adding var current- and previousState - set in enterState, adding func changeState

This commit is contained in:
Chauntalle Schüle 2020-05-29 12:42:21 +02:00
parent 6be5325d86
commit 0296edb080

View File

@ -15,25 +15,41 @@ class StateManager{
var stateMachine: GKStateMachine?
var wantedState: StateTypes?
var currentState: GKState?
var previousState: GKState?
var menuSc: MenuScene?
var gameVC: GameViewController?
let LOG = OSLog.init(subsystem: "StateManager", category: "StateManager")
func enterState(){
previousState = stateMachine?.currentState
switch wantedState {
case .menuSt:
if stateMachine?.enter(MenuState.self) == false {
os_log("Failed entering Menu State", log: LOG, type: .info)
}else{
currentState = stateMachine?.currentState
}
case .gameSt:
if stateMachine?.enter(GameState.self) == false {
os_log("Failed entering Game State", log: LOG, type: .info)
}else{
currentState = stateMachine?.currentState
}
case .syncingSt:
if stateMachine?.enter(SyncingState.self) == false {
os_log("Failed entering Syncing State", log: LOG, type: .info)
}else{
currentState = stateMachine?.currentState
}
case .endGameSt:
if stateMachine?.enter(EndGameState.self) == false {
os_log("Failed entering EndGame State", log: LOG, type: .info)
}else{
currentState = stateMachine?.currentState
}
default:
os_log("Allowed State was found nil, can't enter any State", log: LOG, type: .info)
@ -48,4 +64,11 @@ class StateManager{
stateMachine = GKStateMachine(states: [menuSt, syncingSt, playingSt, endGameSt])
}
func changeState(wantedState: StateTypes, menuSc: MenuScene?, gameVC: GameViewController?){
self.wantedState = wantedState
self.menuSc = menuSc
self.gameVC = gameVC
enterState()
}
}