Remove orphan files
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//
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// AttackActionComponent.swift
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// GoldWars
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//
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// Created by Niko Jochim on 03.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import GameplayKit
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class AttackActionComponent: GKComponent {
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init(unitCount: Int, adjacencyList: Array<Base>, position: CGPoint) {
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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func action() {
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// Not implemented yet
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}
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}
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//
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// DefaultWayComponent.swift
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// GoldWars
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//
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// Created by Jakob Haag on 18.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import GameplayKit
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import SpriteKit
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class DefaultWayComponent: GKComponent {
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var shapeNode: SKShapeNode
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init(pathToDraw: CGMutablePath) {
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self.shapeNode = SKShapeNode()
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shapeNode.path = pathToDraw
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shapeNode.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
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shapeNode.lineWidth = 10
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shapeNode.zPosition = 0
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super.init()
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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//
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// SkillComponent.swift
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// GoldWars
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//
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// Created by Marcel Schwarz on 24.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import GameKit
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import GameplayKit
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class SkillComponent: GKComponent {
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var skillButtonNode: SingeClickButtonNode
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init(textureName: String, text: String, position: CGPoint, isEnabled: Bool, onButtonPress: @escaping () -> ()) {
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skillButtonNode = SingeClickButtonNode(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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