still halting game when syncing
This commit is contained in:
parent
b23071bb08
commit
079ae4a6f6
@ -0,0 +1,83 @@
|
||||
//
|
||||
// TimerComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Daniel Steckert on 05.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
|
||||
class TimerComponent: GKComponent {
|
||||
|
||||
let labelNode :SKLabelNode
|
||||
var endTime :Date!
|
||||
var duration :Double
|
||||
var isRunning = false
|
||||
|
||||
init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
self.labelNode.fontColor = UIColor.black
|
||||
self.labelNode.fontSize = CGFloat(45)
|
||||
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
|
||||
self.duration = duration + 1
|
||||
super.init()
|
||||
startWithDuration(duration: self.duration)
|
||||
}
|
||||
|
||||
func startWithDuration(duration: TimeInterval){
|
||||
if RoundCalculatorService.sharedInstance.roundNr != 1{
|
||||
print("entered gameState in RCS calculate Round")
|
||||
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||
}
|
||||
isRunning = true
|
||||
endTime = Date().addingTimeInterval(duration)
|
||||
RoundCalculatorService.sharedInstance.isCalculating = false
|
||||
}
|
||||
|
||||
func timeLeft() -> Int {
|
||||
if isRunning {
|
||||
let remainingSeconds = Int(endTime.timeIntervalSince(Date()))
|
||||
if(remainingSeconds == 0) {
|
||||
isRunning = false
|
||||
}
|
||||
return remainingSeconds
|
||||
}
|
||||
|
||||
// if(remainingSeconds < 0){
|
||||
// startWithDuration(duration: duration)
|
||||
// }
|
||||
return 0
|
||||
}
|
||||
|
||||
func isFinished() -> Bool {
|
||||
return timeLeft() == 0
|
||||
}
|
||||
|
||||
func update() {
|
||||
self.labelNode.text = String(timeLeft())
|
||||
|
||||
if(isFinished()){
|
||||
self.labelNode.text = "Synching"
|
||||
print("entered syncingSt in Timer")
|
||||
StateManager.sharedInstance.changeState(wantedState: .syncingSt)
|
||||
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
|
||||
if !MultiplayerNetwork.sharedInstance.isSending {
|
||||
print("timer update 1")
|
||||
MultiplayerNetwork.sharedInstance.sendPlayerMoves(playerMoves: DataService.sharedInstance.localPlayerMoves)
|
||||
}
|
||||
if !RoundCalculatorService.sharedInstance.isCalculating
|
||||
&& DataService.sharedInstance.didReceiveAllData()
|
||||
&& GameCenterManager.sharedInstance.isServer {
|
||||
print("timer update 2")
|
||||
RoundCalculatorService.sharedInstance.calculateRound()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -110,6 +110,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
}
|
||||
|
||||
func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
|
||||
print("I am here")
|
||||
if myMatch != match { return }
|
||||
let jsonDecoder = JSONDecoder()
|
||||
if let randomNumberFromPeer = try? jsonDecoder.decode(RandomNumber.self, from: data) {
|
||||
@ -147,11 +148,13 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
os_log("State 2 erhalten", log: LOG, type: .info)
|
||||
sendStateToPeers(state: State(state: 3))
|
||||
initIsFinish = true
|
||||
print("entered gameSt in case 2 match")
|
||||
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||
os_log("Spiel startet", log: LOG, type: .info)
|
||||
case 3:
|
||||
os_log("State 3 erhalten", log: LOG, type: .info)
|
||||
initIsFinish = true
|
||||
print("entered gameSt in case 3 match")
|
||||
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||
os_log("Spiel startet", log: LOG, type: .info)
|
||||
case 4:
|
||||
@ -168,11 +171,15 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
|
||||
}
|
||||
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
|
||||
print("entered syncing state in match")
|
||||
StateManager.sharedInstance.changeState(wantedState: .syncingSt)
|
||||
DataService.sharedInstance.snapshotModel = snapshotModel
|
||||
RoundCalculatorService.sharedInstance.currentRound += 1
|
||||
entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
|
||||
entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
|
||||
entityManager.getHUD()?.startWithDuration()
|
||||
print("entered gameSt in match snapshot")
|
||||
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||
}
|
||||
if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
|
||||
os_log("Peer hat Map erhalten", log: LOG, type: .info)
|
||||
@ -245,6 +252,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
}
|
||||
|
||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
||||
print("entered syncing state in didfindmatch")
|
||||
StateManager.sharedInstance.changeState(wantedState: .syncingSt)
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
myMatch = match
|
||||
|
@ -26,7 +26,12 @@ class RoundCalculatorService {
|
||||
var numberOfAttacks = 0
|
||||
var numberOfOwnUnitMoves = 0
|
||||
|
||||
var roundNr = 1
|
||||
|
||||
func calculateRound() {
|
||||
roundNr += 1
|
||||
print("roundNR \(roundNr)")
|
||||
|
||||
os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
||||
isCalculating = true
|
||||
let currentSnapshotModel = DataService.sharedInstance.snapshotModel
|
||||
|
@ -12,6 +12,7 @@ import os
|
||||
class GameState: GKState {
|
||||
|
||||
let LOG = OSLog.init(subsystem: "GameState", category: "GameState")
|
||||
var aufruf = 0
|
||||
|
||||
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
|
||||
return stateClass is SyncingState.Type
|
||||
@ -22,7 +23,10 @@ class GameState: GKState {
|
||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||
StateManager.sharedInstance.menuSc!.loadScene(scene: GameScene(size: StateManager.sharedInstance.menuSc!.size))
|
||||
}
|
||||
StateManager.sharedInstance.menuSc!.loadScene(scene: StateManager.sharedInstance.gameSc!)
|
||||
if aufruf == 0{
|
||||
StateManager.sharedInstance.menuSc!.loadScene(scene: StateManager.sharedInstance.gameSc!)
|
||||
}
|
||||
aufruf += 1
|
||||
}
|
||||
|
||||
override func update(deltaTime seconds: TimeInterval) {
|
||||
|
Loading…
Reference in New Issue
Block a user