CpuHigherLower/game.js

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JavaScript
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var cpuList;
var currentCpu;
var nextCpu;
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async function main() {
await fetch('./data.json')
.then((response) => response.json())
.then((json) => cpuList = json);
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updateLayout();
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}
function getRandomCpu() {
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let randomIndex = getRandomInt(0, cpuList.length)
return {
name: cpuList[randomIndex]["name"].split('@')[0],
score: cpuList[randomIndex]["cpuScore"]
}
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}
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function btnLowerClick() {
if (currentCpu.score < nextCpu.score) {
showResult(true);
return;
}
showResult(false);
}
function btnHigherClick() {
}
function showResult(isCorrect) {
if (isCorrect) {
document.getElementById("col2").style.backgroundColor = "lightgreen";
}
else {
document.getElementById("col2").style.backgroundColor = "#FF4444";
}
}
function updateLayout() {
currentCpu = getRandomCpu();
document.getElementById("currentCpuTitle").innerText = currentCpu.name;
// add "." to large numbers
document.getElementById("currentCpuScore").innerText = currentCpu.score.toString().length > 3 ? currentCpu.score.toString().slice(0, currentCpu.score.toString().length - 3) + "." + currentCpu.score.toString().slice(currentCpu.score.toString().length - 3) : currentCpu.score;
nextCpu = getRandomCpu();
document.getElementById("nextCpuTitle").innerText = nextCpu.name;
}
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function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min) + min); // The maximum is exclusive and the minimum is inclusive
}
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main();