updated update method of menuState
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78c5016576
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@ -70,15 +70,17 @@ class MenuScene: SKScene {
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}
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override func update(_ currentTime: TimeInterval) {
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if entityManager.entities.count != 0 {
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entityManager.getBackground()!.update(deltaTime: currentTime)
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entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
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}
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if GameCenterManager.sharedInstance.initIsFinish {
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self.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
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}
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StateManager.stateManager.stateMachine!.update(deltaTime: currentTime)
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/*
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if entityManager.entities.count != 0 {
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entityManager.getBackground()!.update(deltaTime: currentTime)
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entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
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}
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if GameCenterManager.sharedInstance.initIsFinish {
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self.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
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}
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*/
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}
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}
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@ -22,14 +22,14 @@ class MenuState: GKState {
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}
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override func update(deltaTime seconds: TimeInterval) {
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/* if menuEM.entities.count != 0 {
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menuEM.getBackground()!.update(deltaTime: seconds)
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if menuEM.entities.count != 0 {
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menuEM.getBackground()!.update(deltaTime: seconds)
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menuEM.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
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}
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if GameCenterManager.sharedInstance.initIsFinish {
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StateManager.stateManager.menuSc!.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
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}*/
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}
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}
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override func didEnter(from previousState: GKState?) {
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