still halting game when syncing
This commit is contained in:
parent
b23071bb08
commit
079ae4a6f6
@ -0,0 +1,83 @@
|
|||||||
|
//
|
||||||
|
// TimerComponent.swift
|
||||||
|
// GoldWars
|
||||||
|
//
|
||||||
|
// Created by Daniel Steckert on 05.05.20.
|
||||||
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
import GameplayKit
|
||||||
|
|
||||||
|
class TimerComponent: GKComponent {
|
||||||
|
|
||||||
|
let labelNode :SKLabelNode
|
||||||
|
var endTime :Date!
|
||||||
|
var duration :Double
|
||||||
|
var isRunning = false
|
||||||
|
|
||||||
|
init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
|
||||||
|
self.labelNode = SKLabelNode(text: text)
|
||||||
|
self.labelNode.fontColor = UIColor.black
|
||||||
|
self.labelNode.fontSize = CGFloat(45)
|
||||||
|
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
|
||||||
|
self.duration = duration + 1
|
||||||
|
super.init()
|
||||||
|
startWithDuration(duration: self.duration)
|
||||||
|
}
|
||||||
|
|
||||||
|
func startWithDuration(duration: TimeInterval){
|
||||||
|
if RoundCalculatorService.sharedInstance.roundNr != 1{
|
||||||
|
print("entered gameState in RCS calculate Round")
|
||||||
|
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||||
|
}
|
||||||
|
isRunning = true
|
||||||
|
endTime = Date().addingTimeInterval(duration)
|
||||||
|
RoundCalculatorService.sharedInstance.isCalculating = false
|
||||||
|
}
|
||||||
|
|
||||||
|
func timeLeft() -> Int {
|
||||||
|
if isRunning {
|
||||||
|
let remainingSeconds = Int(endTime.timeIntervalSince(Date()))
|
||||||
|
if(remainingSeconds == 0) {
|
||||||
|
isRunning = false
|
||||||
|
}
|
||||||
|
return remainingSeconds
|
||||||
|
}
|
||||||
|
|
||||||
|
// if(remainingSeconds < 0){
|
||||||
|
// startWithDuration(duration: duration)
|
||||||
|
// }
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func isFinished() -> Bool {
|
||||||
|
return timeLeft() == 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func update() {
|
||||||
|
self.labelNode.text = String(timeLeft())
|
||||||
|
|
||||||
|
if(isFinished()){
|
||||||
|
self.labelNode.text = "Synching"
|
||||||
|
print("entered syncingSt in Timer")
|
||||||
|
StateManager.sharedInstance.changeState(wantedState: .syncingSt)
|
||||||
|
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
|
||||||
|
if !MultiplayerNetwork.sharedInstance.isSending {
|
||||||
|
print("timer update 1")
|
||||||
|
MultiplayerNetwork.sharedInstance.sendPlayerMoves(playerMoves: DataService.sharedInstance.localPlayerMoves)
|
||||||
|
}
|
||||||
|
if !RoundCalculatorService.sharedInstance.isCalculating
|
||||||
|
&& DataService.sharedInstance.didReceiveAllData()
|
||||||
|
&& GameCenterManager.sharedInstance.isServer {
|
||||||
|
print("timer update 2")
|
||||||
|
RoundCalculatorService.sharedInstance.calculateRound()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
required init?(coder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -110,6 +110,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
}
|
}
|
||||||
|
|
||||||
func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
|
func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
|
||||||
|
print("I am here")
|
||||||
if myMatch != match { return }
|
if myMatch != match { return }
|
||||||
let jsonDecoder = JSONDecoder()
|
let jsonDecoder = JSONDecoder()
|
||||||
if let randomNumberFromPeer = try? jsonDecoder.decode(RandomNumber.self, from: data) {
|
if let randomNumberFromPeer = try? jsonDecoder.decode(RandomNumber.self, from: data) {
|
||||||
@ -147,11 +148,13 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
os_log("State 2 erhalten", log: LOG, type: .info)
|
os_log("State 2 erhalten", log: LOG, type: .info)
|
||||||
sendStateToPeers(state: State(state: 3))
|
sendStateToPeers(state: State(state: 3))
|
||||||
initIsFinish = true
|
initIsFinish = true
|
||||||
|
print("entered gameSt in case 2 match")
|
||||||
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||||
os_log("Spiel startet", log: LOG, type: .info)
|
os_log("Spiel startet", log: LOG, type: .info)
|
||||||
case 3:
|
case 3:
|
||||||
os_log("State 3 erhalten", log: LOG, type: .info)
|
os_log("State 3 erhalten", log: LOG, type: .info)
|
||||||
initIsFinish = true
|
initIsFinish = true
|
||||||
|
print("entered gameSt in case 3 match")
|
||||||
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||||
os_log("Spiel startet", log: LOG, type: .info)
|
os_log("Spiel startet", log: LOG, type: .info)
|
||||||
case 4:
|
case 4:
|
||||||
@ -168,11 +171,15 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
|
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
|
||||||
}
|
}
|
||||||
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
|
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
|
||||||
|
print("entered syncing state in match")
|
||||||
|
StateManager.sharedInstance.changeState(wantedState: .syncingSt)
|
||||||
DataService.sharedInstance.snapshotModel = snapshotModel
|
DataService.sharedInstance.snapshotModel = snapshotModel
|
||||||
RoundCalculatorService.sharedInstance.currentRound += 1
|
RoundCalculatorService.sharedInstance.currentRound += 1
|
||||||
entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
|
entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
|
||||||
entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
|
entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
|
||||||
entityManager.getHUD()?.startWithDuration()
|
entityManager.getHUD()?.startWithDuration()
|
||||||
|
print("entered gameSt in match snapshot")
|
||||||
|
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||||
}
|
}
|
||||||
if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
|
if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
|
||||||
os_log("Peer hat Map erhalten", log: LOG, type: .info)
|
os_log("Peer hat Map erhalten", log: LOG, type: .info)
|
||||||
@ -245,6 +252,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
}
|
}
|
||||||
|
|
||||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
||||||
|
print("entered syncing state in didfindmatch")
|
||||||
StateManager.sharedInstance.changeState(wantedState: .syncingSt)
|
StateManager.sharedInstance.changeState(wantedState: .syncingSt)
|
||||||
viewController.dismiss(animated: true, completion: nil)
|
viewController.dismiss(animated: true, completion: nil)
|
||||||
myMatch = match
|
myMatch = match
|
||||||
|
@ -26,7 +26,12 @@ class RoundCalculatorService {
|
|||||||
var numberOfAttacks = 0
|
var numberOfAttacks = 0
|
||||||
var numberOfOwnUnitMoves = 0
|
var numberOfOwnUnitMoves = 0
|
||||||
|
|
||||||
|
var roundNr = 1
|
||||||
|
|
||||||
func calculateRound() {
|
func calculateRound() {
|
||||||
|
roundNr += 1
|
||||||
|
print("roundNR \(roundNr)")
|
||||||
|
|
||||||
os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
||||||
isCalculating = true
|
isCalculating = true
|
||||||
let currentSnapshotModel = DataService.sharedInstance.snapshotModel
|
let currentSnapshotModel = DataService.sharedInstance.snapshotModel
|
||||||
|
@ -12,6 +12,7 @@ import os
|
|||||||
class GameState: GKState {
|
class GameState: GKState {
|
||||||
|
|
||||||
let LOG = OSLog.init(subsystem: "GameState", category: "GameState")
|
let LOG = OSLog.init(subsystem: "GameState", category: "GameState")
|
||||||
|
var aufruf = 0
|
||||||
|
|
||||||
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
|
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
|
||||||
return stateClass is SyncingState.Type
|
return stateClass is SyncingState.Type
|
||||||
@ -22,8 +23,11 @@ class GameState: GKState {
|
|||||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||||
StateManager.sharedInstance.menuSc!.loadScene(scene: GameScene(size: StateManager.sharedInstance.menuSc!.size))
|
StateManager.sharedInstance.menuSc!.loadScene(scene: GameScene(size: StateManager.sharedInstance.menuSc!.size))
|
||||||
}
|
}
|
||||||
|
if aufruf == 0{
|
||||||
StateManager.sharedInstance.menuSc!.loadScene(scene: StateManager.sharedInstance.gameSc!)
|
StateManager.sharedInstance.menuSc!.loadScene(scene: StateManager.sharedInstance.gameSc!)
|
||||||
}
|
}
|
||||||
|
aufruf += 1
|
||||||
|
}
|
||||||
|
|
||||||
override func update(deltaTime seconds: TimeInterval) {
|
override func update(deltaTime seconds: TimeInterval) {
|
||||||
EntityManager.gameEMInstance.getBackground()?.update(deltaTime: seconds)
|
EntityManager.gameEMInstance.getBackground()?.update(deltaTime: seconds)
|
||||||
|
Loading…
Reference in New Issue
Block a user