Merge branch '49-leaderboard-einbauen' into 'development'
Resolve "Leaderboard einbauen" Closes #49 See merge request marcel.schwarz/software-projekt-2!117
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commit
00f8fbc61a
@ -109,6 +109,77 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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}
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}
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}
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}
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func submitLeaderboardScore(identifier: String, score: Int64) {
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let reportedScore = GKScore(leaderboardIdentifier: identifier)
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reportedScore.value = score
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GKScore.report([reportedScore]) { (error) in
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guard error == nil else {
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print(error?.localizedDescription ?? "")
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return
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}
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}
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}
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func calculateLeaderboardScore(identifier: String, scoreOffset: Int64) {
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GKLeaderboard.loadLeaderboards { (leaderboards: [GKLeaderboard]?, err: Error?) in
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leaderboards?.forEach({ (leaderboard: GKLeaderboard) in
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if leaderboard.identifier == identifier {
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leaderboard.loadScores { (scores: [GKScore]?, err: Error?) in
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scores?.forEach({ (score: GKScore) in
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if score.player == self.localPlayer {
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score.value += scoreOffset
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GKScore.report([score]) { (error) in
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guard error == nil else {
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print(error?.localizedDescription ?? "")
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return
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}
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}
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}
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})
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}
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}
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})
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}
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}
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//TODO: not finished -> DELETE if not usefull
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// Possible way to implement matchmaking based on 2 players
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// can be changed into method with fixed leaderboard and offset, boolean hasWon: true/false to calculate outcome of a match
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func calculateLeaderboardScoreExperimentalMatchmaking(identifier: String, scoreOffset: Int64, opponentPlayer: GKPlayer) {
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// Iterate through leaderboards
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GKLeaderboard.loadLeaderboards { (leaderboards: [GKLeaderboard]?, err: Error?) in
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leaderboards?.forEach({ (leaderboard: GKLeaderboard) in
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if leaderboard.identifier == identifier {
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leaderboard.loadScores { (scores: [GKScore]?, err: Error?) in
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// Iterate through scores
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var currentScore: GKScore = GKScore.init()
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currentScore.value = -1
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var opponetScore: GKScore = GKScore.init()
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currentScore.value = 0
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// Get scores of self and opponent
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scores?.forEach({ (score: GKScore) in
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if score.player == self.localPlayer {
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currentScore = score
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opponetScore = score
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}
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if score.player == opponentPlayer {
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opponetScore = score
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}
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})
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// do silly calculation
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currentScore.value += scoreOffset + (opponetScore.value - currentScore.value)
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GKScore.report([currentScore]) { (error) in
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guard error == nil else {
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print(error?.localizedDescription ?? "")
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return
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}
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}
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}
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}
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})
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}
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}
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func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
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func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
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if myMatch != match { return }
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if myMatch != match { return }
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let jsonDecoder = JSONDecoder()
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let jsonDecoder = JSONDecoder()
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