toBase: p2StartBases["mid"]!))
|
||||
}
|
||||
|
||||
if (bottomRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase mid with bottomRight segment", log: LOG, type: .info)
|
||||
p2StartBases["mid"]!.adjacencyList.append(bottomRight.getRightConnection()!)
|
||||
bottomRight.getRightConnection()!.adjacencyList.append(p2StartBases["mid"]!)
|
||||
ways.append(Way(fromBase: p2StartBases["mid"]!, toBase: bottomRight.getRightConnection()!))
|
||||
}
|
||||
}
|
||||
|
||||
if (p2StartBases["bot"] != nil && bottomRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase bot with bottomRight segment", log: LOG, type: .info)
|
||||
p2StartBases["bot"]!.adjacencyList.append(bottomRight.getRightConnection()!)
|
||||
bottomRight.getRightConnection()!.adjacencyList.append(p2StartBases["bot"]!)
|
||||
ways.append(Way(fromBase: p2StartBases["bot"]!, toBase: bottomRight.getRightConnection()!))
|
||||
}
|
||||
|
||||
|
||||
// Add all bases to the scene
|
||||
entityManager.add(basePlayerOne)
|
||||
p1StartBases.forEach({(key, base) in entityManager.add(base)})
|
||||
|
||||
topLeft.getAllBases().forEach({base in entityManager.add(base)})
|
||||
topRight.getAllBases().forEach({base in entityManager.add(base)})
|
||||
bottomLeft.getAllBases().forEach({base in entityManager.add(base)})
|
||||
bottomRight.getAllBases().forEach({base in entityManager.add(base)})
|
||||
|
||||
entityManager.add(basePlayerTwo)
|
||||
p2StartBases.forEach({(key, base) in entityManager.add(base)})
|
||||
|
||||
ways.forEach({way in entityManager.add(way)})
|
||||
}
|
||||
}
|
@ -24,7 +24,7 @@ class GameScene: SKScene{
|
||||
entityManager.add(HUD(size: self.size))
|
||||
entityManager.add(Background(size: self.size))
|
||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||
_ = MapFactory(scene: self, entityManager: entityManager).loadMap()
|
||||
_ = MapFactory(scene: self, entityManager: entityManager).load()
|
||||
return
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user